13 lines
691 B
C
13 lines
691 B
C
#ifndef DISPLAY_H
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#define DISPLAY_H
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void gl_renderCube(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, cube_0* c, double offx, double offy, double offz);
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void gl_renderAll(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, room* rtd, double offx, double offy, double offz);
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void gl_renderNearbyChunks(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, int render_distance);
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void gl_initRender(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO);
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void init_vertices();
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void gl_drawData(unsigned int shaderProg);
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#endif |