Alexandre
|
dec1124c43
|
added various displays (coords, triangles count) + added 1 culling function
|
2025-02-05 21:46:15 +01:00 |
Alexandre
|
f2c45b45cd
|
added face culling
|
2025-02-02 11:50:42 +01:00 |
Alexandre
|
38ac44b448
|
removed unnecessary for() loop
|
2025-02-02 11:21:49 +01:00 |
Alexandre
|
8bd13e158c
|
improved FPS by ~5x
|
2025-02-01 22:28:01 +01:00 |
Alexandre
|
576e83feeb
|
major reworks + added colors + added z testing
|
2025-01-31 17:50:43 +01:00 |
Alexandre
|
286d4ecbce
|
adde projectiles
|
2025-01-24 21:00:32 +01:00 |
Alexandre
|
1578d6682d
|
added all free() functions to (?) prevent SDL from crashing sometimes
|
2025-01-23 23:01:11 +01:00 |
Alexandre
|
fc1c266b49
|
save #2
|
2025-01-20 19:38:06 +01:00 |
Alexandre
|
7ae206b6c4
|
save
|
2025-01-20 13:09:48 +01:00 |
Alexandre
|
333083d164
|
experimenting with drawOrder
|
2025-01-13 22:35:22 +01:00 |
Alexandre
|
de5868f24d
|
added (incomplete) full block display using triangles
|
2024-12-31 19:07:26 +01:00 |
Alexandre
|
1ebbd622b5
|
added infinite room generation
|
2024-12-31 11:57:12 +01:00 |
Alexandre
|
ce8563cc94
|
fixed cube rendering to render rotated cubes properly
|
2024-12-30 20:15:13 +01:00 |
Alexandre
|
8a6f109d8a
|
added basic 3d rendering functions
|
2024-12-30 14:48:19 +01:00 |
Alexandre
|
01d87ab3b6
|
initial commit
|
2024-12-30 12:02:08 +01:00 |