#ifndef DISPLAY_H #define DISPLAY_H void gl_renderCube(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, cube_0* c, double offx, double offy, double offz); void gl_renderAll(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, room* rtd, double offx, double offy, double offz); void gl_renderNearbyChunks(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, int render_distance); void gl_initRender(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO); void init_vertices(); void gl_drawData(unsigned int shaderProg); #endif