.. |
base.c
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switched norm to ||.||infinite that fixed collisions (yay)
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2025-02-09 12:34:21 +01:00 |
base.h
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switched norm to ||.||infinite that fixed collisions (yay)
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2025-02-09 12:34:21 +01:00 |
bullets.c
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added various displays (coords, triangles count) + added 1 culling function
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2025-02-05 21:46:15 +01:00 |
bullets.h
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major reworks + added colors + added z testing
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2025-01-31 17:50:43 +01:00 |
display.c
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added draw_string function + addeed dps when clipping inside block
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2025-02-09 20:51:03 +01:00 |
display.h
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added various displays (coords, triangles count) + added 1 culling function
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2025-02-05 21:46:15 +01:00 |
entities.c
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
entities.h
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
generation.c
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
generation.h
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
glad.c
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IM FREEEEEEEEE
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2025-01-30 21:45:46 +01:00 |
hash.c
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changed type in room + fixed some segFaults
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2025-02-06 14:36:33 +01:00 |
hash.h
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re-coded hash tables to match type + cleaned some fct
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2024-12-30 16:22:01 +01:00 |
main.c
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
menus.c
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
menus.h
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added draw_string function + addeed dps when clipping inside block
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2025-02-09 20:51:03 +01:00 |
move.c
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
move.h
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switched distance calculation to ||.||_2
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2025-02-07 20:36:13 +01:00 |
proj.c
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added various displays (coords, triangles count) + added 1 culling function
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2025-02-05 21:46:15 +01:00 |
proj.h
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major reworks + added colors + added z testing
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2025-01-31 17:50:43 +01:00 |
structure.h
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |