Alexandre
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5d3504ca53
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preparing to switch to openGL
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2025-01-26 19:32:46 +01:00 |
Alexandre
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335a00a909
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...
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2025-01-26 19:26:24 +01:00 |
Alexandre
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5e3ff72046
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added shooting mines
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2025-01-25 22:08:42 +01:00 |
Alexandre
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286d4ecbce
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adde projectiles
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2025-01-24 21:00:32 +01:00 |
Alexandre
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1578d6682d
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added all free() functions to (?) prevent SDL from crashing sometimes
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2025-01-23 23:01:11 +01:00 |
Alexandre
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6c8b04de69
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fixed mines having seizures when moving
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2025-01-23 18:04:34 +01:00 |
Alexandre
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e265292843
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mines
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2025-01-23 18:00:26 +01:00 |
Alexandre
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0c3e582cd2
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#2#
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2025-01-22 19:55:03 +01:00 |
Alexandre
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7091c822f6
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working-ish depth detection
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2025-01-22 19:50:43 +01:00 |
Alexandre
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9eb127bdcd
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raw fix
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2025-01-22 14:00:39 +01:00 |
Alexandre
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7ddf2c5067
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...
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2025-01-21 18:02:56 +01:00 |
Alexandre
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d962951880
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experimenting with z buffering
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2025-01-20 22:40:00 +01:00 |
Alexandre
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fc1c266b49
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save #2
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2025-01-20 19:38:06 +01:00 |
Alexandre
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7ae206b6c4
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save
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2025-01-20 13:09:48 +01:00 |
Alexandre
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727d097f45
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depth detection maybe
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2025-01-18 22:46:21 +01:00 |
Alexandre
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db60e9a707
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ugh
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2025-01-18 17:57:47 +01:00 |
Alexandre
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16cf96d8ac
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Reversing 3 commits
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2025-01-18 17:15:00 +01:00 |
Alexandre
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0595f9fb52
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depth detection v3 (still broken)
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2025-01-17 22:23:36 +01:00 |
Alexandre
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ca33183a17
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depth detection v2 (almost)
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2025-01-17 17:59:40 +01:00 |
Alexandre
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e035493ce4
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raw depth detection
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2025-01-15 18:24:52 +01:00 |
Alexandre
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b289564ed0
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working on new drawing method
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2025-01-15 09:01:19 +01:00 |
Alexandre
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333083d164
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experimenting with drawOrder
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2025-01-13 22:35:22 +01:00 |
Alexandre
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15cace6833
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reworked coins
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2025-01-12 18:36:57 +01:00 |
Alexandre
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639449b4ae
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added money
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2025-01-11 22:10:26 +01:00 |
Alexandre
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f3abc7266e
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added spinning entities + fixed segFault on sort entities
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2025-01-11 18:05:33 +01:00 |
Alexandre
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5814dc5b05
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added structs for entities
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2025-01-05 17:03:18 +01:00 |
Alexandre
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2997f77c40
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somehow got this to work at >1000 FPS
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2025-01-05 12:00:07 +01:00 |
Alexandre
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4049af7b4b
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fixed parse_float having trouble when ent = 0 + added FPS display
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2025-01-01 21:33:19 +01:00 |
Alexandre
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1e98634274
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added random room generation with pools + set drawing priorities
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2025-01-01 12:13:11 +01:00 |
Alexandre
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6204e6011a
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completed triangle display function
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2024-12-31 23:23:32 +01:00 |
Alexandre
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de5868f24d
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added (incomplete) full block display using triangles
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2024-12-31 19:07:26 +01:00 |
Alexandre
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1ebbd622b5
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added infinite room generation
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2024-12-31 11:57:12 +01:00 |
Alexandre
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ce8563cc94
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fixed cube rendering to render rotated cubes properly
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2024-12-30 20:15:13 +01:00 |
Alexandre
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69a16c4920
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re-coded hash tables to match type + cleaned some fct
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2024-12-30 16:22:01 +01:00 |
Alexandre
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8a6f109d8a
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added basic 3d rendering functions
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2024-12-30 14:48:19 +01:00 |
Alexandre
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01d87ab3b6
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initial commit
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2024-12-30 12:02:08 +01:00 |