This commit is contained in:
Alexandre 2025-01-21 18:02:56 +01:00
parent d962951880
commit 7ddf2c5067
13 changed files with 153 additions and 265 deletions

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@ -95,10 +95,30 @@ int convex_seg(int x1, int x2, double theta) {
return (int)(((1.0f - theta) * x1 + theta * x2));
}
double convex_pt(double a, double b, double theta) {
return (a+(b-a)*theta) ;
}
double convex_tri(double a, double tha, double b, double thb, double c, double thc) {
return (a*tha + b*thb + c*thc);
}
pt_2d convex_pt2d(pt_2d A, pt_2d B, double theta) {
pt_2d res;
res.x = convex_pt(A.x, B.x, theta);
res.y = convex_pt(A.y, B.y, theta);
res.z = convex_pt(A.z, B.z, theta);
return res;
}
pt_2d convex_pt2d_tri(pt_2d A, double tha, pt_2d B, double thb, pt_2d C, double thc) {
pt_2d res;
res.x = convex_tri(A.x, tha, B.x, thb, C.x, thc);
res.y = convex_tri(A.y, tha, B.y, thb, C.y, thc);
res.z = convex_tri(A.z, tha, B.z, thb, C.z, thc);
return res;
}
bool is_an_integer(char c) {
return ((int)c >= 48 && (int)c <= 57);
}
@ -188,14 +208,18 @@ teleporter create_teleporter(
// ------------------------------------------------------------------------------------------------ //
double convex_pt(double a, double b, double theta) {
return (a+(b-a)*theta) ;
}
double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1, double z1) {
return sqrt((x1 - x0)*(x1 - x0)+(y1 - y0)*(y1 - y0)+(z1 - z0)*(z1 - z0)) ;
}
double proj_distance_to_camera(double x, double y, double z) {
return sqrt(x*x + y*y + z*z);
}
double proj_pt_distance_to_camera(pt_2d p) {
return proj_distance_to_camera(p.x, p.y, p.z);
}
double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez) {
double theta = -(
((ex - sx) * (sx - x) + (ey - sy) * (sy - y) + (ez - sz) * (sz - z)) /

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@ -12,6 +12,8 @@ double maxd(double a, double b);
double absf(double n);
int convex_seg(int x1, int x2, double theta);
double convex_tri(double a, double tha, double b, double thb, double c, double thc);
pt_2d convex_pt2d(pt_2d A, pt_2d B, double theta);
pt_2d convex_pt2d_tri(pt_2d A, double tha, pt_2d B, double thb, pt_2d C, double thc);
bool is_an_integer(char c);
double to_double(int n);
int to_int(double n);
@ -33,6 +35,8 @@ teleporter create_teleporter(
double convex_pt(double a, double b, double theta);
double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1, double z1);
double proj_distance_to_camera(double x, double y, double z);
double proj_pt_distance_to_camera(pt_2d p);
double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez);
double convex_pt(double a, double b, double theta);

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@ -20,16 +20,14 @@
#include "generation.h"
#include "display.h"
int flashlight = 20 ;
int flashlight = 0 ;
int* drawOrder;
double draw_constant ;
int* cubeDrawOrder;
bool* seen ;
pt_2d** triangles_to_render ;
pt_2d** triangles_og_coords ;
int triangles_i ;
int* reds ;
@ -42,14 +40,9 @@ int visited_i ;
void init_draworder() {
drawOrder = malloc(sizeof(int)*6) ;
cubeDrawOrder = malloc(sizeof(int)*2048);
seen = malloc(sizeof(bool)*2048);
for(int k = 0; k < 2048; k++) {
cubeDrawOrder[k] = 0;
seen[k] = false;
}
draw_constant = 0.4 ;
triangles_to_render = malloc(sizeof(pt_2d*)*8192) ;
triangles_og_coords = malloc(sizeof(pt_2d*)*8192) ;
reds = malloc(sizeof(int)*8192) ;
greens = malloc(sizeof(int)*8192) ;
blues = malloc(sizeof(int)*8192) ;
@ -57,6 +50,7 @@ void init_draworder() {
visited_tri = malloc(sizeof(bool)*8192) ;
for(int k = 0; k < 8192; k++) {
triangles_to_render[k] = malloc(sizeof(pt_2d)*3);
triangles_og_coords[k] = malloc(sizeof(pt_2d)*3);
triangles_order[k] = k;
}
triangles_i = 0;
@ -488,9 +482,10 @@ void renderTriangleNoProject(
double near = -1.0 ;
double far = 1.0 ;
double getZbuffer(double z) {
double getZbuffer(double x, double y, double z) {
return sqrt(x*x + y*y + z*z);
//return z;
return (2.0*(z - near)/(far - near) -1.0);
//return (2.0*(z - near)/(far - near) -1.0);
//return ((far + near)/(far - near) + (1.0/z)*((-2.0*far*near)/(far - near)));
}
@ -515,13 +510,18 @@ void addTriangle(
double fpx1; double fpy1; double fpz1;
double mpx0; double mpy0; double mpz0;
double mpx1; double mpy1; double mpz1;
double mx0, my0, mz0, mx1, my1, mz1;
double fx0, fy0, fz0, fx1, fy1, fz1;
project_to_camera(x0, y0, z0, &px0, &py0, &pz0);
project_to_camera(x1, y1, z1, &px1, &py1, &pz1);
project_to_camera(x2, y2, z2, &px2, &py2, &pz2);
if(pz0 >= draw_constant && pz1 >= draw_constant && pz2 >= draw_constant) {
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(pz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(pz1));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(pz2));
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(px0, py0, pz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(px1, py1, pz1));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(px2, py2, pz2));
triangles_og_coords[triangles_i][0] = to_pt_2d(px0, py0, pz0);
triangles_og_coords[triangles_i][1] = to_pt_2d(px1, py1, pz1);
triangles_og_coords[triangles_i][2] = to_pt_2d(px2, py2, pz2);
reds[triangles_i] = red ;
greens[triangles_i] = green ;
blues[triangles_i] = blue ;
@ -529,63 +529,69 @@ void addTriangle(
} else if((pz0 >= draw_constant) + (pz1 >= draw_constant) + (pz2 >= draw_constant) == 2) {
if(pz0 < draw_constant) {
// pz1 >= draw_constant and pz2 >+ draw_constant
fx0 = x1 ; fy0 = y1 ; fz0 = z1 ;
fpx0 = px1 ; fpy0 = py1 ; fpz0 = pz1 ;
fx1 = x2 ; fy1 = y2 ; fz1 = z2 ;
fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ;
mx0 = convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0));
my0 = convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0));
mz0 = convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0));
mx1 = convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0));
my1 = convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0));
mz1 = convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0));
// 1-0 segment
project_to_camera(
convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)),
&mpx0, &mpy0, &mpz0) ;
project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ;
// 0-2 segment
project_to_camera(
convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)),
&mpx1, &mpy1, &mpz1) ;
project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ;
} else if(pz1 < draw_constant) {
// pz0 >= draw_constant and pz2 >+ draw_constant
fx0 = x0 ; fy0 = y0 ; fz0 = z0 ;
fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ;
fx1 = x2 ; fy1 = y2 ; fz1 = z2 ;
fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ;
mx0 = convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1));
my0 = convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1));
mz0 = convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1));
mx1 = convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1));
my1 = convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1));
mz1 = convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1));
// 0-1 segment
project_to_camera(
convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)),
&mpx0, &mpy0, &mpz0) ;
project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ;
// 1-2 segment
project_to_camera(
convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)),
&mpx1, &mpy1, &mpz1) ;
project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ;
} else /*if(pz2 < draw_constant)*/ {
// pz1 >= draw_constant and pz0 >+ draw_constant
fx0 = x0 ; fy0 = y0 ; fz0 = z0 ;
fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ;
fx1 = x1 ; fy1 = y1 ; fz1 = z1 ;
fpx1 = px1 ; fpy1 = py1 ; fpz1 = pz1 ;
mx0 = convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2));
my0 = convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2));
mz0 = convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2));
mx1 = convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2));
my1 = convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2));
mz1 = convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2));
// 0-2 segment
project_to_camera(
convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)),
&mpx0, &mpy0, &mpz0) ;
project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ;
// 1-2 segment
project_to_camera(
convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)),
&mpx1, &mpy1, &mpz1) ;
project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ;
}
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, getZbuffer(fpz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpz0));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpz1));
triangles_to_render[triangles_i+1][0] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpz0));
triangles_to_render[triangles_i+1][1] = to_pt_2d(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, getZbuffer(mpz1));
triangles_to_render[triangles_i+1][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpz1));
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, getZbuffer(fpx0, fpy0, fpz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpx0, mpy0, mpz0));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpx1, fpy1, fpz1));
triangles_og_coords[triangles_i][0] = to_pt_2d(fpx0, fpy0, fpz0);
triangles_og_coords[triangles_i][1] = to_pt_2d(mpx0, mpy0, mpz0);
triangles_og_coords[triangles_i][2] = to_pt_2d(fpx1, fpy1, fpz1);
triangles_to_render[triangles_i+1][0] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpx0, mpy0, mpz0));
triangles_to_render[triangles_i+1][1] = to_pt_2d(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, getZbuffer(mpx1, mpy1, mpz1));
triangles_to_render[triangles_i+1][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpx1, fpy1, fpz1));
triangles_og_coords[triangles_i+1][0] = to_pt_2d(mpx0, mpy0, mpz0);
triangles_og_coords[triangles_i+1][1] = to_pt_2d(mpx1, mpy1, mpz1);
triangles_og_coords[triangles_i+1][2] = to_pt_2d(fpx1, fpy1, fpz1);
reds[triangles_i] = red ;
greens[triangles_i] = green ;
blues[triangles_i] = blue ;
@ -629,9 +635,12 @@ void addTriangle(
&px1, &py1, &pz1);
}
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(pz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(pz1));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(pz2));
triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(px0, py0, pz0));
triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(px1, py1, pz1));
triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(px2, py2, pz2));
triangles_og_coords[triangles_i][0] = to_pt_2d(px0, py0, pz0);
triangles_og_coords[triangles_i][1] = to_pt_2d(px1, py1, pz1);
triangles_og_coords[triangles_i][2] = to_pt_2d(px2, py2, pz2);
reds[triangles_i] = red ;
greens[triangles_i] = green ;
blues[triangles_i] = blue ;
@ -663,7 +672,6 @@ void add_single(cube_0 c) { // x
int leng = surfaceDrawOrder(camx, camy, camz, c);
for(int sf0 = 0; sf0 < leng; sf0++) {
int sf = drawOrder[sf0];
//printf("%d\n", sf);
if(sf == 0 || sf == 1) {
addTriangleRotated(
c.x + c.w*(sf==0), c.y , c.z,
@ -738,10 +746,10 @@ double deltaz ;
void visiting(int k, bool vflag) {
if(visited_tri[k] != vflag) {
visited_tri[k] = vflag;
for(int k2 = 0; k2 < triangles_i; k2++) {
if(k2 != k && visited_tri[k2] != vflag) {
if(delta_get(triangles_to_render[k], triangles_to_render[k2], &deltaz) && deltaz > 0.01) {
visiting(k2, vflag);
for(int kk = 0; kk < triangles_i; kk++) {
if(visited_tri[kk] != vflag) {
if(delta_get(triangles_to_render[k], triangles_og_coords[k], triangles_to_render[kk], triangles_og_coords[kk], &deltaz) && deltaz > 0.001) {
visiting(kk, vflag);
}
}
}
@ -763,18 +771,28 @@ void drawCurrentRoom(SDL_Renderer* renderer) {
add_triangles_cb(current_room->map, current_room->map_size);
add_triangles_tp(current_room->tps, current_room->tps_size);
add_triangles_ent(current_room->ents, current_room->ent_len);
topological_sort();
//topological_sort();
for(int k = 0; k < triangles_i; k++) {
renderTriangleFull(renderer, triangles_order[k]);
}
/*for(int k = 0; k < triangles_i; k++) {
drawNumberToRenderer(renderer, digits,
(int)(0.33*(triangles_to_render[k][0].z+triangles_to_render[k][1].z+triangles_to_render[k][2].z)),
(int)(3.3*(proj_pt_distance_to_camera(triangles_og_coords[k][0])+proj_pt_distance_to_camera(triangles_og_coords[k][1])+proj_pt_distance_to_camera(triangles_og_coords[k][2]))),
(int)(0.33*(triangles_to_render[k][0].x+triangles_to_render[k][1].x+triangles_to_render[k][2].x)),
(int)(0.33*(triangles_to_render[k][0].y+triangles_to_render[k][1].y+triangles_to_render[k][2].y)),
75/4, 105/4, 0
);
}*/
for(int k = 0; k < triangles_i; k++) {
for(int l = 0; l < 3; l++) {
drawNumberToRenderer(renderer, digits,
(int)(proj_pt_distance_to_camera(triangles_og_coords[k][l])),
(int)(triangles_to_render[k][l].x),
(int)(triangles_to_render[k][l].y),
75/5, 105/5, 0
);
}
}
}
// -------------------------------------------------------------------------------------------------------------------------------- //

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@ -56,7 +56,7 @@ int main(int argc, char** argv) {
init_hashtbl() ;
init_draworder() ;
trInit();
parse_rooms(4);
parse_rooms(5);
import_digits(rend) ;
import_letters(rend) ;
sim_time = 0.0 ;

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@ -116,6 +116,7 @@ extern int draw_type ;
extern double draw_constant ;
extern pt_2d** triangles_to_render ;
extern pt_2d** triangles_og_coords ;
extern int triangles_i ;
#endif

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@ -153,195 +153,6 @@ bool multipleTrianglesIntersection(pt_2d* tri1, int len1, pt_2d* tri2, int len2,
return false ;
}
pt_2d to_fpoint(double x0, double y0, double z0) {
pt_2d res;
res.x = x0;
res.y = y0;
res.z = z0;
return res;
}
int returnTriangle(
double x0, double y0, double z0,
double x1, double y1, double z1,
double x2, double y2, double z2,
pt_2d* retarr
) {
double px0; double py0; double pz0;
double px1; double py1; double pz1;
double px2; double py2; double pz2;
double fpx0; double fpy0; double fpz0;
double fpx1; double fpy1; double fpz1;
double mpx0; double mpy0; double mpz0;
double mpx1; double mpy1; double mpz1;
project_to_camera(x0, y0, z0, &px0, &py0, &pz0);
project_to_camera(x1, y1, z1, &px1, &py1, &pz1);
project_to_camera(x2, y2, z2, &px2, &py2, &pz2);
if(pz0 >= (draw_constant + draw_incr) && pz1 >= (draw_constant + draw_incr) && pz2 >= (draw_constant + draw_incr)) {
retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0);
retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1);
retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2);
return 3;
} else if((pz0 >= (draw_constant + draw_incr)) + (pz1 >= (draw_constant + draw_incr)) + (pz2 >= (draw_constant + draw_incr)) == 2) {
if(pz0 < (draw_constant + draw_incr)) {
// pz1 >= (draw_constant + draw_incr) and pz2 >+ (draw_constant + draw_incr)
fpx0 = px1 ; fpy0 = py1 ; fpz0 = pz1 ;
fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ;
// 1-0 segment
project_to_camera(
convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)),
&mpx0, &mpy0, &mpz0) ;
// 0-2 segment
project_to_camera(
convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)),
&mpx1, &mpy1, &mpz1) ;
} else if(pz1 < (draw_constant + draw_incr)) {
// pz0 >= (draw_constant + draw_incr) and pz2 >+ (draw_constant + draw_incr)
fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ;
fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ;
// 0-1 segment
project_to_camera(
convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)),
&mpx0, &mpy0, &mpz0) ;
// 1-2 segment
project_to_camera(
convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)),
&mpx1, &mpy1, &mpz1) ;
} else /*if(pz2 < (draw_constant + draw_incr))*/ {
// pz1 >= (draw_constant + draw_incr) and pz0 >+ (draw_constant + draw_incr)
fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ;
fpx1 = px1 ; fpy1 = py1 ; fpz1 = pz1 ;
// 0-2 segment
project_to_camera(
convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)),
&mpx0, &mpy0, &mpz0) ;
// 1-2 segment
project_to_camera(
convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)),
&mpx1, &mpy1, &mpz1) ;
}
retarr[0] = to_fpoint(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, fpz0);
retarr[1] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0);
retarr[2] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1);
retarr[3] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0);
retarr[4] = to_fpoint(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, mpz1);
retarr[5] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1);
return 6;
} else if((pz0 >= (draw_constant + draw_incr)) + (pz1 >= (draw_constant + draw_incr)) + (pz2 >= (draw_constant + draw_incr)) == 1) {
if(pz0 >= (draw_constant + draw_incr)) {
project_to_camera(
convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)),
convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)),
&px1, &py1, &pz1);
project_to_camera(
convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)),
convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)),
&px2, &py2, &pz2);
} else if(pz1 >= (draw_constant + draw_incr)) {
project_to_camera(
convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)),
convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)),
&px0, &py0, &pz0);
project_to_camera(
convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)),
convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)),
&px2, &py2, &pz2);
} else if(pz2 >= (draw_constant + draw_incr)) {
project_to_camera(
convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)),
convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)),
&px0, &py0, &pz0);
project_to_camera(
convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)),
convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)),
&px1, &py1, &pz1);
}
retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0);
retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1);
retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2);
return 3;
} else {
return 0;
}
}
int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) {
// trig is either 0 or 1
// returns the length of the result
if(sf == 0 || sf == 1) { // x
if(trig == 0) {
return returnTriangle(
c.x + c.w*(sf==0), c.y, c.z,
c.x + c.w*(sf==0), c.y + c.h, c.z,
c.x + c.w*(sf==0), c.y + c.h, c.z + c.d,
ret
);
} else {
return returnTriangle(
c.x + c.w*(sf==0), c.y, c.z,
c.x + c.w*(sf==0), c.y, c.z + c.d,
c.x + c.w*(sf==0), c.y + c.h, c.z + c.d,
ret
);
}
} else if(sf == 2 || sf == 3) { // y
if(trig == 0) {
return returnTriangle(
c.x, c.y + c.h*(sf==2), c.z,
c.x + c.w, c.y + c.h*(sf==2), c.z,
c.x + c.w, c.y + c.h*(sf==2), c.z + c.d,
ret
);
} else {
return returnTriangle(
c.x, c.y + c.h*(sf==2), c.z,
c.x, c.y + c.h*(sf==2), c.z + c.d,
c.x + c.w, c.y + c.h*(sf==2), c.z + c.d,
ret
);
}
} else { // z
if(trig == 0) {
return returnTriangle(
c.x, c.y, c.z + c.d*(sf==4),
c.x + c.w, c.y, c.z + c.d*(sf==4),
c.x + c.w, c.y + c.h, c.z + c.d*(sf==4),
ret
);
} else {
return returnTriangle(
c.x, c.y, c.z + c.d*(sf==4),
c.x, c.y + c.h, c.z + c.d*(sf==4),
c.x + c.w, c.y + c.h, c.z + c.d*(sf==4),
ret
);
}
}
}
int visibleSurfaces(double x0, double y0, double z0, cube_0 cb, int* dOrd) {
// returns the number of surfaces that should be drawn, as well as filling dOrd for said surfaces :
// 0 = +x ; 1 = -x
@ -490,29 +301,48 @@ bool delta_get2(pt_2d* tri1, pt_2d* tri2, double* ret) {
}
}
bool delta_get(pt_2d* tri1, pt_2d* tri2, double* ret) {
bool delta_get(pt_2d* tri1, pt_2d* og1, pt_2d* tri2, pt_2d* og2, double* ret) {
double th1 = 0.0;
double th2 = 0.0;
double th3 = 0.0;
for(int k = 0; k < 3; k++) { // pt
/*for(int k = 0; k < 3; k++) { // pt
if(point_in_triangle(tri1[k], tri2[0], tri2[1], tri2[2], &th1, &th2, &th3)) {
//printf("%lf, %lf, %lf\n", th1, th2, th3);
if(ret != NULL) {*ret = convex_tri(tri2[0].z, th1, tri2[1].z, th2, tri2[2].z, th3) - tri1[k].z;}
if(ret != NULL) {
pt_2d* trio2 = og2;
pt_2d proj = convex_pt2d_tri(trio2[0], th1, trio2[1], th2, trio2[2], th3);
pt_2d* trio1 = og1;
printf("[1 in 2] %lf, %lf, %lf\n", proj.x/trio1[k].x, proj.y/trio1[k].y, proj.z/trio1[k].z);
*ret = sqrt(proj.z*proj.z + proj.y*proj.y + proj.x*proj.x) - sqrt(trio1[k].z*trio1[k].z + trio1[k].y*trio1[k].y + trio1[k].x*trio1[k].x);
}
return true;
}
if(point_in_triangle(tri2[k], tri1[0], tri1[1], tri1[2], &th1, &th2, &th3)) {
//printf("%lf, %lf, %lf\n", th1, th2, th3);
if(ret != NULL) {*ret = tri2[k].z - convex_tri(tri1[0].z, th1, tri1[1].z, th2, tri1[2].z, th3);}
if(ret != NULL) {
pt_2d* trio1 = og1;
pt_2d proj = convex_pt2d_tri(trio1[0], th1, trio1[1], th2, trio1[2], th3);
pt_2d* trio2 = og2;
printf("[2 in 1] %lf, %lf, %lf\n", proj.x/trio2[k].x, proj.y/trio2[k].y, proj.z/trio2[k].z);
*ret = sqrt(trio2[k].z*trio2[k].z + trio2[k].y*trio2[k].y + trio2[k].x*trio2[k].x) - sqrt(proj.z*proj.z + proj.y*proj.y + proj.x*proj.x);
}
return true;
}
}
}*/
for(int k1 = 0; k1 < 3; k1++) { // seg
for(int k2 = 0; k2 < 3; k2++) {
if(seg_seg_inter(tri1[k1], tri1[(k1+1)%3], tri2[k2], tri2[(k2+1)%3], &th1, &th2)) {
//print_tri(tri1);
//print_tri(tri2);
//printf("%lf, %lf\n\n", th1, th2);
if(ret != NULL) {*ret = convex_pt(tri2[k2].z, tri2[(k2+1)%3].z, th2) - convex_pt(tri1[k1].z, tri1[(k1+1)%3].z, th1);}
if(ret != NULL) {
pt_2d proj1 = convex_pt2d(og1[k1], og1[(k1+1)%3], th1);
pt_2d proj2 = convex_pt2d(og2[k2], og2[(k2+1)%3], th2);
printf("[Seg Seg] %lf, %lf, %lf - ", proj1.x/proj2.x, proj1.y/proj2.y, proj1.z/proj2.z);
printf("{%lf}\n", maxd(absf(proj1.x/proj2.x-1), maxd(absf(proj1.y/proj2.y-1), absf(proj1.z/proj2.z-1))));
*ret = distance_pt_pt_3d(proj2.x, proj2.y, proj2.z, 0.0, 0.0, 0.0);
*ret -= distance_pt_pt_3d(proj1.x, proj1.y, proj1.z, 0.0, 0.0, 0.0);
}
return true;
}
}

View File

@ -13,9 +13,6 @@ bool triangleIntersection(pt_2d* tri1, pt_2d* tri2);
bool triangleIntersectionDec(pt_2d t1_1, pt_2d t1_2, pt_2d t1_3, pt_2d t2_1, pt_2d t2_2, pt_2d t2_3);
bool multipleTrianglesIntersection(pt_2d* tri1, int len1, pt_2d* tri2, int len2, int* ret1, int* ret2);
int returnTriangle(double x0, double y0, double z0, double x1, double y1, double z1, double x2, double y2, double z2, pt_2d* retarr);
int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret);
bool delta_get(pt_2d* tri1, pt_2d* tri2, double* ret);
bool delta_get(pt_2d* tri1, pt_2d* og1, pt_2d* tri2, pt_2d* og2, double* ret) ;
#endif

14
templates/room_4 Normal file
View File

@ -0,0 +1,14 @@
Blocks :
[-10.0, 0.0, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192]
[-10.0, 7.1, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192]
Teleporters :
[-10.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 255, 0, 0; 0, -1]
[-5.0, 1.0, -10.0, 10.0, 2.0, 1.0, 0.0, 0.0, 255, 255, 0; -1, 0]
[9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 0, 1]
[-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 1, 0]
Weight :
100
$