depth detection v2 (almost)
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obj/base.o
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obj/base.o
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obj/display.o
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obj/main.o
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61
src/base.c
61
src/base.c
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@ -342,16 +342,33 @@ bool intersects_seg_seg_2d(
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double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double x4, double y4
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double x4, double y4,
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double* rett, double* retu
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) {
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/*if(absf((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4)) < 0.01) {
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return false;
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}
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double t =
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((x1 - x3)*(y3 - y4) - (y1 - y3)*(x3 - x4))/
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((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4));
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double u = -(
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((x1 - x2)*(y1 - y3) - (y1 - y2)*(x1 - x3))/
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((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4)));
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((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4)));*/
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if(absf((y2 - y1)*(x4 - x3) - (y4 - y3)*(x2 - x1)) < 0.01) {
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return false;
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}
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double t =
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((y4 - y3)*(x1 - x3) - (y1 - y3)*(x4 - x3))/
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((y2 - y1)*(x4 - x3) - (y4 - y3)*(x2 - x1));
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double u =
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((y2 - y1)*(x3 - x1) - (x2 - x1)*(y3 - y1))/
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((x2 - x1)*(y4 - y3) - (y2 - y1)*(x4 - x3));
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if(rett != NULL) {*rett = t;}
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if(retu != NULL) {*retu = u;}
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return ((0.0 <= t && t <= 1.0) && (0.0 <= u && u <= 1.0));
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}
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@ -385,21 +402,51 @@ double distance_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2) {
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return res;
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}
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bool intersects_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2) {
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double sign_triangle(pt_2d p1, pt_2d p2, pt_2d p3) {
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return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y);
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}
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bool pointInTriangle (pt_2d pt, pt_2d v1, pt_2d v2, pt_2d v3) {
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double d1, d2, d3;
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bool has_neg, has_pos;
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d1 = sign_triangle(pt, v1, v2);
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d2 = sign_triangle(pt, v2, v3);
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d3 = sign_triangle(pt, v3, v1);
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has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0);
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has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0);
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return !(has_neg && has_pos);
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}
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int intersects_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2, int* retk1, int* retk2, double* rettheta1, double* rettheta2) {
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if(len_1 == 0 || len_2 == 0) {
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return false ; // arbitrary
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return 0 ; // arbitrary
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}
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for(int k1 = 0; k1 < len_1; k1++) {
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for(int k2 = 0; k2 < len_2; k2++) {
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if(intersects_seg_seg_2d(
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t1[k1].x, t1[k1].y, t1[(k1+1)%len_1].x, t1[(k1+1)%len_1].y,
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t2[k2].x, t2[k2].y, t2[(k2+1)%len_2].x, t2[(k2+1)%len_2].y
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t2[k2].x, t2[k2].y, t2[(k2+1)%len_2].x, t2[(k2+1)%len_2].y,
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rettheta1, rettheta2
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)) {
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return true;
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if(retk1 != NULL) {*retk1 = k1;}
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if(retk2 != NULL) {*retk2 = k2;}
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return 1;
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}
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}
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}
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return false;
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for(int k1 = 0; k1 < len_1; k1++) {
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for(int k2 = 0; k2 < len_2/3; k2++) {
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if(pointInTriangle(t1[k1], t2[k2], t2[k2+1], t2[k2+2])) {
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if(retk1 != NULL) {*retk1 = k1;}
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if(retk2 != NULL) {*retk2 = k2;}
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return 2;
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}
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}
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}
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return 0;
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}
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// ------------------------------------------------------------------------------------------------ //
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@ -64,9 +64,10 @@ bool intersects_seg_seg_2d(
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double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double x4, double y4
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double x4, double y4,
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double* rett, double* retu
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);
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bool intersects_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2);
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int intersects_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2, int* retk1, int* retk2, double* rettheta1, double* rettheta2);
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void remove_entity(entity** arr, int* memlen, int* len, int index);
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void add_entity(entity** arr, int* memlen, int* len, entity ent);
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189
src/display.c
189
src/display.c
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@ -23,6 +23,9 @@ int* drawOrder;
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int* drawOrder2;
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pt_2d* tri1 ;
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pt_2d* tri2 ;
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cube_0* toDraw ;
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int* toDrawVisited ;
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int toDrawLen ;
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double draw_constant = 0.4 ;
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@ -31,6 +34,12 @@ void init_draworder() {
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drawOrder2 = malloc(sizeof(int)*6) ;
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tri1 = malloc(sizeof(pt_2d)*6);
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tri2 = malloc(sizeof(pt_2d)*6);
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toDraw = malloc(sizeof(cube_0)*2048);
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toDrawVisited = malloc(sizeof(int)*2048);
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for(int k = 0; k < 2048; k++) {
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toDrawVisited[k] = 0;
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}
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toDrawLen = 0;
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}
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void updateRenderer(SDL_Renderer* renderer) {
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@ -639,10 +648,11 @@ void renderTriangle(
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}
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}
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pt_2d to_fpoint(double x0, double y0) {
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pt_2d to_fpoint(double x0, double y0, double z0) {
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pt_2d res;
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res.x = x0;
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res.y = y0;
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res.z = z0;
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return res;
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}
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@ -656,9 +666,9 @@ int returnTriangle(
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project_to_camera(x1, y1, z1, &px1, &py1, &pz1);
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project_to_camera(x2, y2, z2, &px2, &py2, &pz2);
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if(pz0 >= draw_constant && pz1 >= draw_constant && pz2 >= draw_constant) {
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retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0);
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retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2);
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return 3;
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} else if((pz0 >= draw_constant) + (pz1 >= draw_constant) + (pz2 >= draw_constant) == 2) {
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if(pz0 < draw_constant) {
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@ -714,12 +724,12 @@ int returnTriangle(
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&mpx1, &mpy1, &mpz1) ;
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}
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retarr[0] = to_fpoint(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0);
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retarr[3] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0);
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retarr[4] = to_fpoint(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0);
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retarr[5] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0);
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retarr[0] = to_fpoint(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, fpz0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1);
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retarr[3] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0);
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retarr[4] = to_fpoint(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, mpz1);
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retarr[5] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1);
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return 6;
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} else if((pz0 >= draw_constant) + (pz1 >= draw_constant) + (pz2 >= draw_constant) == 1) {
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if(pz0 >= draw_constant) {
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@ -757,9 +767,9 @@ int returnTriangle(
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&px1, &py1, &pz1);
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}
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retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0);
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retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0);
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retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1);
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retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2);
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return 3;
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} else {
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return 0;
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@ -772,15 +782,15 @@ int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) {
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if(sf == 0 || sf == 1) { // x
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if(trig == 0) {
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return returnTriangle(
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c.x + c.w*(sf==0), c.y, c.z,
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c.x + c.w*(sf==0), c.y, c.z,
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c.x + c.w*(sf==0), c.y + c.h, c.z,
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c.x + c.w*(sf==0), c.y + c.h, c.z + c.d,
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ret
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);
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} else {
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return returnTriangle(
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c.x + c.w*(sf==0), c.y, c.z,
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c.x + c.w*(sf==0), c.y, c.z + c.d,
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c.x + c.w*(sf==0), c.y, c.z,
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c.x + c.w*(sf==0), c.y, c.z + c.d,
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c.x + c.w*(sf==0), c.y + c.h, c.z + c.d,
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ret
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);
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@ -788,15 +798,15 @@ int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) {
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} else if(sf == 2 || sf == 3) { // y
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if(trig == 0) {
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return returnTriangle(
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c.x, c.y + c.h*(sf==2), c.z,
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c.x, c.y + c.h*(sf==2), c.z,
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c.x + c.w, c.y + c.h*(sf==2), c.z,
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c.x + c.w, c.y + c.h*(sf==2), c.z + c.d,
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ret
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);
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} else {
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return returnTriangle(
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c.x, c.y + c.h*(sf==2), c.z,
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c.x, c.y + c.h*(sf==2), c.z + c.d,
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c.x, c.y + c.h*(sf==2), c.z,
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c.x, c.y + c.h*(sf==2), c.z + c.d,
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c.x + c.w, c.y + c.h*(sf==2), c.z + c.d,
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ret
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);
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@ -804,15 +814,15 @@ int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) {
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} else { // z
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if(trig == 0) {
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return returnTriangle(
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c.x, c.y, c.z + c.d*(sf==4),
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c.x + c.w, c.y, c.z + c.d*(sf==4),
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c.x, c.y, c.z + c.d*(sf==4),
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c.x + c.w, c.y, c.z + c.d*(sf==4),
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c.x + c.w, c.y + c.h, c.z + c.d*(sf==4),
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ret
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);
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} else {
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return returnTriangle(
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c.x, c.y, c.z + c.d*(sf==4),
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c.x, c.y + c.h, c.z + c.d*(sf==4),
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c.x, c.y, c.z + c.d*(sf==4),
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c.x, c.y + c.h, c.z + c.d*(sf==4),
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c.x + c.w, c.y + c.h, c.z + c.d*(sf==4),
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ret
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);
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@ -820,28 +830,67 @@ int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) {
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}
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}
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bool isCollidingSfOfCube(int sf1, cube_0 c1, int sf2, cube_0 c2) {
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bool isCollidingSfOfCube(int sf1, cube_0 c1, int sf2, cube_0 c2, double* dz) {
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int k1, k2;
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double th1, th2;
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for(int n = 0; n < 4; n++) {
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int len1 = fillPolygon(sf1, c1, n%2, tri1);
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int len2 = fillPolygon(sf2, c2, n/2, tri2);
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if(intersects_poly_poly_2d(tri1, len1, tri2, len2)) {
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return true;
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int itgt = intersects_poly_poly_2d(tri1, len1, tri2, len2, &k1, &k2, &th1, &th2);
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if(itgt == 1) {
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if(dz != NULL) {
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double depth_1 = convex_pt(tri1[k1].z, tri1[(k1+1)%len1].z, th1);
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double depth_2 = convex_pt(tri2[k2].z, tri2[(k2+1)%len2].z, th2);
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if(absf(depth_2 - depth_1) >= 0.00001) {
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*dz = depth_2 - depth_1;
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return true;
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}
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} else {
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return true;
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}
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} else if(itgt == 2) {
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if(dz != NULL) {
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*dz = tri2[0].z - tri1[0].z ;
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return true;
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} else {
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return true;
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}
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}
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}
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return false ;
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}
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bool compat(int k1, int k2) {
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return
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(k1 == 0 && k2 == 1) ||
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(k1 == 1 && k2 == 0) ||
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(k1 == 2 && k2 == 3) ||
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(k1 == 3 && k2 == 2) ||
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(k1 == 4 && k2 == 5) ||
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(k1 == 5 && k2 == 4) ;
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}
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double is_overlapping_all(cube_0 c1, cube_0 c2) {
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// 0 if no overlap >0 if c1 is in front of c2, <0 if c2 is in front of c1
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double dz = 1.0 ;
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for(int k1 = 0; k1 < 6; k1++) {
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for(int k2 = k1+1; k2 < 6; k2++) {
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if(compat(k1, k2) && isCollidingSfOfCube(k1, c1, k2, c2, &dz)) {
|
||||
return dz;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double is_overlapping(cube_0 c1, cube_0 c2) {
|
||||
// 0 if no overlap >0 if c1 is in front of c2, <0 if c2 is in front of c1
|
||||
int sfToDraw1 = surfaceDrawOrder(camx, camy, camz, c1);
|
||||
int sfToDraw2 = surfaceDrawOrder2(camx, camy, camz, c2);
|
||||
for(int k1 = 0; k1 < sfToDraw1; k1 ++) {
|
||||
for(int k2 = 0; k2 < sfToDraw2; k2 ++) {
|
||||
if(isCollidingSfOfCube(drawOrder[k1], c1, drawOrder2[k2], c2)) {
|
||||
return (
|
||||
distance_pt_cube_0_3d(camx, camy, camz, c2) -
|
||||
distance_pt_cube_0_3d(camx, camy, camz, c1)
|
||||
); // cannot be 0
|
||||
if(isCollidingSfOfCube(drawOrder[k1], c1, drawOrder2[k2], c2, NULL)) {
|
||||
return 1.0 ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1000,18 +1049,27 @@ void slide_cb(cube_0* arr, int left, int right) {
|
|||
}
|
||||
}
|
||||
|
||||
void insertionDepthSort_cb(cube_0* arr, int len) {
|
||||
// n³ //
|
||||
for(int k0 = 0; k0 < len; k0++) {
|
||||
int k = k0 ;
|
||||
int j = k-1 ;
|
||||
while(j >= 0) {
|
||||
if(is_overlapping(arr[j], arr[k]) > 0.001) {
|
||||
slide_cb(arr, j, k);
|
||||
k = j;
|
||||
void visit(int k, cube_0* arr, int len, int vflag, int* cur) {
|
||||
if(toDrawVisited[k] != vflag) {
|
||||
toDrawVisited[k] = vflag;
|
||||
for(int k2 = 0; k2 < len; k2++) {
|
||||
if(toDrawVisited[k2] != vflag) {
|
||||
if(is_overlapping_all(arr[k], arr[k2]) >= 0.001) {
|
||||
visit(k2, arr, len, vflag, cur);
|
||||
}
|
||||
}
|
||||
j -= 1;
|
||||
}
|
||||
toDraw[*cur] = arr[k];
|
||||
*cur += 1;
|
||||
}
|
||||
}
|
||||
|
||||
void insertionDepthSort_cb(cube_0* arr, int len) {
|
||||
toDrawLen = 0;
|
||||
int vflag = toDrawVisited[0]+1;
|
||||
int current = 0;
|
||||
for(int k = 0; k < len; k++) {
|
||||
visit(k, arr, len, vflag, ¤t);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1021,55 +1079,10 @@ void drawCurrentRoom(SDL_Renderer* renderer) {
|
|||
insertionSort_tp(current_room->tps, current_room->tps_size);
|
||||
insertionSort_ent(current_room->ents, current_room->ent_len);
|
||||
|
||||
// debugPower
|
||||
for(int k1 = 0; k1 < current_room->map_size; k1++) {
|
||||
for(int k2 = k1+1; k2 < current_room->map_size; k2++) {
|
||||
current_room->map[k1].blue = 0 ;
|
||||
current_room->map[k1].green = 0 ;
|
||||
current_room->map[k1].red = 182 ;
|
||||
|
||||
current_room->map[k2].blue = 0 ;
|
||||
current_room->map[k2].green = 0 ;
|
||||
current_room->map[k2].red = 182 ;
|
||||
}
|
||||
}
|
||||
|
||||
for(int k1 = 0; k1 < current_room->map_size; k1++) {
|
||||
for(int k2 = k1+1; k2 < current_room->map_size; k2++) {
|
||||
if(is_overlapping(current_room->map[k1], current_room->map[k2]) > 0.001) {
|
||||
current_room->map[k1].blue = 0 ;
|
||||
current_room->map[k1].green = 182 ;
|
||||
current_room->map[k1].red = 0 ;
|
||||
|
||||
current_room->map[k2].blue = 0 ;
|
||||
current_room->map[k2].green = 182 ;
|
||||
current_room->map[k2].red = 182 ;
|
||||
} else if(is_overlapping(current_room->map[k1], current_room->map[k2]) < -0.001) {
|
||||
current_room->map[k1].blue = 0 ;
|
||||
current_room->map[k1].green = 182 ;
|
||||
current_room->map[k1].red = 182 ;
|
||||
|
||||
current_room->map[k2].blue = 0 ;
|
||||
current_room->map[k2].green = 182 ;
|
||||
current_room->map[k2].red = 0 ;
|
||||
} else {
|
||||
if(current_room->map[k1].green != 182) {
|
||||
current_room->map[k1].blue = 0 ;
|
||||
current_room->map[k1].green = 0 ;
|
||||
current_room->map[k1].red = 182 ;
|
||||
}
|
||||
if(current_room->map[k2].green != 182) {
|
||||
current_room->map[k2].blue = 0 ;
|
||||
current_room->map[k2].green = 0 ;
|
||||
current_room->map[k2].red = 182 ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(true || draw_type == 0) {
|
||||
for(int k = 0; k < current_room->map_size; k++) {
|
||||
drawFullCube(renderer, current_room->map[k]);
|
||||
//drawFullCube(renderer, current_room->map[k]);
|
||||
drawFullCube(renderer, toDraw[k]);
|
||||
}
|
||||
for(int k = 0; k < current_room->ent_len; k++) {
|
||||
drawFullCube(renderer, *(current_room->ents[k].pos));
|
||||
|
|
|
@ -9,6 +9,7 @@ typedef struct imgs {
|
|||
typedef struct pt_2d {
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
} pt_2d ;
|
||||
|
||||
struct cube_0 {
|
||||
|
|
|
@ -22,6 +22,6 @@ Entities :
|
|||
[0.0, 10.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0]
|
||||
|
||||
Weight :
|
||||
10
|
||||
15
|
||||
|
||||
$
|
Loading…
Reference in New Issue