mp2i-vms.fr
Pages personnelles
Git
Minecraft
Colles
This website requires JavaScript.
Explore
Help
Sign In
alexandre
0 Followers
·
0 Following
Joined on
2023-11-27
Repositories
10
Projects
Packages
Public Activity
Starred Repositories
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-31 23:25:28 +01:00
576e83feeb
major reworks + added colors + added z testing
af20c1084e
fixed spinning cubes
Compare 2 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-30 21:46:19 +01:00
0cf97eb7b5
IM FREEEEEEEEE
5d3504ca53
preparing to switch to openGL
335a00a909
...
Compare 3 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-25 22:09:22 +01:00
5e3ff72046
added shooting mines
286d4ecbce
adde projectiles
Compare 2 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-23 23:01:18 +01:00
1578d6682d
added all free() functions to (?) prevent SDL from crashing sometimes
6c8b04de69
fixed mines having seizures when moving
e265292843
mines
Compare 3 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-22 19:55:10 +01:00
0c3e582cd2
#2#
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-22 19:54:21 +01:00
7091c822f6
working-ish depth detection
9eb127bdcd
raw fix
7ddf2c5067
...
Compare 3 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-20 22:40:07 +01:00
d962951880
experimenting with z buffering
fc1c266b49
save #2
7ae206b6c4
save
Compare 3 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-18 22:46:29 +01:00
727d097f45
depth detection maybe
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-18 17:57:56 +01:00
db60e9a707
ugh
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-18 17:15:06 +01:00
16cf96d8ac
Reversing 3 commits
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-17 22:23:47 +01:00
0595f9fb52
depth detection v3 (still broken)
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-17 18:00:00 +01:00
ca33183a17
depth detection v2 (almost)
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-15 18:25:38 +01:00
e035493ce4
raw depth detection
b289564ed0
working on new drawing method
Compare 2 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-13 22:35:34 +01:00
333083d164
experimenting with drawOrder
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-12 18:37:30 +01:00
15cace6833
reworked coins
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-11 22:10:37 +01:00
639449b4ae
added money
f3abc7266e
added spinning entities + fixed segFault on sort entities
Compare 2 commits »
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-05 17:03:31 +01:00
5814dc5b05
added structs for entities
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-05 12:00:19 +01:00
2997f77c40
somehow got this to work at >1000 FPS
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-01 21:33:34 +01:00
4049af7b4b
fixed parse_float having trouble when ent = 0 + added FPS display
alexandre
pushed to
main
at
alexandre/binding-of-isaac
2025-01-01 12:13:21 +01:00
1e98634274
added random room generation with pools + set drawing priorities
First
Previous
...
3
4
5
6
7
...
Next
Last