alexandre
  • Joined on 2023-11-27
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-20 22:40:07 +01:00
d962951880 experimenting with z buffering
fc1c266b49 save #2
7ae206b6c4 save
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alexandre pushed to main at alexandre/binding-of-isaac 2025-01-18 22:46:29 +01:00
727d097f45 depth detection maybe
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-18 17:57:56 +01:00
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-18 17:15:06 +01:00
16cf96d8ac Reversing 3 commits
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-17 22:23:47 +01:00
0595f9fb52 depth detection v3 (still broken)
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-17 18:00:00 +01:00
ca33183a17 depth detection v2 (almost)
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-15 18:25:38 +01:00
e035493ce4 raw depth detection
b289564ed0 working on new drawing method
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alexandre pushed to main at alexandre/binding-of-isaac 2025-01-13 22:35:34 +01:00
333083d164 experimenting with drawOrder
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-12 18:37:30 +01:00
15cace6833 reworked coins
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-11 22:10:37 +01:00
639449b4ae added money
f3abc7266e added spinning entities + fixed segFault on sort entities
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alexandre pushed to main at alexandre/binding-of-isaac 2025-01-05 17:03:31 +01:00
5814dc5b05 added structs for entities
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-05 12:00:19 +01:00
2997f77c40 somehow got this to work at >1000 FPS
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-01 21:33:34 +01:00
4049af7b4b fixed parse_float having trouble when ent = 0 + added FPS display
alexandre pushed to main at alexandre/binding-of-isaac 2025-01-01 12:13:21 +01:00
1e98634274 added random room generation with pools + set drawing priorities
alexandre pushed to main at alexandre/binding-of-isaac 2024-12-31 23:23:45 +01:00
6204e6011a completed triangle display function
alexandre pushed to main at alexandre/binding-of-isaac 2024-12-31 19:07:38 +01:00
de5868f24d added (incomplete) full block display using triangles
alexandre pushed to main at alexandre/binding-of-isaac 2024-12-31 11:57:46 +01:00
1ebbd622b5 added infinite room generation
ce8563cc94 fixed cube rendering to render rotated cubes properly
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alexandre pushed to main at alexandre/binding-of-isaac 2024-12-30 16:22:13 +01:00
69a16c4920 re-coded hash tables to match type + cleaned some fct
alexandre pushed to main at alexandre/binding-of-isaac 2024-12-30 14:48:30 +01:00
8a6f109d8a added basic 3d rendering functions
alexandre created branch main in alexandre/binding-of-isaac 2024-12-30 12:02:27 +01:00