Alexandre
|
6feef49545
|
added procedural generation
|
2024-07-03 19:49:51 +02:00 |
Alexandre
|
70aa163db0
|
refined ray casting to edges instead of whole cubes
|
2024-07-03 19:34:09 +02:00 |
Alexandre
|
c70cd64e29
|
Added ray casting to significantly improve frame rate
|
2024-07-03 12:55:57 +02:00 |
Alexandre
|
2585ec0556
|
also refactored the chunk system to be lighter
|
2024-07-02 18:51:12 +02:00 |
Alexandre
|
a92fdaaa2d
|
fixed a major bug when parsing maze would kill any first chunk's cube
|
2024-07-02 18:46:43 +02:00 |
Alexandre
|
6da4f7853a
|
added support for custom textures ,but it takes way too long to load :(
|
2024-07-02 16:24:45 +02:00 |
Alexandre
|
4be82de50c
|
added colored floor
|
2024-07-01 22:28:01 +02:00 |
Alexandre
|
95926f322b
|
Fixed major graphics bug (farther cubes getting distorted) + added floor
|
2024-07-01 19:10:46 +02:00 |
Alexandre
|
745149237a
|
Rescaled maze
|
2024-07-01 14:45:16 +02:00 |
Alexandre
|
167615c1a8
|
upscaled maze
|
2024-07-01 14:34:51 +02:00 |
Alexandre
|
df045e2dd6
|
Working (hopefully) chunk system
|
2024-07-01 14:26:45 +02:00 |
Alexandre
|
7c90754be9
|
working to have chunk-based display
|
2024-07-01 13:15:40 +02:00 |
Alexandre
|
d24f925b0a
|
Screen no longer flickers when moving ; added dark background ; added player control keys
|
2024-06-30 19:45:52 +02:00 |
Alexandre
|
d56f1cc818
|
Fixed cubes behind camera clogging up screen
|
2024-06-30 17:34:03 +02:00 |
Alexandre
|
4a1aba8a71
|
Initial commit
|
2024-06-30 16:28:02 +02:00 |