Fixed major graphics bug (farther cubes getting distorted) + added floor
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@ -83,7 +83,7 @@ let should_be_drawn (pt : pt_3d) =
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*)
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let should_be_drawn_gr (pt : pt_3d) =
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pt.z > 0.1 ;;
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pt.z > 0.44 ;;
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let sign x =
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if x >= 0. then 1. else -. (1.) ;;
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@ -138,8 +138,8 @@ let project (shape : pt_3d array) screen_wd screen_ht fov =
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res.(k).y <- shape.(k).y /. (shape.(k).z *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.))
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end
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else begin
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res.(k).x <- (absf shape.(k).x) /. (ar *. (0.1 *. (sign shape.(k).x)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.));
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res.(k).y <- (absf shape.(k).y) /. ((0.1 *. (sign shape.(k).y)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.))
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res.(k).x <- (absf shape.(k).x) /. (ar *. (0.44 *. (sign shape.(k).x)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.));
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res.(k).y <- (absf shape.(k).y) /. ((0.44 *. (sign shape.(k).y)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.))
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end;
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(*Printf.printf "added (%f %f)" res.(k).x res.(k).y;
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Stdlib.print_endline " ";*)
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@ -185,92 +185,6 @@ let are_faces_behind (cube : pt_3d array) =
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res.(5) <- (should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(7));
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(res, res.(0) || res.(1) || res.(2) || res.(3) || res.(4) || res.(5)) ;;
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let are_faces_behind_rev (cube : pt_3d array) =
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let res = Array.make 6 false in
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res.(0) <-
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(1))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0))) ;
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res.(1) <-
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(4))) ;
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res.(2) <-
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(1))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(0))) ;
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res.(3) <-
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(1))) ;
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res.(4) <-
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(2))) ;
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res.(5) <-
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(3))) ;
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(res, res.(0) || res.(1) || res.(2) || res.(3) || res.(4) || res.(5)) ;;
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let are_edges_behind (cube : pt_3d array) =
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let res = Array.make 6 [||] in
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res.(0) <- [|
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(1));
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(2));
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(3));
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(0))
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|];
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res.(1) <- [|
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(4))
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|];
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res.(2) <- [|
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(1));
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(4));
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(0))
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|];
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res.(3) <- [|
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(2));
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(1))
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|];
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res.(4) <- [|
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(3));
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(2))
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|];
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res.(5) <- [|
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(0));
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(4));
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(3))
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|];
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res ;;
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let draw_cube_p (cube : pt_3d array) screen_wd screen_ht fov r g b =
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind adjusted in
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@ -338,138 +252,6 @@ let draw_cube_p (cube : pt_3d array) screen_wd screen_ht fov r g b =
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done
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end ;;
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let draw_cube_p_rev (cube : pt_3d array) screen_wd screen_ht fov r g b =
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind_rev adjusted in
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if draw_cube then begin
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let proj = project adjusted screen_wd screen_ht fov in
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let graphed = to_graphics proj screen_wd screen_ht in
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set_color (rgb 192 192 192);
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let distances = [|
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(2) cube.(3));
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max (farthest_pt cube.(4) cube.(5)) (farthest_pt cube.(6) cube.(7));
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(5) cube.(4));
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max (farthest_pt cube.(1) cube.(2)) (farthest_pt cube.(6) cube.(5));
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max (farthest_pt cube.(2) cube.(3)) (farthest_pt cube.(7) cube.(6));
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max (farthest_pt cube.(3) cube.(0)) (farthest_pt cube.(4) cube.(7));
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|] in
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let order = [|
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[|graphed.(0); graphed.(1); graphed.(2); graphed.(3); graphed.(0)|];
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[|graphed.(4); graphed.(5); graphed.(6); graphed.(7); graphed.(4)|];
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[|graphed.(0); graphed.(1); graphed.(5); graphed.(4); graphed.(0)|];
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[|graphed.(1); graphed.(2); graphed.(6); graphed.(5); graphed.(1)|];
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[|graphed.(2); graphed.(3); graphed.(7); graphed.(6); graphed.(2)|];
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[|graphed.(3); graphed.(0); graphed.(4); graphed.(7); graphed.(3)|];
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|] in
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(* Note : edge orders must be as following :
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7--------6
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/| /|
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/ | / |
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4--------5 |
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| | | |
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| 3-----|--2
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| / | /
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|/ |/
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0--------1
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*)
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for i = 0 to 5 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to 5 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap order i !idmax;
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swap draw_faces i !idmax;
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done;
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set_line_width 5;
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for i = 0 to 5 do
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if draw_faces.(i) then begin
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let light = max (0.) (1. -. (distances.(i)) /. 10.) in
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let face_R = int_of_float ((float_of_int r) *. light)
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and face_G = int_of_float ((float_of_int g) *. light)
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and face_B = int_of_float ((float_of_int b) *. light) in
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set_color (rgb face_R face_G face_B);
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fill_poly order.(i);
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set_color black;
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draw_poly_line order.(i);
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end
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done
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end ;;
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let draw_cube_hollow_p (cube : pt_3d array) screen_wd screen_ht fov r g b=
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind adjusted in
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let draw_edges = are_edges_behind adjusted in
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if draw_cube then begin
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let proj = project adjusted screen_wd screen_ht fov in
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let graphed = to_graphics proj screen_wd screen_ht in
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set_color (rgb 192 192 192);
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let distances = [|
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(2) cube.(3));
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max (farthest_pt cube.(4) cube.(5)) (farthest_pt cube.(6) cube.(7));
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(5) cube.(4));
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max (farthest_pt cube.(1) cube.(2)) (farthest_pt cube.(6) cube.(5));
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max (farthest_pt cube.(2) cube.(3)) (farthest_pt cube.(7) cube.(6));
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max (farthest_pt cube.(3) cube.(0)) (farthest_pt cube.(4) cube.(7));
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|] in
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let order = [|
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[|graphed.(0); graphed.(1); graphed.(2); graphed.(3); graphed.(0)|];
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[|graphed.(4); graphed.(5); graphed.(6); graphed.(7); graphed.(4)|];
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[|graphed.(0); graphed.(1); graphed.(5); graphed.(4); graphed.(0)|];
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[|graphed.(1); graphed.(2); graphed.(6); graphed.(5); graphed.(1)|];
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[|graphed.(2); graphed.(3); graphed.(7); graphed.(6); graphed.(2)|];
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[|graphed.(3); graphed.(0); graphed.(4); graphed.(7); graphed.(3)|];
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|] in
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(* Note : edge orders must be as following :
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7--------6
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/| /|
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/ | / |
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4--------5 |
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| | | |
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| 3-----|--2
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| / | /
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|/ |/
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0--------1
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*)
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for i = 0 to 5 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to 5 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap order i !idmax;
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swap draw_faces i !idmax;
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swap draw_edges i !idmax
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done;
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set_line_width 5;
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set_color (rgb r g b);
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for i = 0 to 5 do
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for j = 0 to 3 do
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if draw_edges.(i).(j) then begin
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draw_poly_line [|order.(i).(j) ; order.(i).((j+1) mod 4)|];
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end
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done
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done
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end ;;
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let sum_x (poly : pt_3d array) =
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let res = ref 0. in
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for i = 0 to (Array.length poly -1) do
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@ -772,7 +554,7 @@ let cheesify (laby : tile array array array) =
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for h = 0 to height-1 do
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for d = 0 to depth-1 do
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let rand_w = Random.int width
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and rand_h = Random.int height
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and rand_h = 1 + Random.int (height-1)
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and rand_d = Random.int depth in
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(*Printf.printf "chose (%d, %d, %d)" rand_w rand_h rand_d;
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Stdlib.print_endline " ";*)
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@ -869,8 +651,11 @@ let rec move_cam_hash (cubes : coloredCube dynamic) b c =(* Printf.printf "[%b]"
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let play_dos laby =
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try
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Stdlib.print_endline "Building terrain...";
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cheesify laby;
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let hash = chunkify laby 3 in
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Stdlib.print_endline "Rendering terrain...";
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let hash = chunkify laby 2 in
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camera_xyz.z <- -. (1.5) ;
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camera_xyz.x <- -. (float_of_int width) /. 2. ;
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@ -884,7 +669,7 @@ let play_dos laby =
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auto_synchronize false;
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open_graph " 1500x1000";
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set_color black;
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fill_poly [|(0, 0); (1500, 0); (1500, 1000); (0, 1000); (0, 0)|];
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fill_poly [|(0, 0); (__width__, 0); (__width__, __height__); (0, __height__); (0, 0)|];
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set_color white;
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let (ch_x, ch_y, ch_z) = coords_to_chunk_f (-. camera_xyz.x) (-. camera_xyz.y) camera_xyz.z in
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