Commit Graph

37 Commits

Author SHA1 Message Date
Alexandre 8e567fc419 added level_01, beat blocks, lock blocks and reworked stats 2025-02-21 15:50:18 +01:00
Alexandre e0acddbdc5 added texture for TP blocks 2025-02-20 14:51:53 +01:00
Alexandre 5a2f68c741 index error swept away 2h 2025-02-20 14:45:09 +01:00
Alexandre 90e0fd244d working (?) textures 2025-02-20 12:25:43 +01:00
Alexandre bd87416496 polished SET_VAR attribute + added textBox entity 2025-02-18 15:35:39 +01:00
Alexandre cc7f169340 working on interfaces and buttons 2025-02-16 22:28:07 +01:00
Alexandre e0c873989d added linear platforms and creative/survival mode (G) 2025-02-09 21:24:01 +01:00
Alexandre 30717e9c1f switched norm to ||.||infinite that fixed collisions (yay) 2025-02-09 12:34:21 +01:00
Alexandre e161db3807 switched distance calculation to ||.||_2 2025-02-07 20:36:13 +01:00
Alexandre 7b79815188 physics 2025-02-06 19:28:20 +01:00
Alexandre 541596e8c0 added jumping and moving platforms 2025-02-06 15:57:27 +01:00
Alexandre 381348a420 changed type in room + fixed some segFaults 2025-02-06 14:36:33 +01:00
Alexandre dec1124c43 added various displays (coords, triangles count) + added 1 culling function 2025-02-05 21:46:15 +01:00
Alexandre 8bd13e158c improved FPS by ~5x 2025-02-01 22:28:01 +01:00
Alexandre 576e83feeb major reworks + added colors + added z testing 2025-01-31 17:50:43 +01:00
Alexandre 335a00a909 ... 2025-01-26 19:26:24 +01:00
Alexandre 1578d6682d added all free() functions to (?) prevent SDL from crashing sometimes 2025-01-23 23:01:11 +01:00
Alexandre 9eb127bdcd raw fix 2025-01-22 14:00:39 +01:00
Alexandre 7ddf2c5067 ... 2025-01-21 18:02:56 +01:00
Alexandre 7ae206b6c4 save 2025-01-20 13:09:48 +01:00
Alexandre 727d097f45 depth detection maybe 2025-01-18 22:46:21 +01:00
Alexandre db60e9a707 ugh 2025-01-18 17:57:47 +01:00
Alexandre 16cf96d8ac Reversing 3 commits 2025-01-18 17:15:00 +01:00
Alexandre 0595f9fb52 depth detection v3 (still broken) 2025-01-17 22:23:36 +01:00
Alexandre ca33183a17 depth detection v2 (almost) 2025-01-17 17:59:40 +01:00
Alexandre e035493ce4 raw depth detection 2025-01-15 18:24:52 +01:00
Alexandre b289564ed0 working on new drawing method 2025-01-15 09:01:19 +01:00
Alexandre 333083d164 experimenting with drawOrder 2025-01-13 22:35:22 +01:00
Alexandre 15cace6833 reworked coins 2025-01-12 18:36:57 +01:00
Alexandre 639449b4ae added money 2025-01-11 22:10:26 +01:00
Alexandre 2997f77c40 somehow got this to work at >1000 FPS 2025-01-05 12:00:07 +01:00
Alexandre 1e98634274 added random room generation with pools + set drawing priorities 2025-01-01 12:13:11 +01:00
Alexandre 1ebbd622b5 added infinite room generation 2024-12-31 11:57:12 +01:00
Alexandre ce8563cc94 fixed cube rendering to render rotated cubes properly 2024-12-30 20:15:13 +01:00
Alexandre 69a16c4920 re-coded hash tables to match type + cleaned some fct 2024-12-30 16:22:01 +01:00
Alexandre 8a6f109d8a added basic 3d rendering functions 2024-12-30 14:48:19 +01:00
Alexandre 01d87ab3b6 initial commit 2024-12-30 12:02:08 +01:00