Alexandre
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bd87416496
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polished SET_VAR attribute + added textBox entity
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2025-02-18 15:35:39 +01:00 |
Alexandre
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dab216810e
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resolved menus being bugged
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2025-02-17 16:46:50 +01:00 |
Alexandre
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e0c873989d
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
Alexandre
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30717e9c1f
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switched norm to ||.||infinite that fixed collisions (yay)
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2025-02-09 12:34:21 +01:00 |
Alexandre
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cf9e278068
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working on text display
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2025-02-08 18:02:15 +01:00 |
Alexandre
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8e9d3fe513
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physics v1.2 (need to fix angles)
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2025-02-07 17:59:12 +01:00 |
Alexandre
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65c009e3af
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physics v1.1
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2025-02-06 20:02:49 +01:00 |
Alexandre
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7b79815188
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physics
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2025-02-06 19:28:20 +01:00 |
Alexandre
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541596e8c0
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added jumping and moving platforms
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2025-02-06 15:57:27 +01:00 |
Alexandre
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381348a420
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changed type in room + fixed some segFaults
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2025-02-06 14:36:33 +01:00 |
Alexandre
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dec1124c43
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added various displays (coords, triangles count) + added 1 culling function
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2025-02-05 21:46:15 +01:00 |
Alexandre
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58a9a8cbf9
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damit john
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2025-02-05 14:01:08 +01:00 |
Alexandre
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f2c45b45cd
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added face culling
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2025-02-02 11:50:42 +01:00 |
Alexandre
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8bd13e158c
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improved FPS by ~5x
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2025-02-01 22:28:01 +01:00 |
Alexandre
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576e83feeb
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major reworks + added colors + added z testing
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2025-01-31 17:50:43 +01:00 |
Alexandre
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0cf97eb7b5
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IM FREEEEEEEEE
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2025-01-30 21:45:46 +01:00 |
Alexandre
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335a00a909
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...
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2025-01-26 19:26:24 +01:00 |
Alexandre
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1578d6682d
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added all free() functions to (?) prevent SDL from crashing sometimes
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2025-01-23 23:01:11 +01:00 |
Alexandre
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7091c822f6
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working-ish depth detection
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2025-01-22 19:50:43 +01:00 |
Alexandre
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9eb127bdcd
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raw fix
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2025-01-22 14:00:39 +01:00 |
Alexandre
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7ddf2c5067
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...
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2025-01-21 18:02:56 +01:00 |
Alexandre
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fc1c266b49
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save #2
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2025-01-20 19:38:06 +01:00 |
Alexandre
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7ae206b6c4
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save
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2025-01-20 13:09:48 +01:00 |
Alexandre
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db60e9a707
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ugh
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2025-01-18 17:57:47 +01:00 |
Alexandre
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16cf96d8ac
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Reversing 3 commits
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2025-01-18 17:15:00 +01:00 |
Alexandre
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ca33183a17
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depth detection v2 (almost)
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2025-01-17 17:59:40 +01:00 |
Alexandre
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b289564ed0
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working on new drawing method
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2025-01-15 09:01:19 +01:00 |
Alexandre
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333083d164
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experimenting with drawOrder
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2025-01-13 22:35:22 +01:00 |
Alexandre
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15cace6833
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reworked coins
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2025-01-12 18:36:57 +01:00 |
Alexandre
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639449b4ae
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added money
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2025-01-11 22:10:26 +01:00 |
Alexandre
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f3abc7266e
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added spinning entities + fixed segFault on sort entities
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2025-01-11 18:05:33 +01:00 |
Alexandre
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5814dc5b05
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added structs for entities
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2025-01-05 17:03:18 +01:00 |
Alexandre
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1e98634274
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added random room generation with pools + set drawing priorities
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2025-01-01 12:13:11 +01:00 |
Alexandre
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de5868f24d
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added (incomplete) full block display using triangles
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2024-12-31 19:07:26 +01:00 |
Alexandre
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1ebbd622b5
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added infinite room generation
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2024-12-31 11:57:12 +01:00 |
Alexandre
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69a16c4920
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re-coded hash tables to match type + cleaned some fct
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2024-12-30 16:22:01 +01:00 |
Alexandre
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8a6f109d8a
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added basic 3d rendering functions
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2024-12-30 14:48:19 +01:00 |
Alexandre
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01d87ab3b6
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initial commit
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2024-12-30 12:02:08 +01:00 |