Commit Graph

58 Commits

Author SHA1 Message Date
Alexandre b7973fbbda fixed projectiles not spawning in correct chunks + collisions now use all rendered chunks 2025-02-23 18:26:31 +01:00
Alexandre e17ebbffd4 added spinning platforms + small rework of physics related to moving platforms + fixed culling 2025-02-23 12:07:08 +01:00
Alexandre f855642a60 lock box now display text when player is close by + fixed player jumping off coins + added single-file support 2025-02-22 11:55:54 +01:00
Alexandre 8e567fc419 added level_01, beat blocks, lock blocks and reworked stats 2025-02-21 15:50:18 +01:00
Alexandre 462a505da7 texturing TPs 2025-02-20 20:43:28 +01:00
Alexandre 41c76bddf4 starting to work on actual levels 2025-02-20 20:39:00 +01:00
Alexandre e0acddbdc5 added texture for TP blocks 2025-02-20 14:51:53 +01:00
Alexandre 5a2f68c741 index error swept away 2h 2025-02-20 14:45:09 +01:00
Alexandre 90e0fd244d working (?) textures 2025-02-20 12:25:43 +01:00
Alexandre 0bb2d0da9f fixed roomName (folder) getting free'd before usage causing undefined behaviour 2025-02-19 21:00:12 +01:00
Alexandre a273c643c6 fixed reset doing bad things to memory + added warp text entity 2025-02-19 12:07:30 +01:00
Alexandre bd87416496 polished SET_VAR attribute + added textBox entity 2025-02-18 15:35:39 +01:00
Alexandre dab216810e resolved menus being bugged 2025-02-17 16:46:50 +01:00
Alexandre cb5ee0de8a fixing buttons 2025-02-17 10:42:25 +01:00
Alexandre cc7f169340 working on interfaces and buttons 2025-02-16 22:28:07 +01:00
Alexandre 04d782f55a added reset trigger 'R' + custom pool selection 2025-02-16 12:47:51 +01:00
Alexandre fe15e47273 fixed linear platforms not moving vertically 2025-02-10 18:13:43 +01:00
Alexandre e0c873989d added linear platforms and creative/survival mode (G) 2025-02-09 21:24:01 +01:00
Alexandre 30717e9c1f switched norm to ||.||infinite that fixed collisions (yay) 2025-02-09 12:34:21 +01:00
Alexandre cf9e278068 working on text display 2025-02-08 18:02:15 +01:00
Alexandre e161db3807 switched distance calculation to ||.||_2 2025-02-07 20:36:13 +01:00
Alexandre 1859c47de2 preparing for buttons n menus 2025-02-06 20:19:02 +01:00
Alexandre 7b79815188 physics 2025-02-06 19:28:20 +01:00
Alexandre 541596e8c0 added jumping and moving platforms 2025-02-06 15:57:27 +01:00
Alexandre 381348a420 changed type in room + fixed some segFaults 2025-02-06 14:36:33 +01:00
Alexandre dec1124c43 added various displays (coords, triangles count) + added 1 culling function 2025-02-05 21:46:15 +01:00
Alexandre 9585169fec added digit display 2025-02-05 18:03:14 +01:00
Alexandre 58a9a8cbf9 damit john 2025-02-05 14:01:08 +01:00
Alexandre f2c45b45cd added face culling 2025-02-02 11:50:42 +01:00
Alexandre 38ac44b448 removed unnecessary for() loop 2025-02-02 11:21:49 +01:00
Alexandre 8bd13e158c improved FPS by ~5x 2025-02-01 22:28:01 +01:00
Alexandre 576e83feeb major reworks + added colors + added z testing 2025-01-31 17:50:43 +01:00
Alexandre af20c1084e fixed spinning cubes 2025-01-31 13:53:23 +01:00
Alexandre 0cf97eb7b5 IM FREEEEEEEEE 2025-01-30 21:45:46 +01:00
Alexandre 5d3504ca53 preparing to switch to openGL 2025-01-26 19:32:46 +01:00
Alexandre 335a00a909 ... 2025-01-26 19:26:24 +01:00
Alexandre 5e3ff72046 added shooting mines 2025-01-25 22:08:42 +01:00
Alexandre 286d4ecbce adde projectiles 2025-01-24 21:00:32 +01:00
Alexandre 1578d6682d added all free() functions to (?) prevent SDL from crashing sometimes 2025-01-23 23:01:11 +01:00
Alexandre e265292843 mines 2025-01-23 18:00:26 +01:00
Alexandre 7091c822f6 working-ish depth detection 2025-01-22 19:50:43 +01:00
Alexandre 7ddf2c5067 ... 2025-01-21 18:02:56 +01:00
Alexandre 7ae206b6c4 save 2025-01-20 13:09:48 +01:00
Alexandre db60e9a707 ugh 2025-01-18 17:57:47 +01:00
Alexandre 16cf96d8ac Reversing 3 commits 2025-01-18 17:15:00 +01:00
Alexandre ca33183a17 depth detection v2 (almost) 2025-01-17 17:59:40 +01:00
Alexandre 639449b4ae added money 2025-01-11 22:10:26 +01:00
Alexandre f3abc7266e added spinning entities + fixed segFault on sort entities 2025-01-11 18:05:33 +01:00
Alexandre 5814dc5b05 added structs for entities 2025-01-05 17:03:18 +01:00
Alexandre 2997f77c40 somehow got this to work at >1000 FPS 2025-01-05 12:00:07 +01:00