Alexandre
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f555842ffc
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fixed gain map being incorrect with walls + added ignorePlayers check for bfs
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2024-12-29 12:26:50 +01:00 |
Alexandre
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4d1fda4738
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added dash usage when necessary
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2024-12-28 19:15:55 +01:00 |
Alexandre
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a78367dc79
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added value display to graphing + removed a tkinter function from python script
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2024-12-21 11:21:56 +01:00 |
Alexandre
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9743ad71c4
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added fanciest map control diagram
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2024-12-20 22:31:49 +01:00 |
Alexandre
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689266883e
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improved crate detection + config to python script
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2024-12-12 21:08:42 +01:00 |
Alexandre
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e013ffc430
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small changes
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2024-12-12 07:55:07 +01:00 |
Alexandre
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fff0250bb4
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post-crate pathfinding [exists_crate to detect destroyed crates + oprimize pathfinding to not softlock
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2024-12-11 22:29:57 +01:00 |
Alexandre
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3a1f76cb01
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fixed minor oversight with crates
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2024-12-04 17:01:25 +01:00 |
Alexandre
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7ee82cce86
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python improvments
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2024-12-04 15:43:39 +01:00 |
Alexandre
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c4b42c2a89
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improvments
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2024-12-04 09:01:14 +01:00 |
Alexandre
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4169e93b65
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fix to crate detection + fix to dead end map creation
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2024-12-03 21:56:58 +01:00 |
Alexandre
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3e9adf8e2f
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uhhhhhhhhhhhh
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2024-12-02 22:32:23 +01:00 |
Alexandre
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14dae2a4cb
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bonuses are painful to deal with
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2024-12-02 17:41:02 +01:00 |
Alexandre
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d09422f280
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weird behavior with bonuses
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2024-12-02 17:25:45 +01:00 |
Alexandre
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2cc0bfa70a
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experimental changes to pathfinding
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2024-11-25 22:52:28 +01:00 |
Alexandre
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f620572de5
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reworked dead-end algorithm to allow travel over dead ends when no one is near
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2024-11-22 22:10:32 +01:00 |
Alexandre
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3532eeb40e
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refactoring of player anticipation function
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2024-11-20 21:17:29 +01:00 |
Alexandre
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b6727d2eb9
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some balance changes to pathfinding
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2024-11-20 09:02:04 +01:00 |
Alexandre
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50a354ea94
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(tried to) make advanced pathfinding more exausti(ng)ve
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2024-11-19 22:15:24 +01:00 |
Alexandre
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21f2b79a4b
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value changes
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2024-11-18 22:39:33 +01:00 |
Alexandre
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b7a09d6a8a
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added experimental pathfinding for claims
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2024-11-18 22:27:34 +01:00 |
Alexandre
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24eebff64a
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experimental add for pathfinding
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2024-11-18 17:56:55 +01:00 |
Alexandre
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832384634e
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fixed fatal bug with out_of_bounds when player died
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2024-11-18 17:19:49 +01:00 |
Alexandre
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b5caa5e351
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[python] added display of empires
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2024-11-17 22:44:57 +01:00 |
Alexandre
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60788b784d
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players now wont go to a dead-end if someone's nearby
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2024-11-17 21:59:34 +01:00 |
Alexandre
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a6a0fa7d1a
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experimental changes
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2024-11-17 19:08:18 +01:00 |
Alexandre
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be1af52e4f
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visual changes to tkinter interface
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2024-11-16 16:47:49 +01:00 |
Alexandre
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c6dcd8cfd2
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players now cannot walk on bombs
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2024-11-15 07:58:55 +01:00 |
Alexandre
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523a9c78f7
|
E
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2024-11-14 22:26:57 +01:00 |
Alexandre
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0a7a37b79b
|
.
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2024-11-13 22:33:31 +01:00 |
Alexandre
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6b980deeef
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added double bombing support, dash usage when cornered and changed some numbers
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2024-11-12 22:04:43 +01:00 |
Alexandre
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1f47adad37
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added claim function + tweaked some numbers
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2024-11-11 21:40:29 +01:00 |
Alexandre
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77f6ec5c5e
|
---
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2024-11-11 19:02:00 +01:00 |
Alexandre
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10830229e0
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added more debug things
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2024-11-09 17:20:16 +01:00 |
Alexandre
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f366a2505a
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calibrated everything #2
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2024-11-09 17:17:07 +01:00 |
Alexandre
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8d46228c2e
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calibrated everything
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2024-11-09 17:16:56 +01:00 |
Alexandre
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5994546629
|
yahoo
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2024-11-09 16:17:36 +01:00 |
Alexandre
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0767b46821
|
failsafe
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2024-11-09 15:56:43 +01:00 |
Alexandre
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59292ef41b
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minor-ish changes to BFS conditions
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2024-11-08 22:24:33 +01:00 |
Alexandre
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3486ed84c1
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major reworks to BFS functions
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2024-11-08 22:16:27 +01:00 |
Alexandre
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e74af821f2
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refactoring of BFS functions
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2024-11-07 21:17:55 +01:00 |
Alexandre
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a7da366a02
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added exploration function
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2024-11-07 20:13:35 +01:00 |
Alexandre
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1ed4d9b75b
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added 1st movement algorithm
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2024-11-06 22:25:29 +01:00 |
Alexandre
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f5e5113e72
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added danger map
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2024-11-06 15:54:18 +01:00 |
Alexandre
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06f01a6307
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Initial commit
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2024-11-05 22:30:03 +01:00 |