value changes
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b7a09d6a8a
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21f2b79a4b
16
again.ml
16
again.ml
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@ -233,7 +233,7 @@ let set_meta_info (pid : int) =
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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let int_of_string (str : string) =
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String.fold_right (fun ch acc -> let cd = Char.code ch in if cd >= 48 || cd <= 57 then 10*acc + cd - 48 else failwith "not an integer\n") str 0 ;;
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String.fold_left (fun acc ch -> let cd = Char.code ch in if cd >= 48 || cd <= 57 then 10*acc + cd - 48 else failwith "not an integer\n") 0 str ;;
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let string_of_int (k0 : int) =
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String.make (1) (Char.chr (k0 + 48)) ;;
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@ -522,8 +522,8 @@ let amt_free_adj_spaces (gd : game_data) (x : int) (y : int) =
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0
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order ;;
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let max_depth = 3 ;;
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let max_spacing = 3 ;;
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let max_depth = 4 ;;
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let max_spacing = 4 ;;
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let is_player_nearby (gd : game_data) (res_x : int ref) (res_y : int ref) =
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let pid = gd.player_id in
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let lines = Array.length gd.laby
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@ -923,13 +923,13 @@ let draw_random (gd : game_data) (infx : int) (infy : int) (lines : int) (cols :
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(* get a random, valid tile *)
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let xres = ref (-1)
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and yres = ref (-1) in
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while not (is_valid !xres !yres lines cols && gd.laby.(!xres).(!yres) <> 1 && gd.laby.(!xres).(!yres) <> 2 && not (Array.fold_left (fun acc (b : bomb) -> acc || (b.xy.x = !xres && b.xy.y = !yres)) false gd.bombs)) do
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while not (is_valid !xres !yres lines cols && gd.laby.(!xres).(!yres) >= 3 && gd.laby.(!xres).(!yres) <> 3 + gd.player_id && not (Array.fold_left (fun acc (b : bomb) -> acc || (b.xy.x = !xres && b.xy.y = !yres)) false gd.bombs)) do
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xres := infx + Random.int (lines - infx) ;
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yres := infy + Random.int (cols - infy) ;
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done;
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(!xres, !yres) ;;
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let nloops = 40 ;;
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let nloops = 70 ;;
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let move_land_2 (gd : game_data) (dgs : danger_map) (gns : int array array) =
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let lines = Array.length gd.laby
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and cols = Array.length gd.laby.(0) in
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@ -943,7 +943,11 @@ let move_land_2 (gd : game_data) (dgs : danger_map) (gns : int array array) =
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let (x, y) = draw_random gd 0 0 lines cols 4 in
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let result_0 = goto_tile gd dgs cxi cyi x y gd.dt in
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if result_0 <> 4 then begin
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if gd.players.(pid).nbomb_atonce > 0 && not (Array.fold_left (fun acc (b : bomb) -> acc || (b.xy.x = cxi && b.xy.y = cyi)) false gd.bombs) then begin
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if
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gd.players.(pid).nbomb_atonce > 0 &&
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not (Array.fold_left (fun acc (b : bomb) -> acc || (b.xy.x = cxi && b.xy.y = cyi)) false gd.bombs) &&
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(is_empty_lst dgs.explosionTimes.(cxi).(cyi))
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then begin
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if logg then Printf.fprintf stderr "trying...\n" ;
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let _ = simulate_bomb_deconstruct dgs cxi cyi gd.players.(pid).bomb_radius (gd.dt +. 5.5) in
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let result = goto_tile gd dgs cxi cyi x y gd.dt in
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52
entrees.txt
52
entrees.txt
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@ -1,29 +1,31 @@
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225.80000000000052
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0
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457.50401999999656
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3
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13 21
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 3 6 6 5 5 5 4 5 5 5 5 5 5 5 3 3 3 3 5 1
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1 3 1 6 1 0 1 4 1 5 1 5 1 5 1 3 1 3 1 5 1
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1 3 3 3 4 4 4 4 4 4 5 5 5 5 5 3 5 3 5 5 1
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1 3 1 3 1 3 1 4 1 4 1 5 1 5 1 3 1 3 1 5 1
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1 3 3 3 4 4 4 4 4 4 4 5 3 3 3 3 3 3 3 3 1
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1 3 1 3 1 3 1 4 1 4 1 5 1 5 1 3 1 3 1 5 1
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1 3 3 3 3 3 3 5 5 5 5 5 5 5 5 3 3 3 3 3 1
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1 0 1 3 1 3 1 4 1 4 1 5 1 3 1 3 1 3 1 4 1
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1 3 3 3 3 3 3 3 3 3 3 5 3 3 3 3 3 3 3 4 1
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1 6 1 3 1 3 1 4 1 5 1 5 1 3 1 3 1 3 1 4 1
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1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 1
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1 3 3 0 6 3 3 3 3 3 3 3 3 3 5 5 5 5 5 6 1
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1 3 1 0 1 6 1 3 1 3 1 3 1 3 1 5 1 5 1 5 1
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1 5 3 6 6 6 6 3 5 5 5 5 5 3 5 5 5 5 3 3 1
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1 6 1 6 1 6 1 3 1 4 1 4 1 3 1 5 1 5 1 5 1
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1 6 6 6 6 6 3 3 3 3 3 3 3 3 3 5 5 5 5 5 1
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1 6 1 6 1 6 1 3 1 3 1 6 1 3 1 5 1 5 1 4 1
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1 6 6 6 6 6 6 6 6 6 6 6 4 4 5 5 6 5 0 4 1
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1 6 1 6 1 6 1 6 1 3 1 6 1 4 1 6 1 3 1 4 1
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1 6 6 6 4 6 3 6 6 6 6 6 6 4 3 3 3 3 3 3 1
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1 6 1 6 1 6 1 6 1 6 1 6 1 4 1 6 1 3 1 4 1
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1 6 6 5 6 6 6 6 6 6 6 6 4 4 4 4 3 3 3 3 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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7
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3 13 5 225.9000000000005
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8 9 2 225.91200000000183
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9 9 2 226.64100000000184
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4 13 5 226.8000000000005
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5 13 5 227.7000000000005
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6 13 5 228.6000000000005
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11 11 3 230.7100000000007
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3
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7 15 0 1 0 5 1 2
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9 12 1 3 0 2 3 3
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10 11 2 2 1 3 3 0
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8
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7 13 2 457.7330299999967
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7 10 2 459.4610799999966
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2 9 1 459.5
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8 9 2 460.68547999999663
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1 13 2 460.9700000000011
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5 11 2 461.2325499999966
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7 7 2 462.4569499999966
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3 7 1 462.5
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4
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8 7 0 5 2 2 1 0
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4 7 1 0 2 1 0 1
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2 11 2 2 2 2 0 0
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5 14 3 5 2 2 6 6
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0
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@ -1 +1 @@
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3 0
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1 1
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