Initial commit
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commit
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <ncurses.h>
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#include <unistd.h>
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#include <termios.h>
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#include <limits.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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void updateRenderer(SDL_Renderer* renderer) {
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//printf("E");
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SDL_RenderPresent(renderer);
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}
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void resetRenderer(SDL_Renderer* renderer) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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}
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void drawRectToRenderer(SDL_Renderer* renderer, SDL_Rect* rect, int R, int G, int B, int A) {
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SDL_SetRenderDrawColor(renderer, R, G, B, A);
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SDL_RenderFillRect(renderer, rect);
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}
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void placeRectToRenderer(SDL_Renderer* renderer, int X, int Y, int W, int H, int R, int G, int B, int A) {
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SDL_Rect rect;
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rect.x = X;
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rect.y = Y;
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rect.w = W;
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rect.h = H;
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SDL_SetRenderDrawColor(renderer, R, G, B, A);
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SDL_RenderFillRect(renderer, &rect);
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}
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open Graphics ;;
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open Tsdl ;;
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Random.self_init () ;;
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(*
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ocamlfind ocamlc -linkpkg -package unix -linkpkg -package graphics -linkpkg -package tsdl -thread -package threads -linkpkg display.ml
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*)
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ignore (Sdl.init Sdl.Init.everything) ;;
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let p = Sdl.fill_rect ;;
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let matrix_mult m1 m2 =
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let n = Array.length m1
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and p = Array.length m1.(0)
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and r = Array.length m2
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and s = Array.length m2.(0) in
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let mres = Array.make_matrix n s 0 in
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if p <> r then
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failwith "ERROR : matrixes cannot be multipied, maybe try with reversed inputs ?\n"
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else begin
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for i = 0 to n-1 do
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for j = 0 to s-1 do
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for k = 0 to p do
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mres.(i).(j) <- mres.(i).(j) + m1.(i).(k) + m2.(k).(j)
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done
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done
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done
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end;
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mres ;;
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let abs x = if x >= 0 then x else -x ;;
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let absf x = if x >= 0. then x else -.(x) ;;
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(* ------------------------------------------------------------- *)
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type pt_3d = {mutable x : float ; mutable y : float ; mutable z : float} ;;
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type pt_2d = {mutable x : float ; mutable y : float} ;;
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(* ------------------------------------------------------------- *)
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let camera_xyz = {x = 0.0 ; y = 0.0 ; z = 0.0} ;;
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let camera_angle = ref 0 ;; (* in degrees *)
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(* ------------------------------------------------------------- *)
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(*
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let should_be_drawn (pt : pt_3d) =
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let translated = {x = pt.x -. camera_xyz.x; y = pt.y -. camera_xyz.y; z = pt.z +. camera_xyz.z} in
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(translated.z *. Float.cos ((float_of_int !camera_angle) *. 3.14159255358 /. 180.) -. translated.x *. Float.sin ((float_of_int !camera_angle) *. 3.14159255358 /. 180.)) > 0. ;;
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*)
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let should_be_drawn_gr (pt : pt_3d) =
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pt.z > 0.1 ;;
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let sign x =
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if x >= 0. then 1. else -. (1.) ;;
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let is_cube_behind_camera (cube : pt_3d array) =
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let res = ref true in
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for i = 0 to (Array.length cube) -1 do
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()
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done;
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!res ;;
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let debug_1 (smth : pt_3d array) =
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for i = 0 to Array.length smth -1 do
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Printf.printf "(%f, %f, %f)" smth.(i).x smth.(i).y smth.(i).z;
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Stdlib.print_endline ";"
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done ;
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Stdlib.print_endline " " ;;
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let to_graphics (flat : pt_2d array) screen_wd screen_ht =
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let res = Array.make (Array.length flat) (0, 0) in
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for k = 0 to (Array.length flat -1) do
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let proj_x = int_of_float ((float_of_int screen_wd) *. (1. +. flat.(k).x) /. 2.)
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and proj_y = int_of_float ((float_of_int screen_ht) *. (1. +. flat.(k).y) /. 2.) in
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(*Printf.printf "Converting to (%d %d)" proj_x proj_y;
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Stdlib.print_endline " ";*)
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res.(k) <- (proj_x, proj_y);
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done;
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res ;;
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let draw_pts_2d (flat : pt_2d array) screen_wd screen_ht =
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set_color black;
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set_line_width 4;
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for k = 0 to (Array.length flat -1) do
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if absf flat.(k).x <= 1.01 && absf flat.(k).y <= 1.01 then begin
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let proj_x = int_of_float ((float_of_int screen_wd) *. (1. +. flat.(k).x) /. 2.)
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and proj_y = int_of_float ((float_of_int screen_ht) *. (1. +. flat.(k).y) /. 2.) in
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(*Printf.printf "Printing at (%d %d)" proj_x proj_y;
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Stdlib.print_endline " ";*)
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fill_circle proj_x proj_y 10
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end
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done ;;
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let project (shape : pt_3d array) screen_wd screen_ht fov =
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let res = Array.make (Array.length shape) {x = 0. ; y = 0.} in
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for k = 0 to (Array.length shape -1) do
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res.(k) <- {x = 2. ; y = 2.}
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done;
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let ar = (float_of_int screen_wd) /. (float_of_int screen_ht) in
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for k = 0 to (Array.length shape -1) do
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if should_be_drawn_gr shape.(k) then begin
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res.(k).x <- shape.(k).x /. (ar *. shape.(k).z *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.));
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res.(k).y <- shape.(k).y /. (shape.(k).z *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.))
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end
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else begin
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res.(k).x <- (absf shape.(k).x) /. (ar *. (0.1 *. (sign shape.(k).x)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.));
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res.(k).y <- (absf shape.(k).y) /. ((0.1 *. (sign shape.(k).y)) *. Float.tan (((float_of_int fov) *. 3.14159265358 /. 180.) /. 2.))
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end;
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(*Printf.printf "added (%f %f)" res.(k).x res.(k).y;
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Stdlib.print_endline " ";*)
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done;
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res ;;
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let adjust_to_camera (shape : pt_3d array) =
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let res = Array.make (Array.length shape) {x = 0.0 ; y = 0.0; z = 0.0} in
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for i = 0 to Array.length shape -1 do
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res.(i) <- {x = shape.(i).x +. camera_xyz.x ; y = shape.(i).y +. camera_xyz.y ; z = shape.(i).z -. camera_xyz.z}
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done;
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let res2 = Array.make (Array.length shape) {z =0.0 ; x =0.0 ; y =0.0} in
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for i = 0 to Array.length shape -1 do
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res2.(i) <- {
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x = res.(i).x *. Float.cos ((float_of_int !camera_angle) *. 3.14159255358 /. 180.) +. res.(i).z *. Float.sin ((float_of_int !camera_angle) *. 3.14159255358 /. 180.);
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y = res.(i).y;
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z = res.(i).z *. Float.cos ((float_of_int !camera_angle) *. 3.14159255358 /. 180.) -. res.(i).x *. Float.sin ((float_of_int !camera_angle) *. 3.14159255358 /. 180.)
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}
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done;
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(*debug_1 res2 ;*)
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res2 ;;
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let sq x = x *. x ;;
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let dist_from_camera (p : pt_3d) =
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Float.sqrt ((sq (p.x +. camera_xyz.x)) +. (sq (p.y +. camera_xyz.y)) +. (sq (p.z -. camera_xyz.z))) ;;
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let farthest_pt (p1 : pt_3d) (p2 : pt_3d) =
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max (dist_from_camera p1) (dist_from_camera p2) ;;
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let swap arr i j =
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let temp = arr.(i) in
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arr.(i) <- arr.(j);
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arr.(j) <- temp ;;
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let draw_cube_p (cube : pt_3d array) screen_wd screen_ht fov r g b =
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let proj = project (adjust_to_camera cube) screen_wd screen_ht fov in
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let graphed = to_graphics proj screen_wd screen_ht in
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set_color (rgb 192 192 192);
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let distances = [|
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(2) cube.(3));
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max (farthest_pt cube.(4) cube.(5)) (farthest_pt cube.(6) cube.(7));
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(5) cube.(4));
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max (farthest_pt cube.(1) cube.(2)) (farthest_pt cube.(6) cube.(5));
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max (farthest_pt cube.(2) cube.(3)) (farthest_pt cube.(7) cube.(6));
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max (farthest_pt cube.(3) cube.(0)) (farthest_pt cube.(4) cube.(7));
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|] in
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let order = [|
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[|graphed.(0); graphed.(1); graphed.(2); graphed.(3); graphed.(0)|];
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[|graphed.(4); graphed.(5); graphed.(6); graphed.(7); graphed.(4)|];
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[|graphed.(0); graphed.(1); graphed.(5); graphed.(4); graphed.(0)|];
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[|graphed.(1); graphed.(2); graphed.(6); graphed.(5); graphed.(1)|];
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[|graphed.(2); graphed.(3); graphed.(7); graphed.(6); graphed.(2)|];
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[|graphed.(3); graphed.(0); graphed.(4); graphed.(7); graphed.(3)|];
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|] in
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(* Note : edge orders must be as following :
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7--------6
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/| /|
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/ | / |
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4--------5 |
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| | | |
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| 3-----|--2
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| / | /
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|/ |/
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0--------1
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*)
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for i = 0 to 5 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to 5 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap order i !idmax;
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done;
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(*Printf.printf "| ";
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for i = 0 to 5 do
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Printf.printf "%f " distances.(i)
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done;
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Stdlib.print_endline "|";*)
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set_line_width 5;
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for i = 0 to 5 do
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let light = max (0.) (1. -. (distances.(i)) /. 7.5) in
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let face_R = int_of_float ((float_of_int r) *. light)
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and face_G = int_of_float ((float_of_int g) *. light)
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and face_B = int_of_float ((float_of_int b) *. light) in
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set_color (rgb face_R face_G face_B);
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fill_poly order.(i);
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set_color black;
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draw_poly_line order.(i);
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done ;;
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let sum_x (poly : pt_3d array) =
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let res = ref 0. in
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for i = 0 to (Array.length poly -1) do
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res := !res +. poly.(i).x
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done;
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!res /. (float_of_int (Array.length poly));;
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let sum_y (poly : pt_3d array) =
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let res = ref 0. in
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for i = 0 to (Array.length poly -1) do
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res := !res +. poly.(i).y
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done;
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!res /. (float_of_int (Array.length poly));;
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let sum_z (poly : pt_3d array) =
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let res = ref 0. in
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for i = 0 to (Array.length poly -1) do
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res := !res +. poly.(i).z
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done;
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!res /. (float_of_int (Array.length poly)) ;;
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let cube_dist (c : pt_3d array) =
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let mid_pt = {
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x = sum_x c;
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y = sum_y c;
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z = sum_z c
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}
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in dist_from_camera mid_pt ;;
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let draw_multiples_cubes (cubes : pt_3d array array) screen_wd screen_ht fov =
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let n = Array.length cubes in
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let new_arr = Array.make n cubes.(0) in
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let distances = Array.make n 0. in
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for i = 0 to n-1 do
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new_arr.(i) <- cubes.(i);
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distances.(i) <- cube_dist cubes.(i)
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done ;
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for i = 0 to n-1 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to n-1 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap new_arr i !idmax;
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done;
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for i = 0 to n-1 do
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draw_cube_p new_arr.(i) screen_wd screen_ht fov 192 192 192
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done ;;
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let draw_multiples_cubes_colored (cubes : pt_3d array array) maxlen rs gs bs screen_wd screen_ht fov =
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let n = maxlen in
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let new_arr = Array.make n cubes.(0)
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and distances = Array.make n 0.
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and reds = Array.make n 0
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and greens = Array.make n 0
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and blues = Array.make n 0 in
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for i = 0 to n-1 do
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new_arr.(i) <- cubes.(i);
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distances.(i) <- cube_dist cubes.(i);
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reds.(i) <- rs.(i);
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greens.(i) <- gs.(i);
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blues.(i) <- bs.(i)
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done ;
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for i = 0 to n-1 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to n-1 do
|
||||
if distances.(j) > !cur_max then begin
|
||||
cur_max := distances.(j);
|
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idmax := j;
|
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end
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done;
|
||||
swap distances i !idmax;
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swap new_arr i !idmax;
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swap reds i !idmax;
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swap greens i !idmax;
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swap blues i !idmax;
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done;
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for i = 0 to n-1 do
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(*Printf.printf "drawing cube (%f, %f, %f) with distance %f" new_arr.(i).(0).x new_arr.(i).(0).y new_arr.(i).(0).z distances.(i);
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Stdlib.print_endline "...";*)
|
||||
draw_cube_p new_arr.(i) screen_wd screen_ht fov reds.(i) greens.(i) blues.(i)
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||||
done ;;
|
||||
|
||||
let create_cube x0' y0' z0' sz' =
|
||||
let x0 = float_of_int x0'
|
||||
and y0 = float_of_int y0'
|
||||
and z0 = float_of_int z0'
|
||||
and s = float_of_int sz' in
|
||||
let res = [|
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{x = x0 ; y = y0 ; z = z0};
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{x = x0 +. s ; y = y0 ; z = z0};
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{x = x0 +. s ; y = y0 +. s ; z = z0};
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||||
{x = x0 ; y = y0 +. s ; z = z0};
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||||
{x = x0 ; y = y0 ; z = z0 +. s};
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||||
{x = x0 +. s ; y = y0 ; z = z0 +. s};
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||||
{x = x0 +. s ; y = y0 +. s ; z = z0 +. s};
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||||
{x = x0 ; y = y0 +. s ; z = z0 +. s}
|
||||
|]
|
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in res ;;
|
||||
|
||||
let cube = [|
|
||||
{x = -1.; y = 1.; z = 1.};
|
||||
{x = -2.; y = 1.; z = 1.};
|
||||
{x = -2.; y = 2.; z = 1.};
|
||||
{x = -1.; y = 2.; z = 1.};
|
||||
{x = -1.; y = 1.; z = 2.};
|
||||
{x = -2.; y = 1.; z = 2.};
|
||||
{x = -2.; y = 2.; z = 2.};
|
||||
{x = -1.; y = 2.; z = 2.}
|
||||
|] ;;
|
||||
|
||||
let cube2 = [|
|
||||
{x = 1.; y = 1.; z = 1.};
|
||||
{x = 2.; y = 1.; z = 1.};
|
||||
{x = 2.; y = 2.; z = 1.};
|
||||
{x = 1.; y = 2.; z = 1.};
|
||||
{x = 1.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 2.; z = 2.}
|
||||
|] ;;
|
||||
|
||||
let cube3 = [|
|
||||
{x = 1.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 1.; z = 3.};
|
||||
{x = 2.; y = 1.; z = 3.};
|
||||
{x = 2.; y = 2.; z = 3.};
|
||||
{x = 1.; y = 2.; z = 3.}
|
||||
|] ;;
|
||||
|
||||
let cube4 = [|
|
||||
{x = 1.; y = 0.; z = 2.};
|
||||
{x = 2.; y = 0.; z = 2.};
|
||||
{x = 2.; y = -1.; z = 2.};
|
||||
{x = 1.; y = -1. ; z = 2.};
|
||||
{x = 1.; y = 0.; z = 3.};
|
||||
{x = 2.; y = 0.; z = 3.};
|
||||
{x = 2.; y = -1.; z = 3.};
|
||||
{x = 1.; y = -1.; z = 3.}
|
||||
|] ;;
|
||||
|
||||
let fov = 90 ;;
|
||||
|
||||
let hehe () =
|
||||
open_graph " 1500x1000" ;
|
||||
set_window_title "3D" ;
|
||||
|
||||
camera_xyz.z <- 0.8;
|
||||
for i = 0 to 488 do
|
||||
open_graph " 1500x1000" ;
|
||||
draw_multiples_cubes [|cube ; cube4 ; cube2 ; cube3|] 1500 1000 fov ;
|
||||
camera_xyz.z <- camera_xyz.z -. 0.1;
|
||||
Stdlib.print_endline "-";
|
||||
Stdlib.print_endline "-";
|
||||
Unix.sleepf 0.15
|
||||
done;
|
||||
|
||||
Unix.sleepf 1.0;
|
||||
close_graph () ;;
|
||||
|
||||
let get1char () =
|
||||
let termio = Unix.tcgetattr Unix.stdin in
|
||||
let () =
|
||||
Unix.tcsetattr Unix.stdin Unix.TCSADRAIN
|
||||
{ termio with Unix.c_icanon = false } in
|
||||
let res = input_char stdin in
|
||||
Unix.tcsetattr Unix.stdin Unix.TCSADRAIN termio;
|
||||
res ;;
|
||||
|
||||
(* ---------------------------------------------------- *)
|
||||
(* ---------------------------------------------------- *)
|
||||
|
||||
type tile = Free | Wall | Crate | Exit | Craxit | Camera ;;
|
||||
|
||||
let width = 5
|
||||
and height = 5
|
||||
and depth = 5 ;;
|
||||
(* dimensions *)
|
||||
|
||||
let laby = Array.make width [|[||]|] ;;
|
||||
for i = 0 to width -1 do
|
||||
laby.(i) <- Array.make_matrix height depth Wall
|
||||
done ;;
|
||||
|
||||
let n_walls = ref (width*height*depth) ;;
|
||||
|
||||
let convert_laby laby =
|
||||
let width = Array.length laby
|
||||
and height = Array.length laby.(0)
|
||||
and depth = Array.length laby.(0).(0) in
|
||||
|
||||
let cubes = Array.make (width*height*depth) [||]
|
||||
and reds = Array.make (width*height*depth) 0
|
||||
and greens = Array.make (width*height*depth) 0
|
||||
and blues = Array.make (width*height*depth) 0 in
|
||||
|
||||
let index = ref 0 in
|
||||
for w = 0 to width-1 do
|
||||
for h = 0 to height-1 do
|
||||
for d = 0 to depth-1 do
|
||||
if laby.(w).(h).(d) <> Free then begin
|
||||
(*Printf.printf "added (%d, %d, %d)" w h d;
|
||||
Stdlib.print_endline " ";*)
|
||||
cubes.(!index) <- create_cube w h d 1;
|
||||
reds.(!index) <- 212;
|
||||
greens.(!index) <- 212;
|
||||
blues.(!index) <- 212;
|
||||
incr index
|
||||
end
|
||||
done
|
||||
done
|
||||
done;
|
||||
(cubes, reds, greens, blues) ;;
|
||||
|
||||
let cheesify laby =
|
||||
let width = Array.length laby
|
||||
and height = Array.length laby.(0)
|
||||
and depth = Array.length laby.(0).(0) in
|
||||
|
||||
for w = 0 to width-1 do
|
||||
for h = 0 to height-1 do
|
||||
for d = 0 to depth-1 do
|
||||
let rand_w = Random.int width
|
||||
and rand_h = Random.int height
|
||||
and rand_d = Random.int depth in
|
||||
(*Printf.printf "chose (%d, %d, %d)" rand_w rand_h rand_d;
|
||||
Stdlib.print_endline " ";*)
|
||||
if laby.(rand_w).(rand_h).(rand_d) <> Free then begin
|
||||
laby.(rand_w).(rand_h).(rand_d) <- Free;
|
||||
decr n_walls
|
||||
end
|
||||
done
|
||||
done
|
||||
done;;
|
||||
|
||||
cheesify laby ;;
|
||||
|
||||
let (cs, rs, gs, bs) = convert_laby laby ;;
|
||||
|
||||
camera_xyz.z <- -. (2.) ;;
|
||||
camera_xyz.x <- -. (float_of_int width) /. 2. ;;
|
||||
camera_xyz.y <- -. (float_of_int height) /. 2. ;;
|
||||
while true do
|
||||
open_graph " 1500x1000";
|
||||
draw_multiples_cubes_colored cs !n_walls rs gs bs 1500 1000 fov ;
|
||||
camera_xyz.z <- camera_xyz.z +. 1.;
|
||||
Unix.sleepf 1.25
|
||||
done ;;
|
|
@ -0,0 +1,52 @@
|
|||
val p : 'a
|
||||
val matrix_mult : int array array -> int array array -> int array array
|
||||
val abs : int -> int
|
||||
val absf : float -> float
|
||||
type pt_3d = { mutable x : float; mutable y : float; mutable z : float; }
|
||||
type pt_2d = { mutable x : float; mutable y : float; }
|
||||
val camera_xyz : pt_3d
|
||||
val camera_angle : int ref
|
||||
val should_be_drawn_gr : pt_3d -> bool
|
||||
val sign : float -> float
|
||||
val is_cube_behind_camera : pt_3d array -> bool
|
||||
val debug_1 : pt_3d array -> unit
|
||||
val to_graphics : pt_2d array -> int -> int -> (int * int) array
|
||||
val draw_pts_2d : pt_2d array -> int -> int -> unit
|
||||
val project : pt_3d array -> int -> int -> int -> pt_2d array
|
||||
val adjust_to_camera : pt_3d array -> pt_3d array
|
||||
val sq : float -> float
|
||||
val dist_from_camera : pt_3d -> float
|
||||
val farthest_pt : pt_3d -> pt_3d -> float
|
||||
val swap : 'a array -> int -> int -> unit
|
||||
val draw_cube_p :
|
||||
pt_3d array -> int -> int -> int -> int -> int -> int -> unit
|
||||
val sum_x : pt_3d array -> float
|
||||
val sum_y : pt_3d array -> float
|
||||
val sum_z : pt_3d array -> float
|
||||
val cube_dist : pt_3d array -> float
|
||||
val draw_multiples_cubes : pt_3d array array -> int -> int -> int -> unit
|
||||
val draw_multiples_cubes_colored :
|
||||
pt_3d array array ->
|
||||
int -> int array -> int array -> int array -> int -> int -> int -> unit
|
||||
val create_cube : int -> int -> int -> int -> pt_3d array
|
||||
val cube : pt_3d array
|
||||
val cube2 : pt_3d array
|
||||
val cube3 : pt_3d array
|
||||
val cube4 : pt_3d array
|
||||
val fov : int
|
||||
val hehe : unit -> 'a
|
||||
val get1char : unit -> char
|
||||
type tile = Free | Wall | Crate | Exit | Craxit | Camera
|
||||
val width : int
|
||||
val height : int
|
||||
val depth : int
|
||||
val laby : tile array array array
|
||||
val n_walls : int ref
|
||||
val convert_laby :
|
||||
tile array array array ->
|
||||
pt_3d array array * int array * int array * int array
|
||||
val cheesify : tile array array array -> unit
|
||||
val cs : pt_3d array array
|
||||
val rs : int array
|
||||
val gs : int array
|
||||
val bs : int array
|
Loading…
Reference in New Issue