42 lines
1.3 KiB
Markdown
42 lines
1.3 KiB
Markdown
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blocks:
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[x, y, z, w, h, d, rhz, rvt, r, g, b]
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teleporters:
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[x, y, z, w, h, d, rhz, rvt, r, g, b, dest_chx, dest_chy]
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entities:
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[x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..]
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// Entity types are :
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// 0 (coin) -> damage equals the coin's value
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// 1 (still explosive)
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// 2 (seeking explosive)
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// 3 (shooting still explosive)
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// if entityType = 4 (moving platform)
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[.. amplitude_x, amplitude_y, amplitude_z, mult, divd, phase] with
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amplitude_{x,y,z} = double[>= 0.0]
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{mult,divd} = int
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{phase} = int[0, 360]
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// else if entityType = 5 (linear moving platform)
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[.. amplitude_x, amplitude_y, amplitude_z, speed_x, speed_y, speed_z] with
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amplitude_{x,y,z} = double[>= 0.0]
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speed_{x,y,z} = double
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// else if entityType = 6 (text box)
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[.. text, tred, tgreen, tblue] with
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text = {char*}
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// else if entityType = 7 (warp text box)
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[.. dest_folder, room_count, text, tred, tgreen, tblue] with
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{dest_folder,text} = {char*} (length <= 50)
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{r,g,b} = int[0-256]
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// else if entityType = 8 (lock box)
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[.. cost, doPay, tred, tgreen, tblue] with
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cost = int[> 0] (0 breaks)
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doPay = {0, 1} (bool)
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else
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[..] |