106 lines
3.2 KiB
C
106 lines
3.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <ncurses.h>
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#include <unistd.h>
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#include <termios.h>
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#include <limits.h>
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#include <time.h>
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#include "hash.h"
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#include "structure.h"
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#include "base.h"
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#include "entities.h"
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#include "proj.h"
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#include "move.h"
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// ---------------------------------------------------------------------------------------------------- //
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double sensitivity = 0.06 ;
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double fov = 90.0 ;
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double speed = 0.22 ;
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double min_dist = 0.7 ;
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// ---------------------------------------------------------------------------------------------------- //
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int player_hp ;
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bool stop_evetything;
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double camx ;
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double camy ;
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double camz ;
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double rot_hz ;
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double rot_vt ;
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double tan_fov ;
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int draw_type ;
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int fade_dmg ;
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bool has_changed ;
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void init_csts() {
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camx = 2.0 ;
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camy = 5.0 ;
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camz = 2.0 ;
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rot_hz = 0.0 ;
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rot_vt = 0.0 ;
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draw_type = 0 ;
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player_hp = 1000 ;
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fade_dmg = 0;
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stop_evetything = false ;
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tan_fov = tan((fov * 3.14159 / 180.0) / 2.0) ;
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}
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void set_player_coords(int old_chx, int old_chy) {
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for(int k = 0; k < current_room->tps_size; k++) {
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if(current_room->tps[k]->dest_chx == old_chx && current_room->tps[k]->dest_chy == old_chy) {
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if(true) {
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camx = current_room->tps[k]->hitbox->x + current_room->tps[k]->hitbox->w/2.0;
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camy = current_room->tps[k]->hitbox->y + current_room->tps[k]->hitbox->h +1.5;
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camz = current_room->tps[k]->hitbox->z + current_room->tps[k]->hitbox->d/2.0;
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}
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return ;
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}
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}
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}
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bool is_colliding(float dtime) {
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for(int k = 0; k < current_room->map_size; k++) {
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double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->map[k]) ;
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if(dist <= min_dist) {
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return true ;
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}
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}
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for(int k = 0; k < current_room->tps_size; k++) {
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double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->tps[k]->hitbox) ;
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if(dist <= min_dist) {
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int old_chx = player_chx ;
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int old_chy = player_chy ;
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player_chx = current_room->tps[k]->dest_chx ;
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player_chy = current_room->tps[k]->dest_chy ;
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current_room = hashtbl_find_opt(visited, player_chx, player_chy);
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set_player_coords(old_chx, old_chy);
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//resetProj();
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return true ;
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}
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}
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for(int k = 0; k < current_room->ent_len; k++) {
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double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->ents[k].pos) ;
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if(dist <= min_dist) {
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if(current_room->ents[k].onHit != NULL) {
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(*current_room->ents[k].onHit)(dtime, current_room->ents[k].hitpoints, ¤t_room->ents[k].damage, &(*(current_room->ents[k].pos)));
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if(*(current_room->ents[k].hitpoints) <= 0) {
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if(current_room->ents[k].onDeath != NULL) {
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(*current_room->ents[k].onDeath)(dtime);
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}
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remove_entity(¤t_room->ents, ¤t_room->ent_memlen, ¤t_room->ent_len, k);
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}
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}
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return true ;
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}
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}
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return false ;
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} |