.. |
base.c
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added entity2 + added drag speeds (separate from the player's)
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2025-03-23 11:56:46 +01:00 |
base.h
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added entity2 + added drag speeds (separate from the player's)
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2025-03-23 11:56:46 +01:00 |
bullets.c
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index error swept away 2h
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2025-02-20 14:45:09 +01:00 |
bullets.h
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major reworks + added colors + added z testing
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2025-01-31 17:50:43 +01:00 |
display.c
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preparing to add inventories
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2025-05-11 22:31:35 +02:00 |
display.h
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added display for buttons + significant tweaks to level_02
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2025-02-25 11:23:02 +01:00 |
entities.c
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But then I had a very good idea. I added F5.
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2025-05-11 16:49:14 +02:00 |
entities.h
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But then I had a very good idea. I added F5.
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2025-05-11 16:49:14 +02:00 |
generation.c
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But then I had a very good idea. I added F5.
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2025-05-11 16:49:14 +02:00 |
generation.h
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optimizations to entity processing + added enemy1 (walking seeker) + fixed segFault on addEntity
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2025-03-22 12:05:16 +01:00 |
glad.c
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IM FREEEEEEEEE
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2025-01-30 21:45:46 +01:00 |
hash.c
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lock box now display text when player is close by + fixed player jumping off coins + added single-file support
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2025-02-22 11:55:54 +01:00 |
hash.h
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index error swept away 2h
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2025-02-20 14:45:09 +01:00 |
inventory.c
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preparing to add inventories
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2025-05-11 22:31:35 +02:00 |
inventory.h
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preparing to add inventories
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2025-05-11 22:31:35 +02:00 |
maeth.c
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added remaining kahoot music
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2025-02-28 19:37:41 +01:00 |
maeth.h
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finished math module (v1.0)
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2025-02-26 22:48:12 +01:00 |
main.c
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preparing to add inventories
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2025-05-11 22:31:35 +02:00 |
menus.c
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added description for each mod + added +FP and +SP
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2025-03-18 22:03:21 +01:00 |
menus.h
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added mods
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2025-03-16 22:10:02 +01:00 |
move.c
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But then I had a very good idea. I added F5.
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2025-05-11 16:49:14 +02:00 |
move.h
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movable crates now interact with each other
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2025-03-14 08:02:05 +01:00 |
music.c
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added matching physics for spinning things
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2025-03-06 16:24:24 +01:00 |
music.h
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finished math module (v1.0)
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2025-02-26 22:48:12 +01:00 |
proj.c
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small rework of bullet shooters
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2025-03-03 22:32:15 +01:00 |
proj.h
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fixed projectiles not spawning in correct chunks + collisions now use all rendered chunks
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2025-02-23 18:26:31 +01:00 |
stb_image.h
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working (?) textures
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2025-02-20 12:25:43 +01:00 |
structure.h
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preparing to add inventories
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2025-05-11 22:31:35 +02:00 |