movable crates now interact with each other
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48c39e5c55
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dd0aed2334
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@ -34,6 +34,8 @@ Entities:
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[-10.0, 4.0, -20.0, 5.0, 1.0, 5.0, 0.0, 0.0, 255, 255, 255, 1, 0, 2, 3.0, 0.0, 0.0, 0.0, 0.0, 0]
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[-5.0, 3.0, 5.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 10, 0.9, 1.0]
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[-5.0, 6.0, 5.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 10, 0.9, 1.0]
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[-5.0, 9.0, 5.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 10, 0.9, 1.0]
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[8.0, 1.0 , 8.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 128, 1, 0, 8, 100, 1, 128, 128, 128]
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[-8.0, 1.0, 8.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 6, get over it, 192, 192, 192]
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BIN
obj/entities.o
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obj/entities.o
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BIN
obj/move.o
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obj/move.o
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@ -44,6 +44,21 @@ bool is_colliding_with_tp(cube_0* cb) {
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return false;
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}
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bool is_colliding_with_ent_sp(cube_0* cb, int allowed) {
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for(int k = 0; k < current_room->ent_len; k++) {
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for(int d = 0; d < 8; d++) {
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if(
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current_room->ents[k]->entity_type == allowed &&
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(cb->x != current_room->ents[k]->pos->x || cb->y != current_room->ents[k]->pos->y || cb->z != current_room->ents[k]->pos->z) &&
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distance_pt_cube_0_3d(cb->x+cb->w*(d%2==0), cb->y+cb->h*((d/2)%2==0), cb->z+cb->d*((d/4)%2==0), current_room->ents[k]->pos) <= 0.01
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) {
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------------------------------------------------------ //
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static double choffx, choffz;
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@ -253,17 +268,17 @@ void movableCrate_postStep(double x, double y, double z, double w, double h, dou
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ent->metad2 += -((double)dtime)*(gravity_factor*ent->metad5);
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ret->x += dtime*ent->metad1;
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if(absf(ent->metad1) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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if(absf(ent->metad1) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret) || is_colliding_with_ent_sp(ret, 10)) {
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ret->x -= dtime*ent->metad1;
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ent->metad1 = 0.0;
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}
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ret->y += dtime*ent->metad2;
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if(absf(ent->metad2) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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if(absf(ent->metad2) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret) || is_colliding_with_ent_sp(ret, 10)) {
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ret->y -= dtime*ent->metad2;
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ent->metad2 = 0.0;
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}
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ret->z += dtime*ent->metad3;
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if(absf(ent->metad3) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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if(absf(ent->metad3) < 0.04 || is_colliding_with_map(ret) || is_colliding_with_tp(ret) || is_colliding_with_ent_sp(ret, 10)) {
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ret->z -= dtime*ent->metad3;
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ent->metad3 = 0.0;
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}
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@ -276,8 +291,7 @@ void movableCrate_postStep(double x, double y, double z, double w, double h, dou
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void movableCrate_onHit(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
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//printf("(+%lf, +%lf)\n", camvx, camvz);
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ent->metad1 = camvx;
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ent->metad3 = camvz;
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updateF_movableCrate(ret, (double)dtime, ent);
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}
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void lava_onHit(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
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@ -5,6 +5,7 @@ extern int build_text_box(char* msg, int red, int green, int blue);
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bool is_colliding_with_map(cube_0* cb);
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bool is_colliding_with_tp(cube_0* cb);
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bool is_colliding_with_ent_sp(cube_0* cb, int allowed);
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void update_entity(entity* ent, float dtime);
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void update_entities(float dtime, room* rtd);
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55
src/move.c
55
src/move.c
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@ -237,6 +237,61 @@ void debugMove(cube_0* cb) {
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}
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}
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void updateF_movableCrate(cube_0* cb, double dtime, entity* ent) {
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for(int d = 0; d < 6; d++) {
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cb->x -= min_dist;
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cb->y -= min_dist;
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cb->z -= min_dist;
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cb->w += 2*min_dist;
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cb->h += 2*min_dist;
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cb->d += 2*min_dist;
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getSF(cb, d);
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cb->x += min_dist;
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cb->y += min_dist;
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cb->z += min_dist;
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cb->w -= 2*min_dist;
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cb->h -= 2*min_dist;
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cb->d -= 2*min_dist;
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getDirectors();
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getNormal();
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if(d==2 || d==5 || d==1) {
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normal.x *= -1.0;
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normal.y *= -1.0;
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normal.z *= -1.0;
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}
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//printf("%lf %lf\n", dot3D(normal, directors[0]), dot3D(normal, directors[1]));
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pt_2d vt = (pt_2d){.x = camx-camvx*dtime - surface[0].x, .y = camy-camvy*dtime - surface[0].y, .z = camz-camvz*dtime - surface[0].z};
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pt_2d vtdt = (pt_2d){.x = camx - surface[0].x, .y = camy - surface[0].y, .z = camz - surface[0].z};
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normalize(&vtdt);
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normalize(&vt);
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if(
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(dot3D(vt, normal) <= 0.0 && dot3D(vtdt, normal) >= 0.0) ||
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(dot3D(vt, normal) >= 0.0 && dot3D(vtdt, normal) <= 0.0)
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) {
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printf("%d\n", d);
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switch (d) {
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case 0:
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ent->metad1 += camvx; break;
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case 1:
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ent->metad1 += camvx; break;
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case 3:
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break;
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case 2:
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ent->metad2 += camvy; break;
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case 4:
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ent->metad3 += camvz; break;
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case 5:
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ent->metad3 += camvz; break;
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default:
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break;
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}
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return;
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}
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}
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}
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void updateF(cube_0* cb, double dtime, entity* ent) {
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for(int d = 0; d < 6; d++) {
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cb->x -= min_dist;
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@ -7,6 +7,7 @@ bool is_colliding(float dtime);
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void update_buttons(float dtime);
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void updateF(cube_0* cb, double dtime, entity* ent);
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void updateF_movableCrate(cube_0* cb, double dtime, entity* ent);
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void debugMove(cube_0* cb);
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