19 lines
870 B
C
19 lines
870 B
C
#ifndef ENTITIES_H
|
|
#define ENTITIES_H
|
|
|
|
bool is_colliding_with_map(cube_0 cb);
|
|
bool is_colliding_with_tp(cube_0 cb);
|
|
|
|
void update_entity(entity* ent, float dtime);
|
|
void update_entities(float dtime);
|
|
|
|
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
|
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
|
void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
|
|
|
void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
|
|
|
void detectHit(float dtime, int* hp, int* dmg, cube_0* ret);
|
|
void explodeOnHit(float dtime, int* hp, int* dmg, cube_0* ret);
|
|
|
|
#endif |