#ifndef ENTITIES_H #define ENTITIES_H bool is_colliding_with_map(cube_0 cb); bool is_colliding_with_tp(cube_0 cb); void update_entity(entity* ent, float dtime); void update_entities(float dtime); void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret); void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret); void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret); void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret); void detectHit(float dtime, int* hp, int* dmg, cube_0* ret); void explodeOnHit(float dtime, int* hp, int* dmg, cube_0* ret); #endif