Alexandre
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ca33183a17
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depth detection v2 (almost)
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2025-01-17 17:59:40 +01:00 |
Alexandre
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639449b4ae
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added money
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2025-01-11 22:10:26 +01:00 |
Alexandre
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f3abc7266e
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added spinning entities + fixed segFault on sort entities
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2025-01-11 18:05:33 +01:00 |
Alexandre
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5814dc5b05
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added structs for entities
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2025-01-05 17:03:18 +01:00 |
Alexandre
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2997f77c40
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somehow got this to work at >1000 FPS
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2025-01-05 12:00:07 +01:00 |
Alexandre
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4049af7b4b
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fixed parse_float having trouble when ent = 0 + added FPS display
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2025-01-01 21:33:19 +01:00 |
Alexandre
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1e98634274
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added random room generation with pools + set drawing priorities
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2025-01-01 12:13:11 +01:00 |
Alexandre
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de5868f24d
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added (incomplete) full block display using triangles
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2024-12-31 19:07:26 +01:00 |
Alexandre
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1ebbd622b5
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added infinite room generation
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2024-12-31 11:57:12 +01:00 |
Alexandre
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ce8563cc94
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fixed cube rendering to render rotated cubes properly
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2024-12-30 20:15:13 +01:00 |
Alexandre
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69a16c4920
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re-coded hash tables to match type + cleaned some fct
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2024-12-30 16:22:01 +01:00 |
Alexandre
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8a6f109d8a
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added basic 3d rendering functions
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2024-12-30 14:48:19 +01:00 |
Alexandre
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01d87ab3b6
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initial commit
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2024-12-30 12:02:08 +01:00 |