Alexandre
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8e567fc419
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added level_01, beat blocks, lock blocks and reworked stats
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2025-02-21 15:50:18 +01:00 |
Alexandre
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5a2f68c741
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index error swept away 2h
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2025-02-20 14:45:09 +01:00 |
Alexandre
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90e0fd244d
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working (?) textures
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2025-02-20 12:25:43 +01:00 |
Alexandre
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a273c643c6
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fixed reset doing bad things to memory + added warp text entity
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2025-02-19 12:07:30 +01:00 |
Alexandre
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bd87416496
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polished SET_VAR attribute + added textBox entity
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2025-02-18 15:35:39 +01:00 |
Alexandre
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e0c873989d
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added linear platforms and creative/survival mode (G)
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2025-02-09 21:24:01 +01:00 |
Alexandre
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30717e9c1f
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switched norm to ||.||infinite that fixed collisions (yay)
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2025-02-09 12:34:21 +01:00 |
Alexandre
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7b79815188
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physics
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2025-02-06 19:28:20 +01:00 |
Alexandre
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541596e8c0
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added jumping and moving platforms
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2025-02-06 15:57:27 +01:00 |
Alexandre
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381348a420
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changed type in room + fixed some segFaults
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2025-02-06 14:36:33 +01:00 |
Alexandre
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dec1124c43
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added various displays (coords, triangles count) + added 1 culling function
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2025-02-05 21:46:15 +01:00 |
Alexandre
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8bd13e158c
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improved FPS by ~5x
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2025-02-01 22:28:01 +01:00 |
Alexandre
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576e83feeb
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major reworks + added colors + added z testing
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2025-01-31 17:50:43 +01:00 |
Alexandre
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1578d6682d
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added all free() functions to (?) prevent SDL from crashing sometimes
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2025-01-23 23:01:11 +01:00 |
Alexandre
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db60e9a707
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ugh
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2025-01-18 17:57:47 +01:00 |
Alexandre
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16cf96d8ac
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Reversing 3 commits
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2025-01-18 17:15:00 +01:00 |
Alexandre
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ca33183a17
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depth detection v2 (almost)
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2025-01-17 17:59:40 +01:00 |
Alexandre
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2997f77c40
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somehow got this to work at >1000 FPS
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2025-01-05 12:00:07 +01:00 |
Alexandre
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de5868f24d
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added (incomplete) full block display using triangles
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2024-12-31 19:07:26 +01:00 |
Alexandre
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69a16c4920
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re-coded hash tables to match type + cleaned some fct
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2024-12-30 16:22:01 +01:00 |
Alexandre
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01d87ab3b6
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initial commit
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2024-12-30 12:02:08 +01:00 |