fixed lock box damagind players upon death

This commit is contained in:
Alexandre 2025-02-22 12:27:41 +01:00
parent 4944772ad2
commit ee270cdbed
16 changed files with 42 additions and 30 deletions

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bin/back

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@ -13,10 +13,10 @@ Entities :
[ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.5] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.5]
[-14.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0] [-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
[ 12.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0] [ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
Weight : Weight :
50 50

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@ -13,10 +13,10 @@ Entities :
[ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.0, 0.0, 0.0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.0, 0.0, 0.0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.5, 0.0, 0.0] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.5, 0.0, 0.0]
[-1.0, 7.5, -14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0] [-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
[-1.0, 7.5, 12.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0] [-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
Weight : Weight :
50 50

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@ -13,10 +13,10 @@ Entities :
[ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180]
[-14.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90] [-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90]
[ 12.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270] [ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270]
Weight : Weight :
50 50

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@ -13,10 +13,10 @@ Entities :
[ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0] [ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180]
[-1.0, 7.5, -14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90] [-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90]
[-1.0, 7.5, 12.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270] [-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270]
Weight : Weight :
50 50

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@ -9,10 +9,10 @@ Blocks :
[-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192] [-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
Entities : Entities :
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 6.0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 6.0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 8.0] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 8.0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 6.0, 0.0, 0.0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 6.0, 0.0, 0.0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 8.0, 0.0, 0.0] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 8.0, 0.0, 0.0]
Weight : Weight :
75 75

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@ -9,10 +9,10 @@ Blocks :
[-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192] [-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
Entities : Entities :
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0] [-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180] [-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180]
[-3.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 0] [-3.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 0]
[-3.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 90] [-3.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 90]
[ 2.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 180] [ 2.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 180]

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@ -161,6 +161,10 @@ bool is_visible(cube_0* cb, double offx, double offy, double offz) {
return false; return false;
} }
void gl_resetTexture() {
glBindTexture(GL_TEXTURE_2D, textures[0]);
}
void gl_renderAll(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, room* rtd, double offx, double offy, double offz) { void gl_renderAll(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO, room* rtd, double offx, double offy, double offz) {
if(rtd != NULL) { if(rtd != NULL) {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);

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@ -10,4 +10,6 @@ void init_vertices();
void gl_drawData(unsigned int shaderProg); void gl_drawData(unsigned int shaderProg);
void gl_resetTexture();
#endif #endif

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@ -70,9 +70,9 @@ void speen2(double x, double y, double z, double w, double h, double d, double h
double dy = (y+h/2 - camy); double dy = (y+h/2 - camy);
double dz = (z+d/2 - camz); double dz = (z+d/2 - camz);
double total = sqrt(dx*dx + dy*dy + dz*dz); double total = sqrt(dx*dx + dy*dy + dz*dz);
dx = 17.0*dx/total; dx = 110.0*dx/total;
dy = 17.0*dy/total; dy = 110.0*dy/total;
dz = 17.0*dz/total; dz = 110.0*dz/total;
appendProj(x+w/2, y+h/2, z+d/2, 0.1, 0.1, 0.1, -dx, -dy, -dz, 0.0, 0.0, 0.0, 255, 0, 0, 10, 3.0); appendProj(x+w/2, y+h/2, z+d/2, 0.1, 0.1, 0.1, -dx, -dy, -dz, 0.0, 0.0, 0.0, 255, 0, 0, 10, 3.0);
} }
} }

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@ -256,19 +256,24 @@ bool is_colliding(float dtime) {
double dist = distance_pt_cube_0_3d_infinite(camx, camy, camz, current_room->ents[k]->pos); double dist = distance_pt_cube_0_3d_infinite(camx, camy, camz, current_room->ents[k]->pos);
//printf("%lf vs %lf\n", dist, min_dist); //printf("%lf vs %lf\n", dist, min_dist);
if(dist <= min_dist) { if(dist <= min_dist) {
bool exists = true;
if(current_room->ents[k]->onHit != NULL) { if(current_room->ents[k]->onHit != NULL) {
(*current_room->ents[k]->onHit)(dtime, current_room->ents[k]->hitpoints, &current_room->ents[k]->damage, current_room->ents[k], &(*(current_room->ents[k]->pos))); (*current_room->ents[k]->onHit)(dtime, current_room->ents[k]->hitpoints, &current_room->ents[k]->damage, current_room->ents[k], &(*(current_room->ents[k]->pos)));
if(*(current_room->ents[k]->hitpoints) <= 0) { if(*(current_room->ents[k]->hitpoints) <= 0) {
if(current_room->ents[k]->onDeath != NULL) { if(current_room->ents[k]->onDeath != NULL) {
(*current_room->ents[k]->onDeath)(dtime); (*current_room->ents[k]->onDeath)(dtime);
} }
remove_entity(current_room->ents, &current_room->ent_memlen, &current_room->ent_len, k); remove_entity(current_room->ents, &current_room->ent_memlen, &current_room->ent_len, k);
is_clipping = false;
exists = false;
} }
} }
if(updateForces && current_room->ents[k]->entity_type != 0) { if(exists && updateForces && current_room->ents[k]->entity_type != 0) {
updateF(current_room->ents[k]->pos, (double)dtime); updateF(current_room->ents[k]->pos, (double)dtime);
} }
if(current_room->ents[k]->entity_type == 9) { if(exists && current_room->ents[k]->entity_type == 9) {
is_clipping = false; is_clipping = false;
} }
return true; return true;

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@ -79,6 +79,7 @@ void removeProj(int k) {
} }
void gl_renderProj(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO) { void gl_renderProj(unsigned int shaderProgram, unsigned int fragmentShader, unsigned int VAO, unsigned int VBO) {
gl_resetTexture();
for(int k = 0; k < bullets_id; k++) { for(int k = 0; k < bullets_id; k++) {
gl_renderCube(shaderProgram, fragmentShader, VAO, VBO, bullets[k].pos, 0.0, 0.0, 0.0); gl_renderCube(shaderProgram, fragmentShader, VAO, VBO, bullets[k].pos, 0.0, 0.0, 0.0);
} }
@ -97,7 +98,7 @@ void updateProj(float dtime) {
if(*(bullets[k].ttl) <= 0.0 || is_colliding_with_map(bullets[k].pos) || is_colliding_with_tp(bullets[k].pos)) { if(*(bullets[k].ttl) <= 0.0 || is_colliding_with_map(bullets[k].pos) || is_colliding_with_tp(bullets[k].pos)) {
removeProj(k); removeProj(k);
k -= 1; k -= 1;
} else if(distance_pt_cube_0_3d(camx, camy, camz, bullets[k].pos) <= 0.1) { } else if(distance_pt_cube_0_3d(camx, camy, camz, bullets[k].pos) <= min_dist) {
player_hp -= bullets[k].damage; player_hp -= bullets[k].damage;
removeProj(k); removeProj(k);
k -= 1; k -= 1;