updating readme 4
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11
README.md
11
README.md
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@ -19,7 +19,11 @@ teleporters:
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entities:
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[x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..]
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*Entity types are :*
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|> if entityType >= 4, use 1 for HP and 0 for damage <|
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|> *Entity types are :* <|
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-> **0 (coin)** -> damage equals the coin's value
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-> **1 (non-moving explosive)**
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-> **2 (seeking explosive)**
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@ -49,4 +53,9 @@ entities:
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[.. cost, doPay, tred, tgreen, tblue] with
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cost = int[> 0] (0 breaks)
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doPay = {0, 1} (bool)
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-> 9 (beat block)**
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[.. ontime, offtime, start] with
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{ontime,offtime} = double[>0.0]
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start = {0,1}
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```
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