diff --git a/bin/back b/bin/back index 3b0817d..42bed0e 100755 Binary files a/bin/back and b/bin/back differ diff --git a/obj/base.o b/obj/base.o index 3fef6e4..fd27eb0 100644 Binary files a/obj/base.o and b/obj/base.o differ diff --git a/obj/display.o b/obj/display.o index a80df98..1f39bd5 100644 Binary files a/obj/display.o and b/obj/display.o differ diff --git a/obj/main.o b/obj/main.o index 4267838..4237a55 100644 Binary files a/obj/main.o and b/obj/main.o differ diff --git a/obj/triangles.o b/obj/triangles.o index b1c8504..c016b0f 100644 Binary files a/obj/triangles.o and b/obj/triangles.o differ diff --git a/src/base.c b/src/base.c index 9f7973a..e6f2b3e 100644 --- a/src/base.c +++ b/src/base.c @@ -95,10 +95,30 @@ int convex_seg(int x1, int x2, double theta) { return (int)(((1.0f - theta) * x1 + theta * x2)); } +double convex_pt(double a, double b, double theta) { + return (a+(b-a)*theta) ; +} + double convex_tri(double a, double tha, double b, double thb, double c, double thc) { return (a*tha + b*thb + c*thc); } +pt_2d convex_pt2d(pt_2d A, pt_2d B, double theta) { + pt_2d res; + res.x = convex_pt(A.x, B.x, theta); + res.y = convex_pt(A.y, B.y, theta); + res.z = convex_pt(A.z, B.z, theta); + return res; +} + +pt_2d convex_pt2d_tri(pt_2d A, double tha, pt_2d B, double thb, pt_2d C, double thc) { + pt_2d res; + res.x = convex_tri(A.x, tha, B.x, thb, C.x, thc); + res.y = convex_tri(A.y, tha, B.y, thb, C.y, thc); + res.z = convex_tri(A.z, tha, B.z, thb, C.z, thc); + return res; +} + bool is_an_integer(char c) { return ((int)c >= 48 && (int)c <= 57); } @@ -188,14 +208,18 @@ teleporter create_teleporter( // ------------------------------------------------------------------------------------------------ // -double convex_pt(double a, double b, double theta) { - return (a+(b-a)*theta) ; -} - double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1, double z1) { return sqrt((x1 - x0)*(x1 - x0)+(y1 - y0)*(y1 - y0)+(z1 - z0)*(z1 - z0)) ; } +double proj_distance_to_camera(double x, double y, double z) { + return sqrt(x*x + y*y + z*z); +} + +double proj_pt_distance_to_camera(pt_2d p) { + return proj_distance_to_camera(p.x, p.y, p.z); +} + double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez) { double theta = -( ((ex - sx) * (sx - x) + (ey - sy) * (sy - y) + (ez - sz) * (sz - z)) / diff --git a/src/base.h b/src/base.h index 87d09c0..3c82d91 100644 --- a/src/base.h +++ b/src/base.h @@ -12,6 +12,8 @@ double maxd(double a, double b); double absf(double n); int convex_seg(int x1, int x2, double theta); double convex_tri(double a, double tha, double b, double thb, double c, double thc); +pt_2d convex_pt2d(pt_2d A, pt_2d B, double theta); +pt_2d convex_pt2d_tri(pt_2d A, double tha, pt_2d B, double thb, pt_2d C, double thc); bool is_an_integer(char c); double to_double(int n); int to_int(double n); @@ -33,6 +35,8 @@ teleporter create_teleporter( double convex_pt(double a, double b, double theta); double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1, double z1); +double proj_distance_to_camera(double x, double y, double z); +double proj_pt_distance_to_camera(pt_2d p); double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez); double convex_pt(double a, double b, double theta); diff --git a/src/display.c b/src/display.c index aee3498..ad6ecab 100644 --- a/src/display.c +++ b/src/display.c @@ -20,16 +20,14 @@ #include "generation.h" #include "display.h" -int flashlight = 20 ; +int flashlight = 0 ; int* drawOrder; double draw_constant ; -int* cubeDrawOrder; -bool* seen ; - pt_2d** triangles_to_render ; +pt_2d** triangles_og_coords ; int triangles_i ; int* reds ; @@ -42,14 +40,9 @@ int visited_i ; void init_draworder() { drawOrder = malloc(sizeof(int)*6) ; - cubeDrawOrder = malloc(sizeof(int)*2048); - seen = malloc(sizeof(bool)*2048); - for(int k = 0; k < 2048; k++) { - cubeDrawOrder[k] = 0; - seen[k] = false; - } draw_constant = 0.4 ; triangles_to_render = malloc(sizeof(pt_2d*)*8192) ; + triangles_og_coords = malloc(sizeof(pt_2d*)*8192) ; reds = malloc(sizeof(int)*8192) ; greens = malloc(sizeof(int)*8192) ; blues = malloc(sizeof(int)*8192) ; @@ -57,6 +50,7 @@ void init_draworder() { visited_tri = malloc(sizeof(bool)*8192) ; for(int k = 0; k < 8192; k++) { triangles_to_render[k] = malloc(sizeof(pt_2d)*3); + triangles_og_coords[k] = malloc(sizeof(pt_2d)*3); triangles_order[k] = k; } triangles_i = 0; @@ -488,9 +482,10 @@ void renderTriangleNoProject( double near = -1.0 ; double far = 1.0 ; -double getZbuffer(double z) { +double getZbuffer(double x, double y, double z) { + return sqrt(x*x + y*y + z*z); //return z; - return (2.0*(z - near)/(far - near) -1.0); + //return (2.0*(z - near)/(far - near) -1.0); //return ((far + near)/(far - near) + (1.0/z)*((-2.0*far*near)/(far - near))); } @@ -515,13 +510,18 @@ void addTriangle( double fpx1; double fpy1; double fpz1; double mpx0; double mpy0; double mpz0; double mpx1; double mpy1; double mpz1; + double mx0, my0, mz0, mx1, my1, mz1; + double fx0, fy0, fz0, fx1, fy1, fz1; project_to_camera(x0, y0, z0, &px0, &py0, &pz0); project_to_camera(x1, y1, z1, &px1, &py1, &pz1); project_to_camera(x2, y2, z2, &px2, &py2, &pz2); if(pz0 >= draw_constant && pz1 >= draw_constant && pz2 >= draw_constant) { - triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(pz0)); - triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(pz1)); - triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(pz2)); + triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(px0, py0, pz0)); + triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(px1, py1, pz1)); + triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(px2, py2, pz2)); + triangles_og_coords[triangles_i][0] = to_pt_2d(px0, py0, pz0); + triangles_og_coords[triangles_i][1] = to_pt_2d(px1, py1, pz1); + triangles_og_coords[triangles_i][2] = to_pt_2d(px2, py2, pz2); reds[triangles_i] = red ; greens[triangles_i] = green ; blues[triangles_i] = blue ; @@ -529,63 +529,69 @@ void addTriangle( } else if((pz0 >= draw_constant) + (pz1 >= draw_constant) + (pz2 >= draw_constant) == 2) { if(pz0 < draw_constant) { // pz1 >= draw_constant and pz2 >+ draw_constant + fx0 = x1 ; fy0 = y1 ; fz0 = z1 ; fpx0 = px1 ; fpy0 = py1 ; fpz0 = pz1 ; + fx1 = x2 ; fy1 = y2 ; fz1 = z2 ; fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ; + mx0 = convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)); + my0 = convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)); + mz0 = convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)); + mx1 = convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)); + my1 = convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)); + mz1 = convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)); // 1-0 segment - project_to_camera( - convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)), - &mpx0, &mpy0, &mpz0) ; + project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ; // 0-2 segment - project_to_camera( - convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)), - &mpx1, &mpy1, &mpz1) ; + project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ; } else if(pz1 < draw_constant) { // pz0 >= draw_constant and pz2 >+ draw_constant + fx0 = x0 ; fy0 = y0 ; fz0 = z0 ; fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ; + fx1 = x2 ; fy1 = y2 ; fz1 = z2 ; fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ; + mx0 = convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)); + my0 = convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)); + mz0 = convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)); + mx1 = convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)); + my1 = convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)); + mz1 = convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)); // 0-1 segment - project_to_camera( - convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)), - &mpx0, &mpy0, &mpz0) ; + project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ; // 1-2 segment - project_to_camera( - convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)), - &mpx1, &mpy1, &mpz1) ; + project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ; } else /*if(pz2 < draw_constant)*/ { // pz1 >= draw_constant and pz0 >+ draw_constant + fx0 = x0 ; fy0 = y0 ; fz0 = z0 ; fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ; + fx1 = x1 ; fy1 = y1 ; fz1 = z1 ; fpx1 = px1 ; fpy1 = py1 ; fpz1 = pz1 ; + mx0 = convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)); + my0 = convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)); + mz0 = convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)); + mx1 = convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)); + my1 = convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)); + mz1 = convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)); // 0-2 segment - project_to_camera( - convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)), - &mpx0, &mpy0, &mpz0) ; + project_to_camera(mx0, my0, mz0, &mpx0, &mpy0, &mpz0) ; // 1-2 segment - project_to_camera( - convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)), - &mpx1, &mpy1, &mpz1) ; + project_to_camera(mx1, my1, mz1, &mpx1, &mpy1, &mpz1) ; } - triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, getZbuffer(fpz0)); - triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpz0)); - triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpz1)); - triangles_to_render[triangles_i+1][0] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpz0)); - triangles_to_render[triangles_i+1][1] = to_pt_2d(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, getZbuffer(mpz1)); - triangles_to_render[triangles_i+1][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpz1)); + triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, getZbuffer(fpx0, fpy0, fpz0)); + triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpx0, mpy0, mpz0)); + triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpx1, fpy1, fpz1)); + triangles_og_coords[triangles_i][0] = to_pt_2d(fpx0, fpy0, fpz0); + triangles_og_coords[triangles_i][1] = to_pt_2d(mpx0, mpy0, mpz0); + triangles_og_coords[triangles_i][2] = to_pt_2d(fpx1, fpy1, fpz1); + triangles_to_render[triangles_i+1][0] = to_pt_2d(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, getZbuffer(mpx0, mpy0, mpz0)); + triangles_to_render[triangles_i+1][1] = to_pt_2d(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, getZbuffer(mpx1, mpy1, mpz1)); + triangles_to_render[triangles_i+1][2] = to_pt_2d(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, getZbuffer(fpx1, fpy1, fpz1)); + triangles_og_coords[triangles_i+1][0] = to_pt_2d(mpx0, mpy0, mpz0); + triangles_og_coords[triangles_i+1][1] = to_pt_2d(mpx1, mpy1, mpz1); + triangles_og_coords[triangles_i+1][2] = to_pt_2d(fpx1, fpy1, fpz1); reds[triangles_i] = red ; greens[triangles_i] = green ; blues[triangles_i] = blue ; @@ -629,9 +635,12 @@ void addTriangle( &px1, &py1, &pz1); } - triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(pz0)); - triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(pz1)); - triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(pz2)); + triangles_to_render[triangles_i][0] = to_pt_2d(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, getZbuffer(px0, py0, pz0)); + triangles_to_render[triangles_i][1] = to_pt_2d(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, getZbuffer(px1, py1, pz1)); + triangles_to_render[triangles_i][2] = to_pt_2d(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, getZbuffer(px2, py2, pz2)); + triangles_og_coords[triangles_i][0] = to_pt_2d(px0, py0, pz0); + triangles_og_coords[triangles_i][1] = to_pt_2d(px1, py1, pz1); + triangles_og_coords[triangles_i][2] = to_pt_2d(px2, py2, pz2); reds[triangles_i] = red ; greens[triangles_i] = green ; blues[triangles_i] = blue ; @@ -663,7 +672,6 @@ void add_single(cube_0 c) { // x int leng = surfaceDrawOrder(camx, camy, camz, c); for(int sf0 = 0; sf0 < leng; sf0++) { int sf = drawOrder[sf0]; - //printf("%d\n", sf); if(sf == 0 || sf == 1) { addTriangleRotated( c.x + c.w*(sf==0), c.y , c.z, @@ -738,10 +746,10 @@ double deltaz ; void visiting(int k, bool vflag) { if(visited_tri[k] != vflag) { visited_tri[k] = vflag; - for(int k2 = 0; k2 < triangles_i; k2++) { - if(k2 != k && visited_tri[k2] != vflag) { - if(delta_get(triangles_to_render[k], triangles_to_render[k2], &deltaz) && deltaz > 0.01) { - visiting(k2, vflag); + for(int kk = 0; kk < triangles_i; kk++) { + if(visited_tri[kk] != vflag) { + if(delta_get(triangles_to_render[k], triangles_og_coords[k], triangles_to_render[kk], triangles_og_coords[kk], &deltaz) && deltaz > 0.001) { + visiting(kk, vflag); } } } @@ -763,18 +771,28 @@ void drawCurrentRoom(SDL_Renderer* renderer) { add_triangles_cb(current_room->map, current_room->map_size); add_triangles_tp(current_room->tps, current_room->tps_size); add_triangles_ent(current_room->ents, current_room->ent_len); - topological_sort(); + //topological_sort(); for(int k = 0; k < triangles_i; k++) { renderTriangleFull(renderer, triangles_order[k]); } /*for(int k = 0; k < triangles_i; k++) { drawNumberToRenderer(renderer, digits, - (int)(0.33*(triangles_to_render[k][0].z+triangles_to_render[k][1].z+triangles_to_render[k][2].z)), + (int)(3.3*(proj_pt_distance_to_camera(triangles_og_coords[k][0])+proj_pt_distance_to_camera(triangles_og_coords[k][1])+proj_pt_distance_to_camera(triangles_og_coords[k][2]))), (int)(0.33*(triangles_to_render[k][0].x+triangles_to_render[k][1].x+triangles_to_render[k][2].x)), (int)(0.33*(triangles_to_render[k][0].y+triangles_to_render[k][1].y+triangles_to_render[k][2].y)), 75/4, 105/4, 0 ); }*/ + for(int k = 0; k < triangles_i; k++) { + for(int l = 0; l < 3; l++) { + drawNumberToRenderer(renderer, digits, + (int)(proj_pt_distance_to_camera(triangles_og_coords[k][l])), + (int)(triangles_to_render[k][l].x), + (int)(triangles_to_render[k][l].y), + 75/5, 105/5, 0 + ); + } + } } // -------------------------------------------------------------------------------------------------------------------------------- // diff --git a/src/main.c b/src/main.c index 3b53fae..a65a5fc 100644 --- a/src/main.c +++ b/src/main.c @@ -56,7 +56,7 @@ int main(int argc, char** argv) { init_hashtbl() ; init_draworder() ; trInit(); - parse_rooms(4); + parse_rooms(5); import_digits(rend) ; import_letters(rend) ; sim_time = 0.0 ; diff --git a/src/structure.h b/src/structure.h index 7477a8e..162425f 100644 --- a/src/structure.h +++ b/src/structure.h @@ -116,6 +116,7 @@ extern int draw_type ; extern double draw_constant ; extern pt_2d** triangles_to_render ; +extern pt_2d** triangles_og_coords ; extern int triangles_i ; #endif \ No newline at end of file diff --git a/src/triangles.c b/src/triangles.c index ee5c335..ee64d0e 100644 --- a/src/triangles.c +++ b/src/triangles.c @@ -153,195 +153,6 @@ bool multipleTrianglesIntersection(pt_2d* tri1, int len1, pt_2d* tri2, int len2, return false ; } -pt_2d to_fpoint(double x0, double y0, double z0) { - pt_2d res; - res.x = x0; - res.y = y0; - res.z = z0; - return res; -} - -int returnTriangle( - double x0, double y0, double z0, - double x1, double y1, double z1, - double x2, double y2, double z2, - pt_2d* retarr -) { - double px0; double py0; double pz0; - double px1; double py1; double pz1; - double px2; double py2; double pz2; - double fpx0; double fpy0; double fpz0; - double fpx1; double fpy1; double fpz1; - double mpx0; double mpy0; double mpz0; - double mpx1; double mpy1; double mpz1; - project_to_camera(x0, y0, z0, &px0, &py0, &pz0); - project_to_camera(x1, y1, z1, &px1, &py1, &pz1); - project_to_camera(x2, y2, z2, &px2, &py2, &pz2); - if(pz0 >= (draw_constant + draw_incr) && pz1 >= (draw_constant + draw_incr) && pz2 >= (draw_constant + draw_incr)) { - retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0); - retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1); - retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2); - return 3; - } else if((pz0 >= (draw_constant + draw_incr)) + (pz1 >= (draw_constant + draw_incr)) + (pz2 >= (draw_constant + draw_incr)) == 2) { - if(pz0 < (draw_constant + draw_incr)) { - // pz1 >= (draw_constant + draw_incr) and pz2 >+ (draw_constant + draw_incr) - fpx0 = px1 ; fpy0 = py1 ; fpz0 = pz1 ; - fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ; - // 1-0 segment - project_to_camera( - convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)), - &mpx0, &mpy0, &mpz0) ; - - // 0-2 segment - project_to_camera( - convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)), - &mpx1, &mpy1, &mpz1) ; - } else if(pz1 < (draw_constant + draw_incr)) { - // pz0 >= (draw_constant + draw_incr) and pz2 >+ (draw_constant + draw_incr) - fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ; - fpx1 = px2 ; fpy1 = py2 ; fpz1 = pz2 ; - // 0-1 segment - project_to_camera( - convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)), - &mpx0, &mpy0, &mpz0) ; - - // 1-2 segment - project_to_camera( - convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)), - &mpx1, &mpy1, &mpz1) ; - } else /*if(pz2 < (draw_constant + draw_incr))*/ { - // pz1 >= (draw_constant + draw_incr) and pz0 >+ (draw_constant + draw_incr) - fpx0 = px0 ; fpy0 = py0 ; fpz0 = pz0 ; - fpx1 = px1 ; fpy1 = py1 ; fpz1 = pz1 ; - // 0-2 segment - project_to_camera( - convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)), - &mpx0, &mpy0, &mpz0) ; - - // 1-2 segment - project_to_camera( - convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)), - &mpx1, &mpy1, &mpz1) ; - } - - retarr[0] = to_fpoint(1500.0 * (1.0 + (fpx0 / (1.5 * fpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy0 / (fpz0 * tan_fov))) / 2.0, fpz0); - retarr[1] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0); - retarr[2] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1); - retarr[3] = to_fpoint(1500.0 * (1.0 + (mpx0 / (1.5 * mpz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy0 / (mpz0 * tan_fov))) / 2.0, mpz0); - retarr[4] = to_fpoint(1500.0 * (1.0 + (mpx1 / (1.5 * mpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (mpy1 / (mpz1 * tan_fov))) / 2.0, mpz1); - retarr[5] = to_fpoint(1500.0 * (1.0 + (fpx1 / (1.5 * fpz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (fpy1 / (fpz1 * tan_fov))) / 2.0, fpz1); - return 6; - } else if((pz0 >= (draw_constant + draw_incr)) + (pz1 >= (draw_constant + draw_incr)) + (pz2 >= (draw_constant + draw_incr)) == 1) { - if(pz0 >= (draw_constant + draw_incr)) { - project_to_camera( - convex_pt(x0, x1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(y0, y1, (pz0 - draw_constant)/(pz0 - pz1)), - convex_pt(z0, z1, (pz0 - draw_constant)/(pz0 - pz1)), - &px1, &py1, &pz1); - project_to_camera( - convex_pt(x0, x2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(y0, y2, (pz0 - draw_constant)/(pz0 - pz2)), - convex_pt(z0, z2, (pz0 - draw_constant)/(pz0 - pz2)), - &px2, &py2, &pz2); - } else if(pz1 >= (draw_constant + draw_incr)) { - project_to_camera( - convex_pt(x1, x0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(y1, y0, (pz1 - draw_constant)/(pz1 - pz0)), - convex_pt(z1, z0, (pz1 - draw_constant)/(pz1 - pz0)), - &px0, &py0, &pz0); - project_to_camera( - convex_pt(x1, x2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(y1, y2, (pz1 - draw_constant)/(pz1 - pz2)), - convex_pt(z1, z2, (pz1 - draw_constant)/(pz1 - pz2)), - &px2, &py2, &pz2); - } else if(pz2 >= (draw_constant + draw_incr)) { - project_to_camera( - convex_pt(x2, x0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(y2, y0, (pz2 - draw_constant)/(pz2 - pz0)), - convex_pt(z2, z0, (pz2 - draw_constant)/(pz2 - pz0)), - &px0, &py0, &pz0); - project_to_camera( - convex_pt(x2, x1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(y2, y1, (pz2 - draw_constant)/(pz2 - pz1)), - convex_pt(z2, z1, (pz2 - draw_constant)/(pz2 - pz1)), - &px1, &py1, &pz1); - } - - retarr[0] = to_fpoint(1500.0 * (1.0 + (px0 / (1.5 * pz0 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py0 / (pz0 * tan_fov))) / 2.0, pz0); - retarr[1] = to_fpoint(1500.0 * (1.0 + (px1 / (1.5 * pz1 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py1 / (pz1 * tan_fov))) / 2.0, pz1); - retarr[2] = to_fpoint(1500.0 * (1.0 + (px2 / (1.5 * pz2 * tan_fov))) / 2.0, 1000.0 * (1.0 + (py2 / (pz2 * tan_fov))) / 2.0, pz2); - return 3; - } else { - return 0; - } -} - -int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret) { - // trig is either 0 or 1 - // returns the length of the result - if(sf == 0 || sf == 1) { // x - if(trig == 0) { - return returnTriangle( - c.x + c.w*(sf==0), c.y, c.z, - c.x + c.w*(sf==0), c.y + c.h, c.z, - c.x + c.w*(sf==0), c.y + c.h, c.z + c.d, - ret - ); - } else { - return returnTriangle( - c.x + c.w*(sf==0), c.y, c.z, - c.x + c.w*(sf==0), c.y, c.z + c.d, - c.x + c.w*(sf==0), c.y + c.h, c.z + c.d, - ret - ); - } - } else if(sf == 2 || sf == 3) { // y - if(trig == 0) { - return returnTriangle( - c.x, c.y + c.h*(sf==2), c.z, - c.x + c.w, c.y + c.h*(sf==2), c.z, - c.x + c.w, c.y + c.h*(sf==2), c.z + c.d, - ret - ); - } else { - return returnTriangle( - c.x, c.y + c.h*(sf==2), c.z, - c.x, c.y + c.h*(sf==2), c.z + c.d, - c.x + c.w, c.y + c.h*(sf==2), c.z + c.d, - ret - ); - } - } else { // z - if(trig == 0) { - return returnTriangle( - c.x, c.y, c.z + c.d*(sf==4), - c.x + c.w, c.y, c.z + c.d*(sf==4), - c.x + c.w, c.y + c.h, c.z + c.d*(sf==4), - ret - ); - } else { - return returnTriangle( - c.x, c.y, c.z + c.d*(sf==4), - c.x, c.y + c.h, c.z + c.d*(sf==4), - c.x + c.w, c.y + c.h, c.z + c.d*(sf==4), - ret - ); - } - } -} - int visibleSurfaces(double x0, double y0, double z0, cube_0 cb, int* dOrd) { // returns the number of surfaces that should be drawn, as well as filling dOrd for said surfaces : // 0 = +x ; 1 = -x @@ -490,29 +301,48 @@ bool delta_get2(pt_2d* tri1, pt_2d* tri2, double* ret) { } } -bool delta_get(pt_2d* tri1, pt_2d* tri2, double* ret) { +bool delta_get(pt_2d* tri1, pt_2d* og1, pt_2d* tri2, pt_2d* og2, double* ret) { double th1 = 0.0; double th2 = 0.0; double th3 = 0.0; - for(int k = 0; k < 3; k++) { // pt + /*for(int k = 0; k < 3; k++) { // pt if(point_in_triangle(tri1[k], tri2[0], tri2[1], tri2[2], &th1, &th2, &th3)) { //printf("%lf, %lf, %lf\n", th1, th2, th3); - if(ret != NULL) {*ret = convex_tri(tri2[0].z, th1, tri2[1].z, th2, tri2[2].z, th3) - tri1[k].z;} + if(ret != NULL) { + pt_2d* trio2 = og2; + pt_2d proj = convex_pt2d_tri(trio2[0], th1, trio2[1], th2, trio2[2], th3); + pt_2d* trio1 = og1; + printf("[1 in 2] %lf, %lf, %lf\n", proj.x/trio1[k].x, proj.y/trio1[k].y, proj.z/trio1[k].z); + *ret = sqrt(proj.z*proj.z + proj.y*proj.y + proj.x*proj.x) - sqrt(trio1[k].z*trio1[k].z + trio1[k].y*trio1[k].y + trio1[k].x*trio1[k].x); + } return true; } if(point_in_triangle(tri2[k], tri1[0], tri1[1], tri1[2], &th1, &th2, &th3)) { //printf("%lf, %lf, %lf\n", th1, th2, th3); - if(ret != NULL) {*ret = tri2[k].z - convex_tri(tri1[0].z, th1, tri1[1].z, th2, tri1[2].z, th3);} + if(ret != NULL) { + pt_2d* trio1 = og1; + pt_2d proj = convex_pt2d_tri(trio1[0], th1, trio1[1], th2, trio1[2], th3); + pt_2d* trio2 = og2; + printf("[2 in 1] %lf, %lf, %lf\n", proj.x/trio2[k].x, proj.y/trio2[k].y, proj.z/trio2[k].z); + *ret = sqrt(trio2[k].z*trio2[k].z + trio2[k].y*trio2[k].y + trio2[k].x*trio2[k].x) - sqrt(proj.z*proj.z + proj.y*proj.y + proj.x*proj.x); + } return true; } - } + }*/ for(int k1 = 0; k1 < 3; k1++) { // seg for(int k2 = 0; k2 < 3; k2++) { if(seg_seg_inter(tri1[k1], tri1[(k1+1)%3], tri2[k2], tri2[(k2+1)%3], &th1, &th2)) { //print_tri(tri1); //print_tri(tri2); //printf("%lf, %lf\n\n", th1, th2); - if(ret != NULL) {*ret = convex_pt(tri2[k2].z, tri2[(k2+1)%3].z, th2) - convex_pt(tri1[k1].z, tri1[(k1+1)%3].z, th1);} + if(ret != NULL) { + pt_2d proj1 = convex_pt2d(og1[k1], og1[(k1+1)%3], th1); + pt_2d proj2 = convex_pt2d(og2[k2], og2[(k2+1)%3], th2); + printf("[Seg Seg] %lf, %lf, %lf - ", proj1.x/proj2.x, proj1.y/proj2.y, proj1.z/proj2.z); + printf("{%lf}\n", maxd(absf(proj1.x/proj2.x-1), maxd(absf(proj1.y/proj2.y-1), absf(proj1.z/proj2.z-1)))); + *ret = distance_pt_pt_3d(proj2.x, proj2.y, proj2.z, 0.0, 0.0, 0.0); + *ret -= distance_pt_pt_3d(proj1.x, proj1.y, proj1.z, 0.0, 0.0, 0.0); + } return true; } } diff --git a/src/triangles.h b/src/triangles.h index 3dc3e7c..11b71a8 100644 --- a/src/triangles.h +++ b/src/triangles.h @@ -13,9 +13,6 @@ bool triangleIntersection(pt_2d* tri1, pt_2d* tri2); bool triangleIntersectionDec(pt_2d t1_1, pt_2d t1_2, pt_2d t1_3, pt_2d t2_1, pt_2d t2_2, pt_2d t2_3); bool multipleTrianglesIntersection(pt_2d* tri1, int len1, pt_2d* tri2, int len2, int* ret1, int* ret2); -int returnTriangle(double x0, double y0, double z0, double x1, double y1, double z1, double x2, double y2, double z2, pt_2d* retarr); -int fillPolygon(int sf, cube_0 c, int trig, pt_2d* ret); - -bool delta_get(pt_2d* tri1, pt_2d* tri2, double* ret); +bool delta_get(pt_2d* tri1, pt_2d* og1, pt_2d* tri2, pt_2d* og2, double* ret) ; #endif \ No newline at end of file diff --git a/templates/room_4 b/templates/room_4 new file mode 100644 index 0000000..21350ec --- /dev/null +++ b/templates/room_4 @@ -0,0 +1,14 @@ +Blocks : +[-10.0, 0.0, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192] +[-10.0, 7.1, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192] + +Teleporters : +[-10.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 255, 0, 0; 0, -1] +[-5.0, 1.0, -10.0, 10.0, 2.0, 1.0, 0.0, 0.0, 255, 255, 0; -1, 0] +[9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 0, 1] +[-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 1, 0] + +Weight : +100 + +$ \ No newline at end of file