Commit Graph

38 Commits

Author SHA1 Message Date
Alexandre 003a25f4cd added another layer of security to is_dead + added 1st prototype of seek_player 2025-01-01 18:50:57 +01:00
Alexandre f555842ffc fixed gain map being incorrect with walls + added ignorePlayers check for bfs 2024-12-29 12:26:50 +01:00
Alexandre 4d1fda4738 added dash usage when necessary 2024-12-28 19:15:55 +01:00
Alexandre a78367dc79 added value display to graphing + removed a tkinter function from python script 2024-12-21 11:21:56 +01:00
Alexandre 9743ad71c4 added fanciest map control diagram 2024-12-20 22:31:49 +01:00
Alexandre 689266883e improved crate detection + config to python script 2024-12-12 21:08:42 +01:00
Alexandre e013ffc430 small changes 2024-12-12 07:55:07 +01:00
Alexandre fff0250bb4 post-crate pathfinding [exists_crate to detect destroyed crates + oprimize pathfinding to not softlock 2024-12-11 22:29:57 +01:00
Alexandre 3a1f76cb01 fixed minor oversight with crates 2024-12-04 17:01:25 +01:00
Alexandre 7ee82cce86 python improvments 2024-12-04 15:43:39 +01:00
Alexandre c4b42c2a89 improvments 2024-12-04 09:01:14 +01:00
Alexandre 4169e93b65 fix to crate detection + fix to dead end map creation 2024-12-03 21:56:58 +01:00
Alexandre 3e9adf8e2f uhhhhhhhhhhhh 2024-12-02 22:32:23 +01:00
Alexandre 14dae2a4cb bonuses are painful to deal with 2024-12-02 17:41:02 +01:00
Alexandre d09422f280 weird behavior with bonuses 2024-12-02 17:25:45 +01:00
Alexandre 2cc0bfa70a experimental changes to pathfinding 2024-11-25 22:52:28 +01:00
Alexandre f620572de5 reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
Alexandre 3532eeb40e refactoring of player anticipation function 2024-11-20 21:17:29 +01:00
Alexandre b6727d2eb9 some balance changes to pathfinding 2024-11-20 09:02:04 +01:00
Alexandre 50a354ea94 (tried to) make advanced pathfinding more exausti(ng)ve 2024-11-19 22:15:24 +01:00
Alexandre 21f2b79a4b value changes 2024-11-18 22:39:33 +01:00
Alexandre b7a09d6a8a added experimental pathfinding for claims 2024-11-18 22:27:34 +01:00
Alexandre 24eebff64a experimental add for pathfinding 2024-11-18 17:56:55 +01:00
Alexandre 832384634e fixed fatal bug with out_of_bounds when player died 2024-11-18 17:19:49 +01:00
Alexandre b5caa5e351 [python] added display of empires 2024-11-17 22:44:57 +01:00
Alexandre 60788b784d players now wont go to a dead-end if someone's nearby 2024-11-17 21:59:34 +01:00
Alexandre a6a0fa7d1a experimental changes 2024-11-17 19:08:18 +01:00
Alexandre be1af52e4f visual changes to tkinter interface 2024-11-16 16:47:49 +01:00
Alexandre c6dcd8cfd2 players now cannot walk on bombs 2024-11-15 07:58:55 +01:00
Alexandre 523a9c78f7 E 2024-11-14 22:26:57 +01:00
Alexandre 0a7a37b79b . 2024-11-13 22:33:31 +01:00
Alexandre 6b980deeef added double bombing support, dash usage when cornered and changed some numbers 2024-11-12 22:04:43 +01:00
Alexandre 1f47adad37 added claim function + tweaked some numbers 2024-11-11 21:40:29 +01:00
Alexandre 77f6ec5c5e --- 2024-11-11 19:02:00 +01:00
Alexandre 10830229e0 added more debug things 2024-11-09 17:20:16 +01:00
Alexandre 8d46228c2e calibrated everything 2024-11-09 17:16:56 +01:00
Alexandre 5994546629 yahoo 2024-11-09 16:17:36 +01:00
Alexandre 0767b46821 failsafe 2024-11-09 15:56:43 +01:00