Alexandre
|
c70e61579c
|
hahaha
|
2025-01-14 22:12:06 +01:00 |
Alexandre
|
9cddee289a
|
fixed gain map beinc incorrect + adjusted seek_player
|
2025-01-10 22:15:18 +01:00 |
Alexandre
|
ea743f6c17
|
reworked seek_player to guarantee kills
|
2025-01-07 21:49:23 +01:00 |
Alexandre
|
c9b2b9f392
|
seek_player now anticipates bombs
|
2025-01-06 21:04:24 +01:00 |
Alexandre
|
8ae37b145e
|
slight improvement to graphing
|
2025-01-05 11:10:47 +01:00 |
Alexandre
|
f3f26c5284
|
what have I done ?
|
2025-01-03 15:23:12 +01:00 |
Alexandre
|
ef0dcc9e5e
|
I am become death.
|
2025-01-03 14:32:31 +01:00 |
Alexandre
|
97f042d693
|
maybe ?
|
2025-01-03 10:41:28 +01:00 |
Alexandre
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e1c482979b
|
is it working ?
|
2025-01-03 08:53:10 +01:00 |
Alexandre
|
60194b5c31
|
[experimental] killing machines v1
|
2025-01-01 22:36:15 +01:00 |
Alexandre
|
0bedcd7378
|
added player bombing to move_lane
|
2025-01-01 19:01:38 +01:00 |
Alexandre
|
003a25f4cd
|
added another layer of security to is_dead + added 1st prototype of seek_player
|
2025-01-01 18:50:57 +01:00 |
Alexandre
|
f555842ffc
|
fixed gain map being incorrect with walls + added ignorePlayers check for bfs
|
2024-12-29 12:26:50 +01:00 |
Alexandre
|
4d1fda4738
|
added dash usage when necessary
|
2024-12-28 19:15:55 +01:00 |
Alexandre
|
9743ad71c4
|
added fanciest map control diagram
|
2024-12-20 22:31:49 +01:00 |
Alexandre
|
689266883e
|
improved crate detection + config to python script
|
2024-12-12 21:08:42 +01:00 |
Alexandre
|
e013ffc430
|
small changes
|
2024-12-12 07:55:07 +01:00 |
Alexandre
|
fff0250bb4
|
post-crate pathfinding [exists_crate to detect destroyed crates + oprimize pathfinding to not softlock
|
2024-12-11 22:29:57 +01:00 |
Alexandre
|
3a1f76cb01
|
fixed minor oversight with crates
|
2024-12-04 17:01:25 +01:00 |
Alexandre
|
c4b42c2a89
|
improvments
|
2024-12-04 09:01:14 +01:00 |
Alexandre
|
4169e93b65
|
fix to crate detection + fix to dead end map creation
|
2024-12-03 21:56:58 +01:00 |
Alexandre
|
3e9adf8e2f
|
uhhhhhhhhhhhh
|
2024-12-02 22:32:23 +01:00 |
Alexandre
|
14dae2a4cb
|
bonuses are painful to deal with
|
2024-12-02 17:41:02 +01:00 |
Alexandre
|
d09422f280
|
weird behavior with bonuses
|
2024-12-02 17:25:45 +01:00 |
Alexandre
|
2cc0bfa70a
|
experimental changes to pathfinding
|
2024-11-25 22:52:28 +01:00 |
Alexandre
|
f620572de5
|
reworked dead-end algorithm to allow travel over dead ends when no one is near
|
2024-11-22 22:10:32 +01:00 |
Alexandre
|
3532eeb40e
|
refactoring of player anticipation function
|
2024-11-20 21:17:29 +01:00 |
Alexandre
|
b6727d2eb9
|
some balance changes to pathfinding
|
2024-11-20 09:02:04 +01:00 |
Alexandre
|
50a354ea94
|
(tried to) make advanced pathfinding more exausti(ng)ve
|
2024-11-19 22:15:24 +01:00 |
Alexandre
|
21f2b79a4b
|
value changes
|
2024-11-18 22:39:33 +01:00 |
Alexandre
|
b7a09d6a8a
|
added experimental pathfinding for claims
|
2024-11-18 22:27:34 +01:00 |
Alexandre
|
24eebff64a
|
experimental add for pathfinding
|
2024-11-18 17:56:55 +01:00 |