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@ -76,18 +76,20 @@ type game_data = {
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mutable boosts : boost array ;
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}
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type danger = Safe | Danger of float | Fatal of float | Blocked ;;
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type danger = Safe | Danger of float | Fatal of float | Blocked | Bonus ;;
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let int_of_danger = function
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| Safe -> 0
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| Danger _ -> 1
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| Fatal _ -> 2
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| Blocked -> 3 ;;
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| Bonus -> 1
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| Danger _ -> 2
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| Fatal _ -> 3
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| Blocked -> 4 ;;
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let danger_of_int t = function
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| 0 -> Safe
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| 1 -> Danger t
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| 2 -> Fatal t
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| 1 -> Bonus
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| 2 -> Danger t
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| 3 -> Fatal t
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| _ -> Blocked ;;
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type moveType = EscapeDeath | BlowUpCrates | KillPlayers | ClaimLand ;;
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@ -113,11 +115,11 @@ let is_valid i j len hei =
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i >= 0 && j >= 0 && i < len && j < hei ;;
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let print_direction = function
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| 0 -> Printf.printf "NORTH "
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| 1 -> Printf.printf "EAST "
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| 2 -> Printf.printf "SOUTH "
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| 3 -> Printf.printf "WEST "
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| 4 -> Printf.printf "STILL "
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| 0 -> Printf.fprintf stderr "NORTH "
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| 1 -> Printf.fprintf stderr "EAST "
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| 2 -> Printf.fprintf stderr "SOUTH "
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| 3 -> Printf.fprintf stderr "WEST "
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| 4 -> Printf.fprintf stderr "STILL "
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| _-> failwith "ERROR : invalid direction" ;;
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let level_of_danger = function
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@ -135,57 +137,63 @@ let overwrite_file (filename : string) =
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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let print_game_data (gd : game_data) =
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Printf.printf "--------------------------------| Board data |--------------------------------\n" ;
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Printf.printf "Time : %f\n" gd.dt ;
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Printf.printf "ID : %d\n" gd.player_id ;
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Printf.printf "Laby [of size %d %d]:\n" (Array.length gd.laby) (Array.length gd.laby.(0));
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Printf.fprintf stderr "--------------------------------| Board data |--------------------------------\n" ;
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Printf.fprintf stderr "Time : %f\n" gd.dt ;
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Printf.fprintf stderr "ID : %d\n" gd.player_id ;
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Printf.fprintf stderr "Laby [of size %d %d]:\n" (Array.length gd.laby) (Array.length gd.laby.(0));
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for l = 0 to Array.length gd.laby -1 do
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Printf.printf " " ;
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Printf.fprintf stderr " " ;
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for c = 0 to Array.length gd.laby.(l) -1 do
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Printf.printf "%d " gd.laby.(l).(c) ;
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Printf.fprintf stderr "%d " gd.laby.(l).(c) ;
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done;
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Printf.printf "\n"
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Printf.fprintf stderr "\n"
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done ;
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Printf.printf "Bombs (%d) : \n" gd.nbombs ;
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Printf.fprintf stderr "Bombs (%d) : \n" gd.nbombs ;
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for b = 0 to gd.nbombs -1 do
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Printf.printf " [Bomb] (at %d %d) (of size %d) (blowing up at %f)\n" gd.bombs.(b).xy.x gd.bombs.(b).xy.y gd.bombs.(b).size gd.bombs.(b).det_time ;
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Printf.fprintf stderr " [Bomb] (at %d %d) (of size %d) (blowing up at %f)\n" gd.bombs.(b).xy.x gd.bombs.(b).xy.y gd.bombs.(b).size gd.bombs.(b).det_time ;
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done;
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Printf.printf "Players (%d) : \n" gd.nplayers ;
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Printf.fprintf stderr "Players (%d) : \n" gd.nplayers ;
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for b = 0 to gd.nplayers -1 do
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Printf.printf " [Player %d] (at %d %d) (holding %d %d %d %d %d)\n" gd.players.(b).id gd.players.(b).xy.x gd.players.(b).xy.y gd.players.(b).nspeed gd.players.(b).nbomb_atonce gd.players.(b).bomb_radius gd.players.(b).ndash gd.players.(b).ntraps ;
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Printf.fprintf stderr " [Player %d] (at %d %d) (holding %d %d %d %d %d)\n" gd.players.(b).id gd.players.(b).xy.x gd.players.(b).xy.y gd.players.(b).nspeed gd.players.(b).nbomb_atonce gd.players.(b).bomb_radius gd.players.(b).ndash gd.players.(b).ntraps ;
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done;
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Printf.printf "Boosts (%d) : \n" gd.nboosts ;
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Printf.fprintf stderr "Boosts (%d) : \n" gd.nboosts ;
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for b = 0 to gd.nboosts -1 do
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Printf.printf " [Boost] (at %d %d) (of type %d)\n" gd.boosts.(b).xy.x gd.boosts.(b).xy.y gd.boosts.(b).spec ;
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Printf.fprintf stderr " [Boost] (at %d %d) (of type %d)\n" gd.boosts.(b).xy.x gd.boosts.(b).xy.y gd.boosts.(b).spec ;
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done;;
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let print_danger_levels (map : danger array array) =
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Printf.printf "--------------------------------| Danger levels |--------------------------------\n" ;
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Printf.fprintf stderr "--------------------------------| Danger levels |--------------------------------\n" ;
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for l = 0 to (Array.length map -1) do
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for c = 0 to (Array.length map.(l) -1) do
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match map.(l).(c) with
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| Blocked -> Printf.printf "@ "
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| Safe -> Printf.printf ". "
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| Danger x -> Printf.printf "! "
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| Fatal x -> Printf.printf "X "
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| Blocked -> Printf.fprintf stderr "@ "
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| Safe -> Printf.fprintf stderr ". "
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| Bonus -> Printf.fprintf stderr "+ "
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| Danger x -> Printf.fprintf stderr "! "
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| Fatal x -> Printf.fprintf stderr "X "
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done;
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Printf.printf "\n"
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Printf.fprintf stderr "\n"
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done ;;
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let print_gain_map (map : int array array) =
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Printf.printf "--------------------------------| Gain levels |--------------------------------\n" ;
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Printf.fprintf stderr "--------------------------------| Gain levels |--------------------------------\n" ;
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for l = 0 to (Array.length map -1) do
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for c = 0 to (Array.length map.(l) -1) do
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Printf.printf "%d " map.(l).(c) ;
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Printf.fprintf stderr "%d " map.(l).(c) ;
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done;
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Printf.printf "\n"
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Printf.fprintf stderr "\n"
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done ;;
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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let get_meta_info () =
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let ptr = open_in "main.sav" in
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let rec ln_b b = function
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| k when k < 0 -> failwith "are you sure about that ?"
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| k when k < b -> 0
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| k -> 1 + ln_b b (k/b) ;;
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let get_meta_info (pid : int) =
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let ptr = open_in ("main_"^(string_of_int pid)^".sav") in
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match (int_of_string (input_line ptr)) with
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| 0 -> current_status := EscapeDeath
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| 1 -> current_status := BlowUpCrates
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@ -194,8 +202,8 @@ let get_meta_info () =
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| _ -> current_status := EscapeDeath ;
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close_in ptr ;;
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let set_meta_info () =
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let ptr = open_out "main.sav" in
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let set_meta_info (pid : int) =
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let ptr = open_out ("main_"^(string_of_int pid)^".sav") in
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match !current_status with
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| EscapeDeath -> Printf.fprintf ptr "0"
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| BlowUpCrates -> Printf.fprintf ptr "1"
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@ -209,6 +217,9 @@ let set_meta_info () =
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let int_of_string (str : string) =
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String.fold_right (fun ch acc -> let cd = Char.code ch in if cd >= 48 || cd <= 57 then 10*acc + cd - 48 else failwith "not an integer\n") str 0 ;;
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let string_of_int (k0 : int) =
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String.make (1) (Char.chr (k0 + 48)) ;;
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let int_n_of_string (str : string) (n : int) (nlast : int ref) =
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let res = Array.make n 0 in
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let rec aux idres idstr = match idstr with
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@ -235,15 +246,15 @@ let parse_input (str : string) =
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let (res : game_data) = {dt = 0. ; player_id = 0 ; laby = [||] ; nbombs = 0 ; bombs = [||] ; nplayers = 0 ; players = [||] ; nboosts = 0 ; boosts = [||] ;} in
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try
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(* time *)
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if debug_all then Printf.printf "Time\n" ;
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if debug_all then Printf.fprintf stderr "Time\n" ;
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res.dt <- Float.of_string (input_line ptr) ;
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(* player_id *)
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if debug_all then Printf.printf "PID\n" ;
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if debug_all then Printf.fprintf stderr "PID\n" ;
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res.player_id <- int_of_string (input_line ptr) ;
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(* maze *)
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if debug_all then Printf.printf "Maze\n" ;
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if debug_all then Printf.fprintf stderr "Maze\n" ;
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let msize = int_n_of_string (input_line ptr) 2 useless in
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res.laby <- Array.make msize.(0) [||] ;
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@ -253,7 +264,7 @@ let parse_input (str : string) =
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done;
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(* bombs *)
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if debug_all then Printf.printf "Boom\n" ;
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if debug_all then Printf.fprintf stderr "Boom\n" ;
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res.nbombs <- int_of_string (input_line ptr) ;
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res.bombs <- Array.make res.nbombs default_bomb ;
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@ -267,7 +278,7 @@ let parse_input (str : string) =
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done;
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(* players *)
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if debug_all then Printf.printf "Players\n" ;
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if debug_all then Printf.fprintf stderr "Players\n" ;
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res.nplayers <- int_of_string (input_line ptr) ;
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res.players <- Array.make res.nplayers default_player ;
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@ -277,7 +288,7 @@ let parse_input (str : string) =
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done;
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(* boosts *)
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if debug_all then Printf.printf "Boosts\n" ;
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if debug_all then Printf.fprintf stderr "Boosts\n" ;
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res.nboosts <- int_of_string (input_line ptr) ;
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res.boosts <- Array.make res.nboosts default_boost ;
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@ -286,7 +297,7 @@ let parse_input (str : string) =
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res.boosts.(p) <- {xy = {x = dat.(0) ; y = dat.(1) ;} ; spec = dat.(2)}
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done;
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if debug_all then Printf.printf "Done!\n" ;
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if debug_all then Printf.fprintf stderr "Done!\n" ;
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close_in ptr ;
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res
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with
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@ -318,6 +329,11 @@ let evaluate_dangers (gd : game_data) =
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done
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done ;
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(* add bonuses *)
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for b = 0 to gd.nboosts -1 do
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res.(gd.boosts.(b).xy.x).(gd.boosts.(b).xy.y) <- danger_priority (res.(gd.boosts.(b).xy.x).(gd.boosts.(b).xy.y)) Bonus
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done;
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(* sort bombs based on detonation time *)
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for b = 0 to gd.nbombs -1 do
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let m = ref gd.bombs.(b).det_time
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@ -401,8 +417,70 @@ let cell_values (gd : game_data) =
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
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let has_a_safe_path_origin (cx0 : int) (cy0 : int) (lines : int) (cols : int) (simt : float) (interval : float) (gd : game_data) (dgs : danger array array) (white_dgs : danger array) (white_gd : int array) (black_dgs : danger array) (black_gd : int array) (maxdepth : int) =
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(*
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core function
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performs a BFS starting at (cx0, cy0), avoiding anything in blacklists and halting upon stepping on a whitelisted element
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*)
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let visited = Hashtbl.create 100 in
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let q = Queue.create () in
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Hashtbl.add visited (cx0, cy0) 1 ;
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if is_valid (cx0+1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0+1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0+1).(cy0)) +. explosion_time) then begin (* South *)
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if debug_all then Printf.fprintf stderr "[escape] +South\n" ;
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Queue.add (cx0+1, cy0, simt +. interval, 2) q ;
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end;
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if is_valid (cx0-1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0-1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0-1).(cy0)) +. explosion_time) then begin (* North *)
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if debug_all then Printf.fprintf stderr "[escape] +North\n" ;
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Queue.add (cx0-1, cy0, simt +. interval, 0) q ;
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end;
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if is_valid (cx0) (cy0+1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0+1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0+1)) +. explosion_time) then begin (* East *)
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if debug_all then Printf.fprintf stderr "[escape] +East\n" ;
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Queue.add (cx0, cy0+1, simt +. interval, 1) q ;
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end;
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if is_valid (cx0) (cy0-1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0-1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0-1)) +. explosion_time) then begin (* West *)
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if debug_all then Printf.fprintf stderr "[escape] +West\n" ;
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Queue.add (cx0, cy0-1, simt +. interval, 3) q ;
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end;
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if debug_all then Printf.fprintf stderr "[escape] Attempt 1/1...\n" ;
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try
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while not (Queue.is_empty q) do
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let (cx, cy, cur_t, direct) = Queue.pop q in
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if Hashtbl.find_opt visited (cx, cy) <> None then () else begin
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Hashtbl.add visited (cx, cy) 1 ;
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if cur_t > simt +. (float_of_int maxdepth) *. interval then (* too deep *)
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raise (ReturnInt 4)
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else if Array.mem dgs.(cx).(cy) white_dgs then
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raise (ReturnInt direct)
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|
else if Array.mem gd.laby.(cx).(cy) white_gd then
|
|
|
|
|
raise (ReturnInt direct)
|
|
|
|
|
else if Array.mem dgs.(cx).(cy) black_dgs then
|
|
|
|
|
()
|
|
|
|
|
else if Array.mem gd.laby.(cx).(cy) black_gd then
|
|
|
|
|
()
|
|
|
|
|
else begin (* either danger or fatal *)
|
|
|
|
|
let dang_time = level_of_danger dgs.(cx).(cy) in
|
|
|
|
|
for dir = 0 to 3 do
|
|
|
|
|
let newx = cx + fst order.(dir)
|
|
|
|
|
and newy = cy + snd order.(dir)
|
|
|
|
|
and newt = cur_t +. interval in
|
|
|
|
|
if (is_valid newx newy lines cols) && not (newt > dang_time && newt < dang_time +. explosion_time) then
|
|
|
|
|
Queue.add (newx, newy, newt, direct) q
|
|
|
|
|
done
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
done;
|
|
|
|
|
4
|
|
|
|
|
with
|
|
|
|
|
| ReturnInt b -> b ;;
|
|
|
|
|
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
|
|
|
|
|
let is_safe = function
|
|
|
|
|
| Safe | Danger _ -> true
|
|
|
|
|
| Safe | Danger _ | Bonus -> true
|
|
|
|
|
| Fatal _ | Blocked -> false ;;
|
|
|
|
|
|
|
|
|
|
let move_safe (gd : game_data) (dgs : danger array array) =
|
|
|
|
@ -411,7 +489,7 @@ let move_safe (gd : game_data) (dgs : danger array array) =
|
|
|
|
|
let pid = gd.player_id in
|
|
|
|
|
let interval = Float.pow 0.9 (float_of_int gd.players.(pid).nspeed) in
|
|
|
|
|
|
|
|
|
|
if debug_all then Printf.printf "I = %f\n" interval ;
|
|
|
|
|
if debug_all then Printf.fprintf stderr "I = %f\n" interval ;
|
|
|
|
|
|
|
|
|
|
let lines = Array.length gd.laby
|
|
|
|
|
and cols = Array.length gd.laby.(0) in
|
|
|
|
@ -424,65 +502,18 @@ let move_safe (gd : game_data) (dgs : danger array array) =
|
|
|
|
|
current_status := BlowUpCrates ;
|
|
|
|
|
raise (ReturnInt 4) ;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
let visited = Hashtbl.create 100 in
|
|
|
|
|
|
|
|
|
|
let has_a_safe_path (cx0 : int) (cy0 : int) (simt : float) =
|
|
|
|
|
let q = Queue.create () in
|
|
|
|
|
|
|
|
|
|
Hashtbl.add visited (cx0, cy0) 1 ;
|
|
|
|
|
|
|
|
|
|
if is_valid (cx0+1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0+1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0+1).(cy0)) +. explosion_time) then begin (* South *)
|
|
|
|
|
if debug_all then Printf.printf "[escape] +South\n" ;
|
|
|
|
|
Queue.add (cx0+1, cy0, simt +. interval, 2) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0-1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0-1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0-1).(cy0)) +. explosion_time) then begin (* North *)
|
|
|
|
|
if debug_all then Printf.printf "[escape] +North\n" ;
|
|
|
|
|
Queue.add (cx0-1, cy0, simt +. interval, 0) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0) (cy0+1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0+1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0+1)) +. explosion_time) then begin (* East *)
|
|
|
|
|
if debug_all then Printf.printf "[escape] +East\n" ;
|
|
|
|
|
Queue.add (cx0, cy0+1, simt +. interval, 1) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0) (cy0-1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0-1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0-1)) +. explosion_time) then begin (* West *)
|
|
|
|
|
if debug_all then Printf.printf "[escape] +West\n" ;
|
|
|
|
|
Queue.add (cx0, cy0-1, simt +. interval, 3) q ;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
if debug_all then Printf.printf "[escape] Attempt 1/1...\n" ;
|
|
|
|
|
try
|
|
|
|
|
while not (Queue.is_empty q) do
|
|
|
|
|
let (cx, cy, cur_t, direct) = Queue.pop q in
|
|
|
|
|
if Hashtbl.find_opt visited (cx, cy) <> None then () else begin
|
|
|
|
|
Hashtbl.add visited (cx, cy) 1 ;
|
|
|
|
|
(*if debug_all then Printf.printf "dealing at (%d, %d) with dir %d\n" cx cy direct ;*)
|
|
|
|
|
if dgs.(cx).(cy) = Safe then
|
|
|
|
|
raise (ReturnInt direct)
|
|
|
|
|
else if dgs.(cx).(cy) = Blocked then
|
|
|
|
|
()
|
|
|
|
|
else begin (* either danger or fatal *)
|
|
|
|
|
let dang_time = level_of_danger dgs.(cx).(cy) in
|
|
|
|
|
for dir = 0 to 3 do
|
|
|
|
|
let newx = cx + fst order.(dir)
|
|
|
|
|
and newy = cy + snd order.(dir)
|
|
|
|
|
and newt = cur_t +. interval in
|
|
|
|
|
if (is_valid newx newy lines cols) && not (newt > dang_time && newt < dang_time +. explosion_time) then
|
|
|
|
|
Queue.add (newx, newy, newt, direct) q
|
|
|
|
|
done
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
done;
|
|
|
|
|
4
|
|
|
|
|
with
|
|
|
|
|
| ReturnInt b -> b
|
|
|
|
|
in
|
|
|
|
|
|
|
|
|
|
let result = has_a_safe_path (cx) (cy) gd.dt in
|
|
|
|
|
(*let result = has_a_safe_path (cx) (cy) gd.dt in*)
|
|
|
|
|
let result = has_a_safe_path_origin cx cy lines cols gd.dt interval gd dgs [|Bonus|] [||] [|Blocked|] [||] 20 in
|
|
|
|
|
|
|
|
|
|
if result <> 4 then result else begin
|
|
|
|
|
(* you're probably dead if the code reaches here... *)
|
|
|
|
|
if debug_all then Printf.printf "[escape] Attempt F...\n";
|
|
|
|
|
4
|
|
|
|
|
let result2 = has_a_safe_path_origin cx cy lines cols gd.dt interval gd dgs [|Safe|] [||] [|Blocked|] [||] 80 in
|
|
|
|
|
if result2 <> 4 then result2
|
|
|
|
|
else begin
|
|
|
|
|
(* you're probably dead if the code reaches here... *)
|
|
|
|
|
if debug_all then Printf.fprintf stderr "[escape] Attempt F...\n";
|
|
|
|
|
4
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
with
|
|
|
|
|
| ReturnInt k -> k ;;
|
|
|
|
@ -502,67 +533,24 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
try
|
|
|
|
|
let (cxi, cyi) = (gd.players.(pid).xy.x, gd.players.(pid).xy.y) in
|
|
|
|
|
|
|
|
|
|
let visited = Hashtbl.create 100 in
|
|
|
|
|
|
|
|
|
|
let has_a_safe_path (cx0 : int) (cy0 : int) (simt : float) =
|
|
|
|
|
let q = Queue.create () in
|
|
|
|
|
Hashtbl.add visited (cx0, cy0) 1 ;
|
|
|
|
|
|
|
|
|
|
if is_valid (cx0+1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0+1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0+1).(cy0)) +. explosion_time) then begin (* South *)
|
|
|
|
|
if debug_all then Printf.printf "[crates] +South\n" ;
|
|
|
|
|
Queue.add (cx0+1, cy0, simt +. interval, 2) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0-1) (cy0) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0-1).(cy0)) && (simt +. interval) < (level_of_danger dgs.(cx0-1).(cy0)) +. explosion_time) then begin (* North *)
|
|
|
|
|
if debug_all then Printf.printf "[crates] +North\n" ;
|
|
|
|
|
Queue.add (cx0-1, cy0, simt +. interval, 0) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0) (cy0+1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0+1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0+1)) +. explosion_time) then begin (* East *)
|
|
|
|
|
if debug_all then Printf.printf "[crates] +East\n" ;
|
|
|
|
|
Queue.add (cx0, cy0+1, simt +. interval, 1) q ;
|
|
|
|
|
end;
|
|
|
|
|
if is_valid (cx0) (cy0-1) lines cols && not ((simt +. interval) > (level_of_danger dgs.(cx0).(cy0-1)) && (simt +. interval) < (level_of_danger dgs.(cx0).(cy0-1)) +. explosion_time) then begin (* West *)
|
|
|
|
|
if debug_all then Printf.printf "[crates] +West\n" ;
|
|
|
|
|
Queue.add (cx0, cy0-1, simt +. interval, 3) q ;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
if debug_all then Printf.printf "[crates] Attempt 1/1...\n" ;
|
|
|
|
|
try
|
|
|
|
|
while not (Queue.is_empty q) do
|
|
|
|
|
let (cx, cy, cur_t, direct) = Queue.pop q in
|
|
|
|
|
if Hashtbl.find_opt visited (cx, cy) <> None then () else begin
|
|
|
|
|
Hashtbl.add visited (cx, cy) 1 ;
|
|
|
|
|
(*if debug_all then Printf.printf "[crates] exploring (%d, %d) at time %f for dir %d\n" cx cy cur_t direct ;*)
|
|
|
|
|
if gd.laby.(cx).(cy) = 2 then (* crate *)
|
|
|
|
|
raise (ReturnInt direct)
|
|
|
|
|
else if dgs.(cx).(cy) = Blocked then
|
|
|
|
|
()
|
|
|
|
|
else begin (* we need to go deeper *)
|
|
|
|
|
let dang_time = level_of_danger dgs.(cx).(cy) in
|
|
|
|
|
for dir = 0 to 3 do
|
|
|
|
|
let newx = cx + fst order.(dir)
|
|
|
|
|
and newy = cy + snd order.(dir)
|
|
|
|
|
and newt = cur_t +. interval in
|
|
|
|
|
if (is_valid newx newy lines cols) && not (newt > dang_time && newt < dang_time +. explosion_time) then
|
|
|
|
|
Queue.add (newx, newy, newt, direct) q
|
|
|
|
|
done
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
done;
|
|
|
|
|
(-1)
|
|
|
|
|
with
|
|
|
|
|
| ReturnInt k -> k
|
|
|
|
|
in
|
|
|
|
|
|
|
|
|
|
let move_with_caution (exit : bool) =
|
|
|
|
|
let res = has_a_safe_path cxi cyi gd.dt in
|
|
|
|
|
if res <> -1 then begin
|
|
|
|
|
if debug_all then Printf.printf "[crates] success!\n" ;
|
|
|
|
|
let res = has_a_safe_path_origin cxi cyi lines cols gd.dt interval gd dgs [|Bonus|] [||] [|Blocked|] [||] 5 in
|
|
|
|
|
if res <> 4 then begin
|
|
|
|
|
if debug_all then Printf.fprintf stderr "[crates] success 1/2!\n" ;
|
|
|
|
|
res
|
|
|
|
|
end
|
|
|
|
|
else begin
|
|
|
|
|
if false && exit then
|
|
|
|
|
current_status := ClaimLand ;
|
|
|
|
|
4
|
|
|
|
|
let res2 = has_a_safe_path_origin cxi cyi lines cols gd.dt interval gd dgs [||] [|2|] [|Blocked|] [||] 80 in
|
|
|
|
|
if res2 <> 4 then begin
|
|
|
|
|
if debug_all then Printf.fprintf stderr "[crates] success 2/2!\n" ;
|
|
|
|
|
res2
|
|
|
|
|
end
|
|
|
|
|
else begin
|
|
|
|
|
if false && exit then (* TODO *)
|
|
|
|
|
current_status := ClaimLand ;
|
|
|
|
|
Printf.fprintf stderr "Exited.\n" ;
|
|
|
|
|
4
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
in
|
|
|
|
|
|
|
|
|
@ -593,7 +581,7 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
if gd.players.(pid).nbomb_atonce > 0 then begin
|
|
|
|
|
current_status := EscapeDeath ;
|
|
|
|
|
action := 1;
|
|
|
|
|
if debug_all then Printf.printf "Fire in the hole!\n" ;
|
|
|
|
|
if debug_all then Printf.fprintf stderr "Fire in the hole!\n" ;
|
|
|
|
|
end;
|
|
|
|
|
raise (ReturnInt 4) ;
|
|
|
|
|
end;
|
|
|
|
@ -602,7 +590,7 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
if gd.players.(pid).nbomb_atonce > 0 then begin
|
|
|
|
|
current_status := EscapeDeath ;
|
|
|
|
|
action := 1;
|
|
|
|
|
if debug_all then Printf.printf "Fire in the hole!\n" ;
|
|
|
|
|
if debug_all then Printf.fprintf stderr "Fire in the hole!\n" ;
|
|
|
|
|
end;
|
|
|
|
|
raise (ReturnInt 4) ;
|
|
|
|
|
end;
|
|
|
|
@ -611,7 +599,7 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
if gd.players.(pid).nbomb_atonce > 0 then begin
|
|
|
|
|
current_status := EscapeDeath ;
|
|
|
|
|
action := 1;
|
|
|
|
|
if debug_all then Printf.printf "Fire in the hole!\n" ;
|
|
|
|
|
if debug_all then Printf.fprintf stderr "Fire in the hole!\n" ;
|
|
|
|
|
end;
|
|
|
|
|
raise (ReturnInt 4) ;
|
|
|
|
|
end;
|
|
|
|
@ -620,12 +608,12 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
if gd.players.(pid).nbomb_atonce > 0 then begin
|
|
|
|
|
current_status := EscapeDeath ;
|
|
|
|
|
action := 1;
|
|
|
|
|
if debug_all then Printf.printf "Fire in the hole!\n" ;
|
|
|
|
|
if debug_all then Printf.fprintf stderr "Fire in the hole!\n" ;
|
|
|
|
|
end;
|
|
|
|
|
raise (ReturnInt 4) ;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
if debug_all then Printf.printf "[crates] Cannot bomb now, searching for a crate...\n";
|
|
|
|
|
if debug_all then Printf.fprintf stderr "[crates] Cannot bomb now, searching for a crate...\n";
|
|
|
|
|
|
|
|
|
|
(* go to one without stepping into a dangerous tile *)
|
|
|
|
|
raise (ReturnInt (move_with_caution true)) ;
|
|
|
|
@ -638,24 +626,30 @@ let move_explore (gd: game_data) (dgs : danger array array) =
|
|
|
|
|
let update_strat (gd : game_data) (dgs : danger array array) = match dgs.(gd.players.(gd.player_id).xy.x).(gd.players.(gd.player_id).xy.y) with
|
|
|
|
|
| Safe -> ()
|
|
|
|
|
| Danger k -> ()
|
|
|
|
|
| Bonus -> ()
|
|
|
|
|
| Fatal k -> (* should not happen *) current_status := EscapeDeath
|
|
|
|
|
| Blocked -> failwith "did you just suffocate the player ?" ;;
|
|
|
|
|
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
|
|
|
|
|
let debug_game_data1 (gd : game_data) =
|
|
|
|
|
Printf.fprintf stderr "[player %d started turn]\n" gd.player_id ;;
|
|
|
|
|
|
|
|
|
|
let debug_game_data (gd : game_data) =
|
|
|
|
|
Printf.fprintf stderr "[player %d]\n" gd.player_id ;;
|
|
|
|
|
Printf.fprintf stderr "[player %d ended turn]\n" gd.player_id ;;
|
|
|
|
|
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
|
|
|
|
|
|
|
|
|
|
get_meta_info () ;;
|
|
|
|
|
|
|
|
|
|
let game_d = parse_input "entrees.txt" ;;
|
|
|
|
|
let dangers = evaluate_dangers game_d ;;
|
|
|
|
|
let gains = cell_values game_d ;;
|
|
|
|
|
|
|
|
|
|
get_meta_info game_d.player_id ;;
|
|
|
|
|
|
|
|
|
|
(*debug_game_data1 game_d ;;*)
|
|
|
|
|
|
|
|
|
|
if debug_data then begin
|
|
|
|
|
print_game_data game_d ;
|
|
|
|
|
print_danger_levels dangers ;
|
|
|
|
@ -664,15 +658,21 @@ end ;;
|
|
|
|
|
|
|
|
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update_strat game_d dangers ;;
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let chosen = ref 0 ;;
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let main_actions () = match !current_status with
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| EscapeDeath ->
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Printf.printf "%d " (move_safe game_d dangers)
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chosen := move_safe game_d dangers ;
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Printf.printf "%d " !chosen
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| BlowUpCrates ->
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if dangers.(game_d.players.(game_d.player_id).xy.x).(game_d.players.(game_d.player_id).xy.y) = Safe then
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Printf.printf "%d " (move_explore game_d dangers)
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if dangers.(game_d.players.(game_d.player_id).xy.x).(game_d.players.(game_d.player_id).xy.y) = Safe then begin
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chosen := move_explore game_d dangers ;
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Printf.printf "%d " !chosen
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end
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else begin
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current_status := EscapeDeath ;
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Printf.printf "%d " (move_safe game_d dangers)
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chosen := move_safe game_d dangers ;
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Printf.printf "%d " !chosen
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|
end
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| ClaimLand ->
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()
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@ -682,6 +682,10 @@ let main_actions () = match !current_status with
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main_actions () ;
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Printf.printf "%d" !action ;
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debug_game_data game_d ;;
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(*debug_game_data game_d ;;*)
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set_meta_info () ;;
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Printf.fprintf stderr "[player %d went at direction " game_d.player_id ;;
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print_direction !chosen ;;
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Printf.fprintf stderr "with action %d] time at end : %f\n" !action game_d.dt ;;
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|
set_meta_info game_d.player_id ;;
|