colloscope/display.c

289 lines
8.1 KiB
C

#include "structure.c"
/*
void remove_lanes(int n) {
for(int i = 0; i < n; i++) {
printf("\x1b[1F");
printf("\x1b[2K");
}
}
void updateRenderer(SDL_Renderer* renderer) {
SDL_RenderPresent(renderer);
}
void resetRenderer(SDL_Renderer* renderer) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
}
void refreshRenderer(SDL_Renderer* renderer) {
resetRenderer(renderer);
updateRenderer(renderer);
}
void drawRectToRenderer(SDL_Renderer* renderer, SDL_Rect* rect, int R, int G, int B, int A) {
SDL_SetRenderDrawColor(renderer, R, G, B, A);
SDL_RenderFillRect(renderer, rect);
}
void placeRectToRenderer(SDL_Renderer* renderer, int X, int Y, int W, int H, int R, int G, int B, int A) {
SDL_Rect rect;
rect.x = X;
rect.y = Y;
rect.w = W;
rect.h = H;
SDL_SetRenderDrawColor(renderer, R, G, B, A);
SDL_RenderFillRect(renderer, &rect);
}
int ln_baseN(int n, int b) {
int r = 0;
while(n != 0) {
n = n / b;
r++;
}
return r;
}
int pw(int x, int n) {
if(n == 1) {
return x;
}
return x*pw(x, n-1);
}
void drawCharToRenderer(SDL_Renderer* renderer, char c, int X, int Y, int W, int H) {
SDL_Rect rect;
rect.x = X;
rect.y = Y;
rect.w = W;
rect.h = H;
SDL_Surface* img;
switch(c) {
case 'a':
img = SDL_LoadBMP("./letters/letter-a.bmp");
break;
case 'b':
img = SDL_LoadBMP("./letters/letter-b.bmp");
break;
case 'c':
img = SDL_LoadBMP("./letters/letter-c.bmp");
break;
case 'd':
img = SDL_LoadBMP("./letters/letter-d.bmp");
break;
case 'e':
img = SDL_LoadBMP("./letters/letter-e.bmp");
break;
case 'f':
img = SDL_LoadBMP("./letters/letter-f.bmp");
break;
case 'g':
img = SDL_LoadBMP("./letters/letter-g.bmp");
break;
case 'h':
img = SDL_LoadBMP("./letters/letter-h.bmp");
break;
case 'i':
img = SDL_LoadBMP("./letters/letter-i.bmp");
break;
case 'j':
img = SDL_LoadBMP("./letters/letter-j.bmp");
break;
case 'k':
img = SDL_LoadBMP("./letters/letter-k.bmp");
break;
case 'l':
img = SDL_LoadBMP("./letters/letter-l.bmp");
break;
case 'm':
img = SDL_LoadBMP("./letters/letter-m.bmp");
break;
case 'n':
img = SDL_LoadBMP("./letters/letter-n.bmp");
break;
case 'o':
img = SDL_LoadBMP("./letters/letter-o.bmp");
break;
case 'p':
img = SDL_LoadBMP("./letters/letter-p.bmp");
break;
case 'q':
img = SDL_LoadBMP("./letters/letter-q.bmp");
break;
case 'r':
img = SDL_LoadBMP("./letters/letter-r.bmp");
break;
case 's':
img = SDL_LoadBMP("./letters/letter-s.bmp");
break;
case 't':
img = SDL_LoadBMP("./letters/letter-t.bmp");
break;
case 'u':
img = SDL_LoadBMP("./letters/letter-u.bmp");
break;
case 'v':
img = SDL_LoadBMP("./letters/letter-v.bmp");
break;
case 'w':
img = SDL_LoadBMP("./letters/letter-w.bmp");
break;
case 'x':
img = SDL_LoadBMP("./letters/letter-x.bmp");
break;
case 'y':
img = SDL_LoadBMP("./letters/letter-y.bmp");
break;
case 'z':
img = SDL_LoadBMP("./letters/letter-z.bmp");
break;
case '-':
img = SDL_LoadBMP("./digits/sign-minus.bmp");
break;
default:
printf("Wait, thats illegal (%c)\n", c);
break;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, img);
SDL_FreeSurface(img);
SDL_RenderCopy(renderer, texture, NULL, &rect);
}
void drawStringToRenderer(SDL_Renderer* renderer, char* str, int X, int Y, int W, int H) {
char c = str[0];
int i = 0;
int cX = X;
while((int)(c) != 0) {
if(c != ' ') {
drawCharToRenderer(renderer, c, cX, Y, W, H);
}
i++;
cX += W;
c = str[i];
}
}
void drawDigitToRenderer(SDL_Renderer* renderer, int digit, int X, int Y, int W, int H) {
assert(digit - digit%10 == 0 && digit >= 0);
SDL_Rect rect;
rect.x = X;
rect.y = Y;
rect.w = W;
rect.h = H;
SDL_Surface* img;
switch(digit) {
case 0 :
img = SDL_LoadBMP("./digits/digit-0.bmp");
break;
case 1 :
img = SDL_LoadBMP("./digits/digit-1.bmp");
break;
case 2 :
img = SDL_LoadBMP("./digits/digit-2.bmp");
break;
case 3 :
img = SDL_LoadBMP("./digits/digit-3.bmp");
break;
case 4 :
img = SDL_LoadBMP("./digits/digit-4.bmp");
break;
case 5 :
img = SDL_LoadBMP("./digits/digit-5.bmp");
break;
case 6 :
img = SDL_LoadBMP("./digits/digit-6.bmp");
break;
case 7 :
img = SDL_LoadBMP("./digits/digit-7.bmp");
break;
case 8 :
img = SDL_LoadBMP("./digits/digit-8.bmp");
break;
case 9 :
img = SDL_LoadBMP("./digits/digit-9.bmp");
break;
default:
printf("Wait, thats illegal\n");
break;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, img);
SDL_FreeSurface(img);
SDL_RenderCopy(renderer, texture, NULL, &rect);
}
void drawNumberToRenderer(SDL_Renderer* renderer, int n, int X, int Y, int W, int H, int Woffset) {
if(n == 0) {
drawDigitToRenderer(renderer, 0, X + W, Y, W, H);
} else {
int toDraw = 0, remaining = n, nIter = ln_baseN(n, 10);
while(nIter != 0) {
toDraw = remaining%10;
remaining = remaining / 10;
drawDigitToRenderer(renderer, toDraw, X + (W-Woffset)*nIter, Y, W, H);
nIter--;
}
}
}
void drawDateToRenderer(SDL_Renderer* renderer, date d, int X, int Y, int W, int H) {
int cX = X;
drawNumberToRenderer(renderer, d.day, cX, Y, W, H, 0);
cX += (1+ln_baseN(d.day, 10))*W;
drawCharToRenderer(renderer, '-', cX, Y, W, H);
drawNumberToRenderer(renderer, d.month, cX, Y, W, H, 0);
cX += (1+ln_baseN(d.day, 10))*W;
drawCharToRenderer(renderer, '-', cX, Y, W, H);
drawNumberToRenderer(renderer, d.year, cX, Y, W, H, 0);
}*/
void print_one_week(creneau* edt, int len_creneau, date start) { /*
1) print names
2) print weeks
3) print groups */
//resetRenderer(renderer);
//int wd = 75/3;
//int ht = 105/3;
int i = 0;
// locate the specified week in edt
while(i < len_creneau && (date_dist(start, edt[i].date) == -1)) {
i++;
}
//drawStringToRenderer(renderer, "from", 10, 10, wd, ht);
//drawDateToRenderer(renderer, edt[i].date, 10+5*wd, 10, wd, ht);
// print the corresponding week
while(i < len_creneau && (date_dist(start, edt[i].date) < 7)) {
printf("Colle at [%d-%d-%d] (%dh for %dh) with group ", edt[i].date.day, edt[i].date.month, edt[i].date.year, edt[i].date.hour, edt[i].length);
if(edt[i].group == 0) {
printf("NONE ");
} else {
printf("%d ", edt[i].group);
}
printf("and colleur ");
if(str_equal(edt[i].name, "empty")) {
printf("NONE");
} else {
printf("%s", edt[i].name);
}
printf("\n");
i++;
}
/*
if(i < len_creneau) {
drawStringToRenderer(renderer, "to", width/2+3*wd, 10, wd, ht);
drawDateToRenderer(renderer, edt[i].date, width/2+5*wd, 10, wd, ht);
} else {
drawStringToRenderer(renderer, "to", width/2+3*wd, 10, wd, ht);
drawDateToRenderer(renderer, edt[i-1].date, width/2+5*wd, 10, wd, ht);
}
updateRenderer(renderer);*/
//usleep(3000000);
}