MathGame_V2/menus.ml

270 lines
8.3 KiB
OCaml

open Graphics ;;
exception MenuExit ;;
exception MenuStart ;;
let current_button_index = ref 0
and current_interface_index = ref 0 ;;
type 'a value_changer = {
ptr : 'a ref ;
min : 'a ;
max : 'a ;
pad : 'a ;
} ;;
type action = Nothing | Tweak of int value_changer | Warp of int
and button = {
id : int ;
text : string ;
pos : Csts.rect ;
red : int ;
green : int ;
blue : int ;
actn : action
}
and interface = {
index : int ;
title : string ;
red : int ;
green : int ;
blue : int ;
mutable bts : button list ;
} ;; (* circular definitions goes brrr *)
let default_button = {
id = -1 ;
text = "Empty" ;
pos = Csts.default_rect ;
red = 128 ;
green = 128 ;
blue = 128 ;
actn = Nothing ;
} ;;
let default_interface = {
index = -1 ;
title = "Empty" ;
red = 128 ;
green = 128 ;
blue = 128 ;
bts = []
} ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
let arr_buttons = Dynamic.dyn_create default_button ;;
let arr_interfaces = Dynamic.dyn_create default_interface ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
(* init *)
let init_button () =
let res = {
id = !current_button_index ;
text = "Empty" ;
pos = Csts.default_rect ;
red = 128 ;
green = 128 ;
blue = 128 ;
actn = Nothing ;
} in
Dynamic.dyn_add arr_buttons res ;
incr current_button_index ;;
let build_button (text : string) (r : Csts.rect) (red : int) (green : int) (blue : int) (ac : action) =
let res = {
id = !current_button_index ;
text = text ;
pos = r ;
red = red ;
green = green ;
blue = blue ;
actn = ac
} in
Dynamic.dyn_add arr_buttons res ;
incr current_button_index ;;
let init_interface () =
let res = {
index = -1 ;
title = "Empty" ;
red = 128 ;
green = 128 ;
blue = 128 ;
bts = []
} in
Dynamic.dyn_add arr_interfaces res ;
incr current_interface_index ;;
let build_empty_interface (title : string) (red : int) (green : int) (blue : int) =
let res = {
index = !current_interface_index ;
title = title ;
red = 128 ;
green = 128 ;
blue = 128 ;
bts = []
} in
Dynamic.dyn_add arr_interfaces res ;
incr current_interface_index ;;
let build_interface (title : string) (red : int) (green : int) (blue : int) (butts : button list) =
let res = {
index = !current_interface_index ;
title = title ;
red = 128 ;
green = 128 ;
blue = 128 ;
bts = butts ; (* please *)
} in
Dynamic.dyn_add arr_interfaces res ;
incr current_interface_index ;;
let build_tweak (ptr : int ref) (m : int) (mx : int) (st : int) = {
ptr = ptr ;
min = m;
max = mx ;
pad = st ;
} ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
let current_it_id = ref 0 ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
(* additions *)
let add_button_to_interface (it : int) (b_id : int) =
let interf = Dynamic.dyn_mem arr_interfaces it in
interf.bts <- (Dynamic.dyn_mem arr_buttons b_id)::(interf.bts) ;;
let add_button_to_current (b_id : int) =
let interf = Dynamic.dyn_mem arr_interfaces !current_it_id in
interf.bts <- (Dynamic.dyn_mem arr_buttons b_id)::(interf.bts) ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
(* printing *)
let is_within (r : Csts.rect) (x : int) (y : int) =
r.x <= x && r.y < y && x <= r.x + r.w && y <= r.y + r.h ;;
let draw_closest (r : int) (g : int) (b : int) =
if r+g+b <= 384 then
set_color white
else
set_color black ;;
let print_button (b : button) =
let (mx, my) = mouse_pos () in
if is_within b.pos mx my then begin
set_color (rgb 0 0 255) ;
fill_rect (b.pos.x-6) (b.pos.y-6) (b.pos.w+12) (b.pos.h+12) ;
end;
set_color (rgb b.red b.green b.blue) ;
fill_rect b.pos.x b.pos.y b.pos.w b.pos.h ;
draw_closest b.red b.green b.blue ;
set_line_width 2 ;
Drawing.draw_string (b.pos.x+3) (b.pos.y + b.pos.h/2) b.text (min (3*b.pos.h/4-2) ((7*(b.pos.w*3/4-4)/(max 1 (String.length b.text)))/10)) ;;
let print_interface (it : interface) =
List.iter print_button it.bts ;
set_color black ;
Drawing.draw_string 20 (Csts.__height__ - 40) it.title 30 ;;
let print_current_interface () =
let interf = Dynamic.dyn_mem arr_interfaces !current_it_id in
List.iter print_button interf.bts ;
set_color black ;
Drawing.draw_string 20 (Csts.__height__ - 40) interf.title 30 ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
(* actions *)
let get1char () =
if key_pressed () then
read_key ()
else
'@' ;;
let move_interface (b : button) = match b.actn with
| Nothing -> ()
| Tweak val_ptr -> begin
let halted = ref false in
set_line_width 3 ;
while not !halted do
auto_synchronize false ;
set_color black ;
fill_rect (3*Csts.__width__/10) (3*Csts.__height__/10) (2*Csts.__width__/5) (2*Csts.__height__/5) ;
set_color white ;
Drawing.draw_string_centered (Csts.__width__/2) (13*Csts.__height__/20) b.text 20 ;
Drawing.draw_integer (5+Csts.__width__/2) (Csts.__height__/2) !(val_ptr.ptr) 60 ;
Drawing.draw_string (5+3*Csts.__width__/10) (11*Csts.__height__/20) "Min" 20 ;
Drawing.draw_integer_alignedleft (5+3*Csts.__width__/10) (Csts.__height__/2) val_ptr.min 18 ;
Drawing.draw_string (7*Csts.__width__/10-5-3*20*10/7) (11*Csts.__height__/20) "Max" 20 ;
Drawing.draw_integer_alignedleft (7*Csts.__width__/10-5-3*20*10/7) (Csts.__height__/2) val_ptr.max 18 ;
auto_synchronize true ;
Unix.sleepf Csts.sleep_d ;
match get1char () with
| '+' -> val_ptr.ptr := min val_ptr.max (!(val_ptr.ptr) + val_ptr.pad)
| '-' -> val_ptr.ptr := max val_ptr.min (!(val_ptr.ptr) - val_ptr.pad)
| '\n' | ' ' -> halted := true
| _ -> ()
done
end
| Warp ne ->
if ne = -1 then
raise MenuExit
else if ne = -2 then
raise MenuStart
else
current_it_id := ne ;;
let action_on_button (mox : int) (moy : int) (b : button) =
if is_within b.pos mox moy then begin
(*Printf.printf "clicked\n" ;*)
move_interface b ;
true
end
else
false ;;
let stall = ref false ;;
let action_on_interface () =
if button_down () then begin
if !stall then
()
else begin
stall := true ;
let (mox, moy) = mouse_pos () in
let rec aux = function
| [] -> ()
| b::t ->
if action_on_button mox moy b then () else aux t
in
aux (Dynamic.dyn_mem arr_interfaces !current_it_id).bts
end
end
else
stall := false ;;
(* --------------------------------------------------------------------------------------------------------------------------------------------- *)
(* Define the menu there *)
build_empty_interface "Main Menu" 128 128 128 ;;
build_empty_interface "Options " 32 32 32 ;;
build_button "Start" {x = Csts.__width__/2 - 150; y = 270; w = 300; h = 100} 32 255 32 (Warp (-2)) ;;
build_button "Options" {x = Csts.__width__/2 - 150; y = 160; w = 300; h = 100} 255 32 255 (Warp 1) ;;
build_button "Exit" {x = Csts.__width__/2 - 150; y = 50; w = 300; h = 100} 1 1 1 (Warp (-1)) ;;
build_button "Length" {x = Csts.__width__/2 - 150; y = 380; w = 300; h = 100} 255 32 32 (Tweak (build_tweak Csts.calc_length 2 20 1)) ;;
build_button "Time" {x = Csts.__width__/2 - 150; y = 270; w = 300; h = 100} 32 255 32 (Tweak (build_tweak Csts.time_to_ans 3 30 1)) ;;
build_button "Difficulty" {x = Csts.__width__/2 - 150; y = 160; w = 300; h = 100} 32 32 255 (Tweak (build_tweak Csts.difficulty 1 10 1)) ;;
build_button "Back" {x = Csts.__width__/2 - 150; y = 50; w = 300; h = 100} 32 32 32 (Warp 0) ;;
(*Printf.printf "(B : %d ; I : %d)\n" arr_buttons.len arr_interfaces.len ;;*)
add_button_to_interface 0 0 ;
add_button_to_interface 0 1 ;
add_button_to_interface 0 2 ;
add_button_to_interface 1 3 ;
add_button_to_interface 1 4 ;
add_button_to_interface 1 5 ;
add_button_to_interface 1 6 ;