MathGame_V2/csts.ml

52 lines
797 B
OCaml

type rect = {
x : int ;
y : int ;
w : int ;
h : int ;
} ;;
let default_rect = {
x = 0 ;
y = 0 ;
w = 0 ;
h = 0 ;
} ;;
(* graphing constants *)
let __width__ = 1200
and __height__ = 900 ;;
let open_string = " 1200x900" ;;
(* camera *)
let camx = ref 0
and camy = ref 0 ;;
(* time step *)
let sleep_d = 0.01 ;;
(* math *)
let difficulty = ref 1 ;;
let calc_length = ref 3 ;;
let time_to_ans = ref 10 ;;
let total_time = ref 60 ;;
let n_inf = ref 1 ;;
let n_sup = ref 100 ;;
let time_to_ans_f = ref 10.0 ;;
let total_time_f = ref 60.0 ;;
let start_0 = ref 0. ;;
let score = ref 0
and combo = ref 0
and max_combo = ref 0
and misses = ref 0 ;;
let plus_ch = ref 10
and minus_ch = ref 8
and prod_ch = ref 2 ;;
let ans = ref 0 ;;
let n_ans = ref 0 ;;
let max_score = ref 1000 ;;