three-deeee-labyrinth-that-.../flag_list.txt

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----| List of all possible flags for cubes |---
"bedrock" : at the top/bottom of the map ; solid, orange wall to prevent player from going too far
"<integer>" : coin with its value
"spawn" : spawn chunk ; always has to be empty for the player to spawn
"struct_N" : solid block for structure N
"terrain" : regular terrain piece, usually white/gray
"<chemical_element>" : any material, quantity granted is always 1