#include #include #include #include #include #include #include #include #include #include #include #include void updateRenderer(SDL_Renderer* renderer) { //printf("E"); SDL_RenderPresent(renderer); } void resetRenderer(SDL_Renderer* renderer) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); } void drawRectToRenderer(SDL_Renderer* renderer, SDL_Rect* rect, int R, int G, int B, int A) { SDL_SetRenderDrawColor(renderer, R, G, B, A); SDL_RenderFillRect(renderer, rect); } void placeRectToRenderer(SDL_Renderer* renderer, int X, int Y, int W, int H, int R, int G, int B, int A) { SDL_Rect rect; rect.x = X; rect.y = Y; rect.w = W; rect.h = H; SDL_SetRenderDrawColor(renderer, R, G, B, A); SDL_RenderFillRect(renderer, &rect); }