working to have chunk-based display
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BIN
display.cmi
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display.cmi
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BIN
display.cmo
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display.cmo
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display.ml
411
display.ml
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@ -1,14 +1,42 @@
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open Graphics ;;
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open Tsdl ;;
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Random.self_init () ;;
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let __width__ = 1500
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and __height__ = 1000 ;;
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(*
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ocamlfind ocamlc -linkpkg -package unix -linkpkg -package graphics -linkpkg -package tsdl -thread -package threads -linkpkg display.ml
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ocamlfind ocamlc -linkpkg -package unix -linkpkg -package graphics -thread -package threads -linkpkg display.ml
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*)
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(* ------------------------------------------------------------- *)
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(* ------------------------------------------------------------- *)
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type 'a dynamic = {mutable tab : 'a array ; mutable len : int ; mutable memlen : int} ;;
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let dyn_create i =
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{tab = Array.make 10 i ; len = 0 ; memlen = 10} ;;
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let dyn_append arr elt =
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let fct x =
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if x < arr.len then
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arr.tab.(x)
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else
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arr.tab.(0)
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in
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if arr.len = arr.memlen then begin
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let newarr = Array.init (2 * arr.memlen) fct in
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arr.memlen <- 2 * arr.memlen;
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arr.tab <- newarr
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end;
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arr.tab.(arr.len) <- elt;
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arr.len <- arr.len + 1 ;;
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(* ------------------------------------------------------------- *)
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(* ------------------------------------------------------------- *)
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let matrix_mult m1 m2 =
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let n = Array.length m1
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and p = Array.length m1.(0)
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@ -155,6 +183,92 @@ let are_faces_behind (cube : pt_3d array) =
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res.(5) <- (should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(7));
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(res, res.(0) || res.(1) || res.(2) || res.(3) || res.(4) || res.(5)) ;;
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let are_faces_behind_rev (cube : pt_3d array) =
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let res = Array.make 6 false in
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res.(0) <-
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(1))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0))) ;
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res.(1) <-
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(4))) ;
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res.(2) <-
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(1))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(0))) ;
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res.(3) <-
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(1)) || (should_be_drawn_gr cube.(2))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(5))) &&
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((should_be_drawn_gr cube.(5)) || (should_be_drawn_gr cube.(1))) ;
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res.(4) <-
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(2)) || (should_be_drawn_gr cube.(3))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(6))) &&
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((should_be_drawn_gr cube.(6)) || (should_be_drawn_gr cube.(2))) ;
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res.(5) <-
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(3)) || (should_be_drawn_gr cube.(0))) &&
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((should_be_drawn_gr cube.(0)) || (should_be_drawn_gr cube.(4))) &&
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((should_be_drawn_gr cube.(4)) || (should_be_drawn_gr cube.(7))) &&
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((should_be_drawn_gr cube.(7)) || (should_be_drawn_gr cube.(3))) ;
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(res, res.(0) || res.(1) || res.(2) || res.(3) || res.(4) || res.(5)) ;;
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let are_edges_behind (cube : pt_3d array) =
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let res = Array.make 6 [||] in
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res.(0) <- [|
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(1));
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(2));
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(3));
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(0))
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|];
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res.(1) <- [|
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(4))
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|];
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res.(2) <- [|
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(1));
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(4));
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(0))
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|];
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res.(3) <- [|
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(should_be_drawn_gr cube.(1)) && (should_be_drawn_gr cube.(2));
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(5));
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(should_be_drawn_gr cube.(5)) && (should_be_drawn_gr cube.(1))
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|];
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res.(4) <- [|
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(should_be_drawn_gr cube.(2)) && (should_be_drawn_gr cube.(3));
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(6));
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(should_be_drawn_gr cube.(6)) && (should_be_drawn_gr cube.(2))
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|];
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res.(5) <- [|
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(should_be_drawn_gr cube.(3)) && (should_be_drawn_gr cube.(0));
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(should_be_drawn_gr cube.(0)) && (should_be_drawn_gr cube.(4));
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(should_be_drawn_gr cube.(4)) && (should_be_drawn_gr cube.(7));
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(should_be_drawn_gr cube.(7)) && (should_be_drawn_gr cube.(3))
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|];
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res ;;
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let draw_cube_p (cube : pt_3d array) screen_wd screen_ht fov r g b =
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind adjusted in
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@ -222,6 +336,138 @@ let draw_cube_p (cube : pt_3d array) screen_wd screen_ht fov r g b =
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done
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end ;;
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let draw_cube_p_rev (cube : pt_3d array) screen_wd screen_ht fov r g b =
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind_rev adjusted in
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if draw_cube then begin
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let proj = project adjusted screen_wd screen_ht fov in
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let graphed = to_graphics proj screen_wd screen_ht in
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set_color (rgb 192 192 192);
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let distances = [|
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(2) cube.(3));
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max (farthest_pt cube.(4) cube.(5)) (farthest_pt cube.(6) cube.(7));
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(5) cube.(4));
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max (farthest_pt cube.(1) cube.(2)) (farthest_pt cube.(6) cube.(5));
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max (farthest_pt cube.(2) cube.(3)) (farthest_pt cube.(7) cube.(6));
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max (farthest_pt cube.(3) cube.(0)) (farthest_pt cube.(4) cube.(7));
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|] in
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let order = [|
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[|graphed.(0); graphed.(1); graphed.(2); graphed.(3); graphed.(0)|];
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[|graphed.(4); graphed.(5); graphed.(6); graphed.(7); graphed.(4)|];
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[|graphed.(0); graphed.(1); graphed.(5); graphed.(4); graphed.(0)|];
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[|graphed.(1); graphed.(2); graphed.(6); graphed.(5); graphed.(1)|];
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[|graphed.(2); graphed.(3); graphed.(7); graphed.(6); graphed.(2)|];
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[|graphed.(3); graphed.(0); graphed.(4); graphed.(7); graphed.(3)|];
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|] in
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(* Note : edge orders must be as following :
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7--------6
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/| /|
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/ | / |
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4--------5 |
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| | | |
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| 3-----|--2
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| / | /
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|/ |/
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0--------1
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*)
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for i = 0 to 5 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to 5 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap order i !idmax;
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swap draw_faces i !idmax;
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done;
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set_line_width 5;
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for i = 0 to 5 do
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if draw_faces.(i) then begin
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let light = max (0.) (1. -. (distances.(i)) /. 7.5) in
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let face_R = int_of_float ((float_of_int r) *. light)
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and face_G = int_of_float ((float_of_int g) *. light)
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and face_B = int_of_float ((float_of_int b) *. light) in
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set_color (rgb face_R face_G face_B);
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fill_poly order.(i);
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set_color black;
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draw_poly_line order.(i);
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end
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done
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end ;;
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let draw_cube_hollow_p (cube : pt_3d array) screen_wd screen_ht fov r g b=
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let adjusted = adjust_to_camera cube in
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let (draw_faces, draw_cube) = are_faces_behind adjusted in
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let draw_edges = are_edges_behind adjusted in
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if draw_cube then begin
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let proj = project adjusted screen_wd screen_ht fov in
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let graphed = to_graphics proj screen_wd screen_ht in
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set_color (rgb 192 192 192);
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let distances = [|
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(2) cube.(3));
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max (farthest_pt cube.(4) cube.(5)) (farthest_pt cube.(6) cube.(7));
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max (farthest_pt cube.(0) cube.(1)) (farthest_pt cube.(5) cube.(4));
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max (farthest_pt cube.(1) cube.(2)) (farthest_pt cube.(6) cube.(5));
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max (farthest_pt cube.(2) cube.(3)) (farthest_pt cube.(7) cube.(6));
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max (farthest_pt cube.(3) cube.(0)) (farthest_pt cube.(4) cube.(7));
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|] in
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let order = [|
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[|graphed.(0); graphed.(1); graphed.(2); graphed.(3); graphed.(0)|];
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[|graphed.(4); graphed.(5); graphed.(6); graphed.(7); graphed.(4)|];
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[|graphed.(0); graphed.(1); graphed.(5); graphed.(4); graphed.(0)|];
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[|graphed.(1); graphed.(2); graphed.(6); graphed.(5); graphed.(1)|];
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[|graphed.(2); graphed.(3); graphed.(7); graphed.(6); graphed.(2)|];
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[|graphed.(3); graphed.(0); graphed.(4); graphed.(7); graphed.(3)|];
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|] in
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(* Note : edge orders must be as following :
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7--------6
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/| /|
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/ | / |
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4--------5 |
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| | | |
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| 3-----|--2
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| / | /
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|/ |/
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0--------1
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*)
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for i = 0 to 5 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to 5 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap order i !idmax;
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swap draw_faces i !idmax;
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swap draw_edges i !idmax
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done;
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set_line_width 5;
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set_color (rgb r g b);
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for i = 0 to 5 do
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for j = 0 to 3 do
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if draw_edges.(i).(j) then begin
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draw_poly_line [|order.(i).(j) ; order.(i).((j+1) mod 4)|];
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end
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done
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done
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end ;;
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let sum_x (poly : pt_3d array) =
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let res = ref 0. in
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for i = 0 to (Array.length poly -1) do
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@ -251,46 +497,15 @@ let cube_dist (c : pt_3d array) =
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}
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in dist_from_camera mid_pt ;;
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let draw_multiples_cubes (cubes : pt_3d array array) screen_wd screen_ht fov =
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let n = Array.length cubes in
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let new_arr = Array.make n cubes.(0) in
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let draw_multiples_cubes_colored (cubes : pt_3d array dynamic) rs gs bs screen_wd screen_ht fov render_dist =
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let n = cubes.len in
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let distances = Array.make n 0. in
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for i = 0 to n-1 do
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new_arr.(i) <- cubes.(i);
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distances.(i) <- cube_dist cubes.(i)
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done ;
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for i = 0 to n-1 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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for j = i to n-1 do
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if distances.(j) > !cur_max then begin
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cur_max := distances.(j);
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idmax := j
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end
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done;
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swap distances i !idmax;
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swap new_arr i !idmax;
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done;
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for i = 0 to n-1 do
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draw_cube_p new_arr.(i) screen_wd screen_ht fov 192 192 192
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done ;;
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let draw_multiples_cubes_colored (cubes : pt_3d array array) maxlen rs gs bs screen_wd screen_ht fov render_dist =
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let n = maxlen in
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let new_arr = Array.make n cubes.(0)
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and distances = Array.make n 0.
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and reds = Array.make n 0
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and greens = Array.make n 0
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and blues = Array.make n 0 in
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for i = 0 to n-1 do
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new_arr.(i) <- cubes.(i);
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distances.(i) <- cube_dist cubes.(i);
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reds.(i) <- rs.(i);
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greens.(i) <- gs.(i);
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blues.(i) <- bs.(i)
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distances.(i) <- cube_dist cubes.tab.(i);
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done ;
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for i = 0 to n-1 do
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let cur_max = ref distances.(i) in
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let idmax = ref i in
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@ -301,16 +516,12 @@ let draw_multiples_cubes_colored (cubes : pt_3d array array) maxlen rs gs bs scr
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end
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done;
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swap distances i !idmax;
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swap new_arr i !idmax;
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swap reds i !idmax;
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swap greens i !idmax;
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swap blues i !idmax;
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swap cubes.tab i !idmax;
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done;
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for i = 0 to n-1 do
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(*Printf.printf "drawing cube (%f, %f, %f) with distance %f" new_arr.(i).(0).x new_arr.(i).(0).y new_arr.(i).(0).z distances.(i);
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Stdlib.print_endline "...";*)
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if distances.(i) <= (float_of_int render_dist) then
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draw_cube_p new_arr.(i) screen_wd screen_ht fov reds.(i) greens.(i) blues.(i)
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if distances.(i) <= (float_of_int render_dist) then begin
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draw_cube_p cubes.tab.(i) screen_wd screen_ht fov rs.tab.(i) gs.tab.(i) bs.tab.(i)
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end
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done ;;
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let create_cube x0' y0' z0' sz' =
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|
@ -330,69 +541,8 @@ let create_cube x0' y0' z0' sz' =
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|]
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in res ;;
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let cube = [|
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{x = -1.; y = 1.; z = 1.};
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{x = -2.; y = 1.; z = 1.};
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{x = -2.; y = 2.; z = 1.};
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{x = -1.; y = 2.; z = 1.};
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{x = -1.; y = 1.; z = 2.};
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{x = -2.; y = 1.; z = 2.};
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{x = -2.; y = 2.; z = 2.};
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{x = -1.; y = 2.; z = 2.}
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|] ;;
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let cube2 = [|
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{x = 1.; y = 1.; z = 1.};
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{x = 2.; y = 1.; z = 1.};
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{x = 2.; y = 2.; z = 1.};
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{x = 1.; y = 2.; z = 1.};
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{x = 1.; y = 1.; z = 2.};
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{x = 2.; y = 1.; z = 2.};
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{x = 2.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 2.; z = 2.}
|
||||
|] ;;
|
||||
|
||||
let cube3 = [|
|
||||
{x = 1.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 1.; z = 2.};
|
||||
{x = 2.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 2.; z = 2.};
|
||||
{x = 1.; y = 1.; z = 3.};
|
||||
{x = 2.; y = 1.; z = 3.};
|
||||
{x = 2.; y = 2.; z = 3.};
|
||||
{x = 1.; y = 2.; z = 3.}
|
||||
|] ;;
|
||||
|
||||
let cube4 = [|
|
||||
{x = 1.; y = 0.; z = 2.};
|
||||
{x = 2.; y = 0.; z = 2.};
|
||||
{x = 2.; y = -1.; z = 2.};
|
||||
{x = 1.; y = -1. ; z = 2.};
|
||||
{x = 1.; y = 0.; z = 3.};
|
||||
{x = 2.; y = 0.; z = 3.};
|
||||
{x = 2.; y = -1.; z = 3.};
|
||||
{x = 1.; y = -1.; z = 3.}
|
||||
|] ;;
|
||||
|
||||
let fov = 90 ;;
|
||||
|
||||
let hehe () =
|
||||
open_graph " 1500x1000" ;
|
||||
set_window_title "3D" ;
|
||||
|
||||
camera_xyz.z <- 0.8;
|
||||
for i = 0 to 488 do
|
||||
open_graph " 1500x1000" ;
|
||||
draw_multiples_cubes [|cube ; cube4 ; cube2 ; cube3|] 1500 1000 fov ;
|
||||
camera_xyz.z <- camera_xyz.z -. 0.1;
|
||||
Stdlib.print_endline "-";
|
||||
Stdlib.print_endline "-";
|
||||
Unix.sleepf 0.15
|
||||
done;
|
||||
|
||||
Unix.sleepf 1.0;
|
||||
close_graph () ;;
|
||||
|
||||
(*
|
||||
7--------6
|
||||
/| /|
|
||||
|
@ -470,40 +620,46 @@ let is_collision_cube (cam_coords : pt_3d) (cube : pt_3d array) =
|
|||
let is_collision (cam_coords : pt_3d) (cubes : pt_3d array array) =
|
||||
let res = ref false in
|
||||
let n = !n_walls in
|
||||
|
||||
let distances = Array.make n 0. in
|
||||
|
||||
for i = 0 to n-1 do
|
||||
if not !res then
|
||||
distances.(i) <- cube_dist cubes.(i);
|
||||
done ;
|
||||
|
||||
for i = 0 to n-1 do
|
||||
if not !res && distances.(i) < 2. then
|
||||
res := is_collision_cube cam_coords cubes.(i)
|
||||
done;
|
||||
!res ;;
|
||||
|
||||
let convert_laby laby =
|
||||
let width = Array.length laby
|
||||
and height = Array.length laby.(0)
|
||||
and depth = Array.length laby.(0).(0) in
|
||||
|
||||
let cubes = Array.make (width*height*depth) [||]
|
||||
and reds = Array.make (width*height*depth) 0
|
||||
and greens = Array.make (width*height*depth) 0
|
||||
and blues = Array.make (width*height*depth) 0 in
|
||||
let cubes = dyn_create (create_cube 0 0 0 0)
|
||||
and reds = dyn_create 0
|
||||
and greens = dyn_create 0
|
||||
and blues = dyn_create 0 in
|
||||
|
||||
let index = ref 0 in
|
||||
for w = 0 to width-1 do
|
||||
for h = 0 to height-1 do
|
||||
for d = 0 to depth-1 do
|
||||
if laby.(w).(h).(d) <> Free then begin
|
||||
(*Printf.printf "added (%d, %d, %d)" w h d;
|
||||
Stdlib.print_endline " ";*)
|
||||
cubes.(!index) <- create_cube w h d 1;
|
||||
reds.(!index) <- 212;
|
||||
greens.(!index) <- 212;
|
||||
blues.(!index) <- 212;
|
||||
incr index
|
||||
dyn_append cubes (create_cube w h d 1);
|
||||
dyn_append reds 212;
|
||||
dyn_append greens 212;
|
||||
dyn_append blues 212;
|
||||
end
|
||||
done
|
||||
done
|
||||
done;
|
||||
(cubes, reds, greens, blues) ;;
|
||||
|
||||
let cheesify laby =
|
||||
let cheesify (laby : tile array array array) =
|
||||
let width = Array.length laby
|
||||
and height = Array.length laby.(0)
|
||||
and depth = Array.length laby.(0).(0) in
|
||||
|
@ -577,7 +733,7 @@ let play laby =
|
|||
fill_poly [|(0, 0); (1500, 0); (1500, 1000); (0, 1000); (0, 0)|];
|
||||
set_color white;
|
||||
|
||||
draw_multiples_cubes_colored cs !n_walls rs gs bs 1500 1000 fov render_distance ;
|
||||
draw_multiples_cubes_colored cs rs gs bs __width__ __height__ fov render_distance ;
|
||||
|
||||
auto_synchronize true;
|
||||
|
||||
|
@ -585,20 +741,7 @@ let play laby =
|
|||
Stdlib.print_endline " ";
|
||||
|
||||
let usr_input = get1char () in
|
||||
move_cam cs true usr_input
|
||||
done ;;
|
||||
|
||||
let test1 laby =
|
||||
cheesify laby ;
|
||||
let (cs, rs, gs, bs) = convert_laby laby in
|
||||
camera_xyz.z <- -. (1.5) ;
|
||||
camera_xyz.x <- -. (float_of_int width) /. 2. ;
|
||||
camera_xyz.y <- -. (float_of_int height) /. 2. ;
|
||||
while true do
|
||||
open_graph " 1500x1000";
|
||||
draw_multiples_cubes_colored cs !n_walls rs gs bs 1500 1000 fov render_distance ;
|
||||
camera_xyz.z <- camera_xyz.z +. 1.;
|
||||
Unix.sleepf 1.25
|
||||
move_cam cs.tab true usr_input
|
||||
done ;;
|
||||
|
||||
play laby ;;
|
Loading…
Reference in New Issue