added infinite maze generation and coord display
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8a88f07366
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display.cmi
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display.cmi
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display.cmx
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display.cmx
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196
display.ml
196
display.ml
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@ -7,9 +7,9 @@ and __height__ = 1000 ;;
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type tile = Free | Wall | Crate | Exit | Craxit | Camera ;;
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let width = 15
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and height = 15
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and depth = 15 ;;
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let width = 4
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and height = 4
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and depth = 4 ;;
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(* dimensions *)
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let render_distance = 7 ;;
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@ -18,6 +18,10 @@ let chunk_dist = 2 ;;
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let chunk_size = 4 ;;
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let chunk_size_f = float_of_int chunk_size ;;
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let density = 50 ;;
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let speed_multiplier = 1.5 ;;
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(* -------------------------------------------------------------------------------------------------------- *)
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(* -------------------------------------------------------------------------------------------------------- *)
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(* -------------------------------------------------------------------------------------------------------- *)
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@ -175,11 +179,51 @@ let camera_angle_z = ref 0 ;;
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(* in degrees *)
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(* ------------------------------------------------------------- *)
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(*
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let should_be_drawn (pt : pt_3d) =
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let translated = {x = pt.x -. camera_xyz.x; y = pt.y -. camera_xyz.y; z = pt.z +. camera_xyz.z} in
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(translated.z *. Float.cos ((float_of_int !camera_angle_y) *. 3.14159255358 /. 180.) -. translated.x *. Float.sin ((float_of_int !camera_angle_y) *. 3.14159255358 /. 180.)) > 0. ;;
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*)
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let rec ln10 n = match n with
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| k when k < 0 -> failwith "Are you sure about that ?"
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| k when k < 10 -> 0
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| k -> 1 + ln10 (k/10) ;;
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let draw_integer_alignedleft x0 y n0 len =
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(* 7-seg display 2 *)
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set_line_width (max 1 (len/4));
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let n = ref n0 in
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let size = ln10 (abs n0) in
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let cur_x = ref (x0 + size*(len*11/7)) in
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if !n < 0 then begin
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n := !n * (-1);
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draw_poly_line [|(x0, y); (x0+len, y)|];
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cur_x := !cur_x + (len*11/7)
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end;
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for i = 0 to size do
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let x = !cur_x in
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if Array.mem (!n mod 10) [|0; 4; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x, y+len); (x, y)|];
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if Array.mem (!n mod 10) [|0; 2; 3; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x, y+len); (x+len, y+len)|];
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if Array.mem (!n mod 10) [|0; 1; 2; 3; 4; 7; 8; 9|] then
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draw_poly_line [|(x+len, y+len); (x+len, y)|];
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if Array.mem (!n mod 10) [|2; 3; 4; 5; 6; 8; 9|] then
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draw_poly_line [|(x, y); (x+len, y)|];
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if Array.mem (!n mod 10) [|0; 1; 3; 4; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x+len, y-len); (x+len, y)|];
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if Array.mem (!n mod 10) [|0; 2; 3; 5; 6; 8; 9|] then
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draw_poly_line [|(x, y-len); (x+len, y-len)|];
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if Array.mem (!n mod 10) [|0; 2; 6; 8|] then
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draw_poly_line [|(x, y-len); (x, y)|];
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n := !n/10;
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cur_x := !cur_x - (len*11/7);
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done ;;
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let should_be_drawn_gr (pt : pt_3d) =
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pt.z > 0.4 ;;
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@ -724,7 +768,7 @@ let is_collision_hash_2 (cam_coords : pt_3d) (rcubes : (coloredCube dynamic) opt
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done ;
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for i = 0 to n-1 do
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if not !res && distances.(i) < 2. then
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if not !res && distances.(i) < 6. then
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res := is_collision_cube cam_coords cubes.tab.(i).cube
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done;
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!res
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@ -797,56 +841,6 @@ let chunkify_2 laby sz =
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cubes ;;
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let chunkify laby sz =
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let width = Array.length laby
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and height = Array.length laby.(0)
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and depth = Array.length laby.(0).(0) in
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let cubes = Hashtbl.create 300 in
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let add_to_table w h d cw ch cd r g b=
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(*Printf.printf "(%d, %d, %d) (%d, %d, %d)\n" w h d cw ch cd;*)
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match Hashtbl.find_opt cubes (cw, ch, cd) with
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| None -> begin
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let dyna = dyn_create {cube = create_cube (w*sz) (h*sz) (d*sz) sz; red = r; green = g; blue = b} in
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Hashtbl.add cubes (cw, ch, cd) dyna
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end
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| Some dyna -> begin
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Hashtbl.remove cubes (cw, ch, cd);
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dyn_append dyna {cube = create_cube (w*sz) (h*sz) (d*sz) sz; red = r; green = g; blue = b};
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Hashtbl.add cubes (cw, ch, cd) dyna
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end
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in
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for w = 0 to width-1 do
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for h = 0 to height-1 do
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for d = 0 to depth-1 do
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if laby.(w).(h).(d) <> Free then begin
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for i = -chunk_dist to chunk_dist do
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for j = -chunk_dist to chunk_dist do
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for k = -chunk_dist to chunk_dist do
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add_to_table w h d ((w*sz)/chunk_size + i) ((h*sz)/chunk_size + j) ((d*sz)/chunk_size + k) 220 220 220
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done
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done
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done
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end(*;
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Stdlib.print_endline " ";*)
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done
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done
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done;
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for w = -10 to 10 do
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for d = -10 to 10 do
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for i = -chunk_dist to chunk_dist do
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for j = -chunk_dist to chunk_dist do
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for k = -chunk_dist to chunk_dist do
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add_to_table w (-1) d ((w*sz)/chunk_size + i) (((-1)*sz)/chunk_size + j) ((d*sz)/chunk_size + k) 256 256 32
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done
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done
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done
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done
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done ;
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cubes ;;
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let cheesify (laby : tile array array array) =
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let width = Array.length laby
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and height = Array.length laby.(0)
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@ -868,37 +862,10 @@ let cheesify (laby : tile array array array) =
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done
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done;;
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let rec move_cam_hash (cubes : coloredCube dynamic) b c =(* Printf.printf "[%b]" b; Stdlib.print_endline " " ; *)match c with
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| 'z' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 's'
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| 'q' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 'q'
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| 's' ->
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camera_xyz.z <- camera_xyz.z -. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x -. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 'z'
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| 'd' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 'q'
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| 'p' ->
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camera_xyz.y <- camera_xyz.y -. 1.;
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 'm'
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| 'm' ->
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camera_xyz.y <- camera_xyz.y +. 1.;
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if b && (is_collision_hash camera_xyz cubes) then move_cam_hash cubes false 'p'
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| 'a' -> camera_angle_y := !camera_angle_y + 30
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| 'e' -> camera_angle_y := !camera_angle_y - 30
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| _ -> () ;;
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let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.print_endline " " ; *)match c with
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| 'z' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.z <- camera_xyz.z +. speed_multiplier *. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. speed_multiplier *. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -909,8 +876,8 @@ let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.pri
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz-1)))
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) then move_cam_hash_2 hash cx cy cz false 's'
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| 'q' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.z <- camera_xyz.z +. speed_multiplier *. Float.cos (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. speed_multiplier *. Float.sin (((float_of_int !camera_angle_y) +. 90.) *. 3.1415926535 /. 180.);
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -921,8 +888,8 @@ let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.pri
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz-1)))
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) then move_cam_hash_2 hash cx cy cz false 'q'
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| 's' ->
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camera_xyz.z <- camera_xyz.z -. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x -. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.z <- camera_xyz.z -. speed_multiplier *. Float.cos ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x -. speed_multiplier *. Float.sin ((float_of_int !camera_angle_y) *. 3.1415926535 /. 180.);
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -933,8 +900,8 @@ let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.pri
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz-1)))
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) then move_cam_hash_2 hash cx cy cz false 'z'
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| 'd' ->
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camera_xyz.z <- camera_xyz.z +. Float.cos (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. Float.sin (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.z <- camera_xyz.z +. speed_multiplier *. Float.cos (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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camera_xyz.x <- camera_xyz.x +. speed_multiplier *. Float.sin (((float_of_int !camera_angle_y) -. 90.) *. 3.1415926535 /. 180.);
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -945,7 +912,7 @@ let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.pri
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz-1)))
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) then move_cam_hash_2 hash cx cy cz false 'q'
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| 'p' ->
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camera_xyz.y <- camera_xyz.y -. 1.;
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camera_xyz.y <- camera_xyz.y -. speed_multiplier ;
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -956,7 +923,7 @@ let rec move_cam_hash_2 hash cx cy cz b c =(* Printf.printf "[%b]" b; Stdlib.pri
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz-1)))
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) then move_cam_hash_2 hash cx cy cz false 'm'
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| 'm' ->
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camera_xyz.y <- camera_xyz.y +. 1.;
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camera_xyz.y <- camera_xyz.y +. speed_multiplier ;
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if b && (
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx,cy,cz))) ||
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(is_collision_hash_2 camera_xyz (Hashtbl.find_opt hash (cx+1,cy,cz))) ||
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@ -983,18 +950,26 @@ let initialize_flat hash ch_x ch_y ch_z =
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let dyna = dyn_create {cube = create_cube 0 0 0 1; red = 33; green = 33; blue = 22} in
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for i = 0 to 3 do
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for j = 0 to 3 do
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dyn_append dyna {cube = create_cube (4*ch_x +i) (4*ch_y) (4*ch_z+j) 1; red = 32; green = 222; blue = 32};
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for k = 0 to 3 do
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dyn_append dyna {cube = create_cube (4*ch_x +i) (4*ch_y +k) (4*ch_z +j) 1; red = 32; green = 222; blue = 32};
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done
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done
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done;
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Hashtbl.add hash (ch_x, ch_y, ch_z) dyna ;;
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let manage_unexisting_chunk hash ch_x ch_y ch_z screen_wd screen_ht fov =
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let init_random hash ch_x ch_y ch_z =
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let dyna = dyn_create {cube = create_cube 0 0 0 1; red = 33; green = 33; blue = 22} in
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if (Random.int 101) < density then
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dyn_append dyna {cube = create_cube (4*ch_x) (4*ch_y) (4*ch_z) 4; red = 250 ; green = 250 ; blue = 250};
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Hashtbl.add hash (ch_x, ch_y, ch_z) dyna ;;
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let rec manage_unexisting_chunk hash ch_x ch_y ch_z screen_wd screen_ht fov =
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try
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draw_multiples_cubes_colored_hash (Hashtbl.find hash (ch_x, ch_y, ch_z)) hash screen_wd screen_ht fov
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with
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| Not_found when ch_y = (-1)-> initialize_chunk hash ch_x ch_y ch_z
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| Not_found when ch_y = (-2)-> initialize_flat hash ch_x ch_y ch_z
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| Not_found -> () ;;
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| Not_found when ch_y = (-64)-> initialize_flat hash ch_x ch_y ch_z ; manage_unexisting_chunk hash ch_x ch_y ch_z screen_wd screen_ht fov
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| Not_found when ch_y = 64-> initialize_flat hash ch_x ch_y ch_z ; manage_unexisting_chunk hash ch_x ch_y ch_z screen_wd screen_ht fov
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| Not_found -> init_random hash ch_x ch_y ch_z ; manage_unexisting_chunk hash ch_x ch_y ch_z screen_wd screen_ht fov ;;
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let render_chunks hash camx camy camz ch_distance screen_wd screen_ht fov =
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let arr = Array.make ((2*ch_distance + 1)*(2*ch_distance + 1)*(2*ch_distance + 1)) ((0, 0), (0, 99)) in
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@ -1028,14 +1003,14 @@ let get1char_plus () =
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let play_dos laby =
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try
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Stdlib.print_endline "Building terrain...";
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cheesify laby;
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(*cheesify laby;*)
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Stdlib.print_endline "Converting terrain...";
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let hash = chunkify_2 laby 2 in
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(*let hash = chunkify_2 laby 2 in*)
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let hash = Hashtbl.create 100 in
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camera_xyz.z <- -. (1.5) ;
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camera_xyz.x <- -. (float_of_int width) /. 2. ;
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camera_xyz.y <- -. (float_of_int height) /. 2. ;
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let dyna = dyn_create {cube = create_cube 0 0 0 1 ; red = 30 ; green = 30 ; blue = 30} in
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Hashtbl.add hash (0, 0, 0) dyna ;
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(*print_cubes cs ;*)
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@ -1045,6 +1020,10 @@ let play_dos laby =
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and ch_y = ref 0
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and ch_z = ref 0 in
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camera_xyz.x <- (-. 2.) ;
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camera_xyz.y <- (-. 2.) ;
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camera_xyz.z <- 2. ;
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while true do
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if !redraw then begin
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auto_synchronize false;
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@ -1057,6 +1036,11 @@ let play_dos laby =
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render_chunks hash !ch_x !ch_y !ch_z chunk_dist __width__ __height__ fov ;
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set_color white;
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draw_integer_alignedleft 10 (__height__ - 30) (-int_of_float camera_xyz.x) 25;
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draw_integer_alignedleft 10 (__height__ - 90) (-int_of_float camera_xyz.y) 25;
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draw_integer_alignedleft 10 (__height__ - 150) (int_of_float camera_xyz.z) 25;
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auto_synchronize true;
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end;
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redraw := false;
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