98 lines
3.3 KiB
OCaml
98 lines
3.3 KiB
OCaml
(* parsing output.txt *)
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type player = {
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chx : int; (* X chunk, is in [0, lines[ *)
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chy : int; (* Y chunk, is in [0, cols[ *)
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posx : float; (* X coord, is in [0, roomSize[ *)
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posy : float; (* Y coord, is in [0, roomSize[ *)
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} ;;
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let rec ln b = function | k when k < b -> 0 | k -> 1+ln b (k/b) in
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let isDigit c = match (Char.code c) with | k when k >= 48 && k <= 57 -> true | _ -> false in
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let rec pw x = function | 0 -> 1 | 1 -> x | n when n mod 2 = 0 -> pw (x*x) (n/2) | n -> x*pw (x*x) ((n-1)/2) in
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let read_int (str : string) (i : int ref) =
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let buf = ref 0 in
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while !i < String.length str && not (isDigit str.[!i]) do
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incr i;
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done;
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while !i < String.length str && isDigit str.[!i] do
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buf := 10 * !buf + (Char.code str.[!i] - 48);
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incr i
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done;
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!buf
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in
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let read_float (str : string) (i : int ref) =
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let ent = read_int str i in
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let frac = read_int str i in
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(*Printf.printf "-> %d %d <-\n" ent frac;*)
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(float_of_int ent +. (float_of_int frac) /. (float_of_int (pw 10 (1+ ln 10 frac))))
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in
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let file = open_in "output.txt" in
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let nPlayers = int_of_string (input_line file) in
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(*Printf.printf "np : %d\n" nPlayers;*)
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let players = Array.make nPlayers {chx=0;chy=0;posx=0.;posy=0.} in
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for i = 0 to nPlayers -1 do
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let data = input_line file in
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let i = ref 0 in
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let idPlayer = read_int data i in
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let chy = read_int data i in
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let chx = read_int data i in
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let posx = read_float data i in
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let posy = read_float data i in
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players.(idPlayer) <- {chx = chx; chy = chy; posx = posx; posy = posy}
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done;
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(*Printf.printf "players done\n";*)
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let you = int_of_string (input_line file) in
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ignore (input_line file);
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let wdht = input_line file in
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let whi = ref 0 in
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let lines = read_int wdht whi in
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let cols = read_int wdht whi in
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(*Printf.printf "dims : %d %d\n" lines cols;*)
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let map = Array.make_matrix lines cols (-1) in
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for i= 0 to lines-1 do
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String.iteri (fun j ch -> map.(i).(j) <- (int_of_char ch)) (input_line file)
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done;
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ignore (input_line file);
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let meta = input_line file in
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let metai = ref 0 in
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(* metadata (constants relative to the map) *)
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let roomSize = read_int meta metai in (* integer (meters) *)
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let maximumSpeed = read_int meta metai in (* integer (meters/seconds) *)
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let playerRadius = read_int meta metai in (* integer *)
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let friction = read_float meta metai in (* float (between 0.0 and 1.0) *)
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let restitutionFactor = read_float meta metai in (* float (between 0.0 and 1.0) *)
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let trackDistance = read_float meta metai in (*
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float (between 0.0 and 0.5) - this is the width of the black area on both side of the tracks
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in other words, the width of the track is (except for start and finish) roomSize*(1-2*trackDistance)
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*)
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close_in file ;
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(*Printf.printf "%d %d %d %f %f %f\n" roomSize maximumSpeed playerRadius friction restitutionFactor trackDistance ;;*)
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(*
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VARIABLES :
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nPlayers : number of players in the match
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players : list containing data relative to all players (struct is defined at the top of the code)
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you : integer telling you who you are
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(lines, cols) : the dimension of the map
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map : an int array array containing each tile as an integer
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metadata : see above
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*)
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() ;;
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(*
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write two integers (angle (0-360, integer) and power (0-100, integer)) to answer.txt
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*) |