added desc to some constants
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@ -1 +1 @@
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242 64
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95 99
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@ -1,8 +1,27 @@
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154.166507 9.734461
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183.093458 11.753695
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205.806972 -14.226458
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267.947245 -5.705595
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173.674331 -36.266074
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245.964432 19.779281
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238.827680 -9.528595
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-17.271259 168.232344
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20.538274 -173.689063
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262.761717 13.102528
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240.210225 -2.541816
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8.722496 187.724914
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153.741643 74.111175
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248.052110 -15.689672
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-73.886221 -125.850095
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81.854430 -134.316328
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274.079796 1.563606
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8.351894 176.625116
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266.188835 21.930207
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-55.223673 -136.697143
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267.965510 14.672781
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10.450950 170.670914
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-17.762543 231.138085
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48.701967 163.713291
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245.290797 12.585506
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-164.195223 -10.051226
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-14.192269 210.356060
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-17.234565 -137.789935
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-5.799111 252.267548
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-184.834810 10.172041
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-29.883679 -157.179676
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-203.684199 -21.155081
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-132.718341 -105.637270
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-194.091639 172.910493
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-26.085494 249.631387
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@ -2,10 +2,10 @@ name, elo
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./bots/dumb 1347
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./bots/dumb 1347
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./bots/dumb2 1404
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./bots/dumb2 1404
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./bots/dumb3 1355
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./bots/dumb3 1355
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./bots/dumb4 1135
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./bots/dumb4 980
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./bots/dumb5 540
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./bots/dumb5 540
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./bots/dumb6 562
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./bots/dumb6 562
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./bots/follow1 810
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./bots/follow1 854
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./bots/follow2 916
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./bots/follow2 1003
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./bots/follow3 822
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./bots/follow3 899
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./bots/follow4 648
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./bots/follow4 648
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19
output.txt
19
output.txt
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@ -1,12 +1,17 @@
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4
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0 (1 3) (6.92 27.72)
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1 (1 3) (26.96 44.59)
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2 (1 3) (83.49 84.05)
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3 (2 0) (34.69 44.29)
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3
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3
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0 (2 0) (66.72 61.17)
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1 (2 0) (45.95 34.36)
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2 (0 0) (5.48 36.77)
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2
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1 3
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5 5
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S1E
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..S14
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....0
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...35
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.E15.
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.....
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100 200 5 0.90 0.80 0.20 0.00 0.20
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100 220 5 0.90 0.80 0.20 0.00 0.20
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Room Size, Maximum speed, Player Radius, Friction, Restitution factor, Track Distance to Edge, Magnetic Field, Slow zone Width
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Room Size, Maximum speed, Player Radius, Friction, Restitution factor, Track Distance to Edge, Magnetic Field, Slow zone Width
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@ -9,7 +9,7 @@ const int WIDTH = 1000;
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const int HEIGHT = 1000;
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const int HEIGHT = 1000;
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const int ROOM_SIZE = 100;
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const int ROOM_SIZE = 100;
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const int MAX_SPEED = 200; // m/s
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const int MAX_SPEED = 220; // m/s
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const double DIST_EDGE = 0.2;
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const double DIST_EDGE = 0.2;
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const double START_EDGE = 0.05;
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const double START_EDGE = 0.05;
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@ -19,8 +19,8 @@ const double RESTITUTION_PLAYER = 0.8; // keep equal to previous constant
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const int PLAYER_R = 5;
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const int PLAYER_R = 5;
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const int MAX_THETA_SPAWN = 80; // degrees
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const int MAX_THETA_SPAWN = 80; // degrees
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const int BARRIERS = 1;
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const int BARRIERS = 1; // enables/disables barriers [UNUSED]
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const int ONEATATIME = 1;
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const int ONEATATIME = 0; // 0 = everyone move at the same time, 1 = turn-based movement (one player at a time)
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const double BARRIER_WIDTH = 0.05;
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const double BARRIER_WIDTH = 0.05;
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const double FRICTION = 0.90;
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const double FRICTION = 0.90;
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@ -2,10 +2,10 @@ name, elo
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./bots/dumb 1347
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./bots/dumb 1347
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./bots/dumb2 1404
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./bots/dumb2 1404
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./bots/dumb3 1355
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./bots/dumb3 1355
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./bots/dumb4 1135
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./bots/dumb4 980
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./bots/dumb5 540
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./bots/dumb5 540
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./bots/dumb6 562
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./bots/dumb6 562
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./bots/follow1 810
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./bots/follow1 854
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./bots/follow2 916
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./bots/follow2 1003
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./bots/follow3 822
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./bots/follow3 899
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./bots/follow4 648
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./bots/follow4 648
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