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270 200
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14.343889 -247.122293
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20.500323 190.947536
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203.536940 20.430462
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-16.283639 158.826220
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238.344449 12.606080
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177.328188 4.682923
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186.150359 3.312978
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156.149007 -14.652285
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155.454736 7.969019
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154.883574 -19.965314
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2.886820 249.026500
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193.744106 9.469789
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224.583212 11.928862
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158.436164 -17.376616
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211.031319 13.971414
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167.641503 2.279956
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240.821867 -1.488584
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15.075325 169.095356
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235.854636 -0.618213
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11.772678 255.408435
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14.850871 172.844069
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10.500652 172.253365
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2.389557 169.349638
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11.802635 177.146925
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10.246061 250.882924
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17.978969 -168.541785
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10.998418 -163.890031
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19.537432 -182.302590
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0.707694 -182.975442
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-22.985682 -253.425572
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@ -1,8 +1,8 @@
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4
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0 (0 1) (79.84 55.26)
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1 (0 1) (63.60 77.08)
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2 (0 1) (36.40 77.08)
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3 (0 1) (20.16 55.26)
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0 (1 2) (77.50 55.88)
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1 (1 2) (54.26 37.50)
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2 (1 2) (33.12 59.00)
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3 (1 3) (74.02 24.62)
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3
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5 9
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@ -82,11 +82,11 @@ void cameraActions(level* lvl, bool* halt, int* cx, int* cy, int* dezoom, int* s
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double playerSpeedModifier(int nPl) {
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// gives players a speed boost/penalty depending on their position
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// -12% if in the lead, and +12% if last
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// -20% if in the lead, and +20% if last
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if(maxRemD-minRemD >= 0.0001) {
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double theta = (remainingD[nPl]-minRemD)/(maxRemD-minRemD);
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//printf("%lf\n", theta);
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return (1.0 + (24.0*theta-12.0)/100.0);
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return (1.0 + (40.0*theta-20.0)/100.0);
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} else {
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return 1.0;
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}
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