binding-of-isaac/src/inventory.h

40 lines
691 B
C

#ifndef INV_H
#define INV_H
typedef struct item {
const char* name;
int id;
int maxCount;
int texID;
int durability; // 1 if its a stackable item
int maxDur;
void (*onCollect)(float dtime);
void (*onUse)(float dtime);
} item;
typedef struct stack_t {
item* itm;
int count;
} stack_t;
typedef stack_t* stack; // can be NULL
typedef struct inventory {
stack** data;
int lines;
int cols;
} inventory;
inventory* playerInventory;
const int Lines;
const int Cols;
// -------------- //
void inv_init();
void build_itemList();
bool inv_addItem(int id, float dtime);
void useItem(int line, int col, float dtime);
void inv_destroy();
#endif