679 lines
21 KiB
C
679 lines
21 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <ncurses.h>
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#include <unistd.h>
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#include <termios.h>
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#include <limits.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include "hash.h"
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#include "structure.h"
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#include "base.h"
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imgs digits ;
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imgs letters ;
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int ln_baseN(int n, int b) {
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int r = 0;
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while(n != 0) {
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n = n / b;
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r++;
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}
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return r;
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}
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int pw(int x, int n) {
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if (n<0)
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return 0;
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if (n==0)
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return 1;
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if (n%2==0)
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return pw(x*x, n/2);
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return x*pw(x*x, n/2);
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}
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double pwf(double x, int n) {
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if (n<0)
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return 0.0;
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if (n==0)
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return 1.0;
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if (n%2==0)
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return pwf(x*x, n/2);
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return x*pwf(x*x, n/2);
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}
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int abs(int n) {
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if(n > 0) {
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return n;
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} else {
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return (-n);
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}
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}
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int min(int a, int b) {
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if(a > b) {
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return b;
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};
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return a;
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}
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int max(int a, int b) {
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if(a < b) {
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return b;
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};
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return a;
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}
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double mind(double a, double b) {
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if(a > b) {
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return b;
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};
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return a;
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}
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double maxd(double a, double b) {
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if(a < b) {
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return b;
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};
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return a;
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}
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double absf(double n) {
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if(n > 0.0f) {
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return n;
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} else {
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return (-n);
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}
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}
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int convex_seg(int x1, int x2, double theta) {
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return (int)(((1.0f - theta) * x1 + theta * x2));
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}
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bool is_an_integer(char c) {
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return ((int)c >= 48 && (int)c <= 57);
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}
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double to_double(int n) {
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return (double)n ;
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}
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int to_int(double n) {
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return (int)n ;
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}
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int line_count(char* filename) {
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FILE* ptr = fopen(filename, "r");
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char c = 'd';
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int n = 0 ;
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while(c != EOF) {
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if(c == '\n') {
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n += 1;
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};
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c = fgetc(ptr);
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};
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fclose(ptr);
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return (n+1);
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}
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int str_to_int(char* s) {
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int res = 0 ;
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int i = 0 ;
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while(s[i] != '\0' && is_an_integer(s[i])) {
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res *= 10 ;
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res += (int)s[i] - 48 ;
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i++;
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};
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return res;
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}
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bool str_equal(char* s1, char* s2) {
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if(s1[0] == '\0' || s2[0] == '\0') {
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return (s1[0] == '\0' && s2[0] == '\0');
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}
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return (s1[0] == s2[0] && str_equal(&s1[1], &s2[1]));
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}
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// ------------------------------------------------------------------------------------------------ //
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cube_0 create_cube_0(double x, double y, double z, double w, double h, double d, double hz_a, double vt_a, int r, int g, int b) {
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cube_0* cb = malloc(sizeof(cube_0)) ;
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cb->red = r ;
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cb->green = g ;
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cb->blue = b ;
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cb->x = x ;
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cb->y = y ;
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cb->z = z ;
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cb->w = w ;
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cb->h = h ;
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cb->d = d ;
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cb->hz_angle = hz_a ;
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cb->vt_angle = vt_a ;
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return *cb ;
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}
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cube create_cube(double x, double y, double z, double w, double h, double d, double hz_a, double vt_a, int r, int g, int b) {
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cube cb = malloc(sizeof(cube_0));
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*cb = create_cube_0(x, y, z, w, h, d, hz_a, vt_a, r, g, b) ;
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return cb;
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}
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void free_cube(cube c) {
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free(c) ;
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}
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teleporter create_teleporter(
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double x, double y, double z, double w, double h, double d, double hz_a, double vt_a, int r, int g, int b,
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int chx_dest, int chy_dest, double x_dest, double y_dest, double z_dest
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) {
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teleporter* tp = malloc(sizeof(teleporter)) ;
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tp->dest_chx = chx_dest ;
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tp->dest_chy = chy_dest ;
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tp->dest_x = x_dest ;
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tp->dest_y = y_dest ;
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tp->dest_z = z_dest ;
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tp->hitbox = create_cube_0(x, y, z, w, h, d, hz_a, vt_a, r, g, b);
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return *tp ;
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}
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// ------------------------------------------------------------------------------------------------ //
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double convex_pt(double a, double b, double theta) {
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return (a+(b-a)*theta) ;
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}
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double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1, double z1) {
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return sqrt((x1 - x0)*(x1 - x0)+(y1 - y0)*(y1 - y0)+(z1 - z0)*(z1 - z0)) ;
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}
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double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez) {
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double theta = -(
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((ex - sx) * (sx - x) + (ey - sy) * (sy - y) + (ez - sz) * (sz - z)) /
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((ex - sx) * (ex - sx) + (ey - sy) * (ey - sy) + (ez - sz) * (ez - sz))
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);
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if(theta >= 0.0 && theta <= 1.0) {
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return (distance_pt_pt_3d(x, y, z, convex_pt(sx, ex, theta), convex_pt(sy, ey, theta), convex_pt(sz, ez, theta))) ;
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} else if (theta < 0.0) {
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return (distance_pt_pt_3d(x, y, z, sx, sy, sz)) ;
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} else {
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return (distance_pt_pt_3d(x, y, z, ex, ey, ez)) ;
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}
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}
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double distance_pt_cube_axis(double coord, double begin, double end) {
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if(coord < begin) {
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return (begin-coord) ;
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} else if(coord > end) {
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return (coord-end) ;
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} else {
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return 0.0 ;
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}
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}
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double distance_pt_cube_axis_max(double coord, double begin, double end) {
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if(coord < (begin+end)/2) {
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return absf(end-coord) ;
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} else {
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return absf(begin-coord) ;
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}
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}
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double distance_pt_cube_aligned_3d(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd) {
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return (distance_pt_cube_axis(x0, cx, cx+cw)+distance_pt_cube_axis(y0, cy, cy+ch)+distance_pt_cube_axis(z0, cz, cz+cd)) ;
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}
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double distance_pt_cube_aligned_3d_max(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd) {
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return (distance_pt_cube_axis_max(x0, cx, cx+cw)+distance_pt_cube_axis_max(y0, cy, cy+ch)+distance_pt_cube_axis_max(z0, cz, cz+cd)) ;
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}
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double distance_pt_cube_0_3d(double x0, double y0, double z0, cube_0 c) {
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// places the origin at the center of the cube
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double x = x0 - (c.x + c.w/2.0) ;
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double y = y0 - (c.y + c.h/2.0) ;
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double z = z0 - (c.z + c.d/2.0) ;
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// rotate the point : y then x
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double xry = x*cos(c.hz_angle) + z*sin(c.hz_angle) ;
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double yry = y ;
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double zry = z*cos(c.hz_angle) - x*sin(c.hz_angle) ;
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double xrx = xry ;
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double yrx = yry*cos(c.vt_angle) - zry*sin(c.vt_angle) ;
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double zrx = zry*cos(c.vt_angle) + yry*sin(c.vt_angle) ;
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// now the cube and pt are aligned, and (0, 0, 0) is at the cube's (bary)center
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return distance_pt_cube_aligned_3d(xrx, yrx, zrx, -c.w/2.0, -c.h/2.0, -c.d/2.0, c.w, c.h, c.d) ;
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}
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double distance_pt_cube_0_3d_max(double x0, double y0, double z0, cube_0 c) {
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// places the origin at the center of the cube
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double x = x0 - (c.x + c.w/2.0) ;
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double y = y0 - (c.y + c.h/2.0) ;
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double z = z0 - (c.z + c.d/2.0) ;
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// rotate the point : y then x
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double xry = x*cos(c.hz_angle) + z*sin(c.hz_angle) ;
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double yry = y ;
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double zry = z*cos(c.hz_angle) - x*sin(c.hz_angle) ;
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double xrx = xry ;
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double yrx = yry*cos(c.vt_angle) - zry*sin(c.vt_angle) ;
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double zrx = zry*cos(c.vt_angle) + yry*sin(c.vt_angle) ;
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// now the cube and pt are aligned, and (0, 0, 0) is at the cube's (bary)center
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return distance_pt_cube_aligned_3d_max(xrx, yrx, zrx, -c.w/2.0, -c.h/2.0, -c.d/2.0, c.w, c.h, c.d) ;
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}
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double distance_pt_cube_aligned_3d_weighted(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd, double mx, double my, double mz) {
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return (mx*distance_pt_cube_axis(x0, cx, cx+cw)+my*distance_pt_cube_axis(y0, cy, cy+ch)+mz*distance_pt_cube_axis(z0, cz, cz+cd)) ;
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}
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double distance_pt_cube_0_3d_weighted(double x0, double y0, double z0, double mx, double my, double mz, cube_0 c) {
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// places the origin at the center of the cube
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double x = x0 - (c.x + c.w/2.0) ;
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double y = y0 - (c.y + c.h/2.0) ;
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double z = z0 - (c.z + c.d/2.0) ;
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// rotate the point : y then x
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double xry = x*cos(c.hz_angle) + z*sin(c.hz_angle) ;
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double yry = y ;
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double zry = z*cos(c.hz_angle) - x*sin(c.hz_angle) ;
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double xrx = xry ;
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double yrx = yry*cos(c.vt_angle) - zry*sin(c.vt_angle) ;
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double zrx = zry*cos(c.vt_angle) + yry*sin(c.vt_angle) ;
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// now the cube and pt are aligned, and (0, 0, 0) is at the cube's (bary)center
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return distance_pt_cube_aligned_3d_weighted(xrx, yrx, zrx, -c.w/2.0, -c.h/2.0, -c.d/2.0, c.w, c.h, c.d, mx, my, mz) ;
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}
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double distance_pt_cube_3d(double x0, double y0, double z0, cube cb) {
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return distance_pt_cube_0_3d(x0, y0, z0, *cb) ;
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}
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// ---------------- //
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// intersects = !((a.max < b.min) || (b.max < a.min))
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double distance_seg_seg_1d(double s0, double e0, double s1, double e1) {
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double theta_s0 = -(((e1 - s1) * (s1 - s0)) / ((e1 - s1) * (e1 - s1)));
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double theta_e0 = -(((e1 - s1) * (s1 - e0)) / ((e1 - s1) * (e1 - s1)));
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if(
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(theta_s0 >= 0.0 && theta_s0 <= 1.0) || // s0 is in [s1, e1]
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(theta_e0 >= 0 && theta_e0 <= 1.0) || // s1 is in [s1, e1]
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(theta_s0 < 0.0 && theta_e0 > 1.0) || // inclusion
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(theta_e0 < 0.0 && theta_s0 > 1.0)) // inclusion
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{
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return 0.0;
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} else {
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double dist0 = mind(absf(theta_s0), absf(1.0 - theta_s0)) ;
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double dist1 = mind(absf(theta_e0), absf(1.0 - theta_e0)) ; // get the closest theta to [0, 1]
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return mind(dist1, dist0)*absf(e1 - s1);
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}
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}
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bool intersects_seg_seg_1d(double s0, double e0, double s1, double e1) {
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int amin = mind(s0, e0);
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int amax = maxd(s0, e0);
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int bmin = mind(s1, e1);
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int bmax = maxd(s1, e1);
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return !((amax < bmin) || (bmax < amin));
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}
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double distance_seg_seg_2d(
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double s0x, double s0y,
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double e0x, double e0y,
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double s1x, double s1y,
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double e1x, double e1y
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) {
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// basically ||.||_1
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return (
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distance_seg_seg_1d(s0x, e0x, s1x, e1x) +
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distance_seg_seg_1d(s0y, e0y, s1y, e1y)
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);
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}
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bool intersects_seg_seg_2d(
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double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double x4, double y4
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) {
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double t =
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((x1 - x3)*(y3 - y4) - (y1 - y3)*(x3 - x4))/
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((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4));
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double u = -(
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((x1 - x2)*(y1 - y3) - (y1 - y2)*(x1 - x3))/
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((x1 - x2)*(y3 - y4) - (y1 - y2)*(x3 - x4)));
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return ((0.0 <= t && t <= 1.0) && (0.0 <= u && u <= 1.0));
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}
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double distance_seg_seg_3d(
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double s0x, double s0y, double s0z,
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double e0x, double e0y, double e0z,
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double s1x, double s1y, double s1z,
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double e1x, double e1y, double e1z
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) {
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// same
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return (
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distance_seg_seg_1d(s0x, e0x, s1x, e1x) +
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distance_seg_seg_1d(s0y, e0y, s1y, e1y) +
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distance_seg_seg_1d(s0z, e0z, s1z, e1z)
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);
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}
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double distance_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2) {
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double res = 10000.0 ;
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if(len_1 == 0 || len_2 == 0) {
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return 727.27 ; // arbitrary
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}
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for(int k1 = 0; k1 < len_1; k1++) {
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for(int k2 = 0; k2 < len_2; k2++) {
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res = mind(res, distance_seg_seg_2d(
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t1[k1].x, t1[k1].y, t1[(k1+1)%len_1].x, t1[(k1+1)%len_1].y,
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t2[k2].x, t2[k2].y, t2[(k2+1)%len_2].x, t2[(k2+1)%len_2].y
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));
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}
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}
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return res;
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}
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bool intersects_poly_poly_2d(pt_2d* t1, int len_1, pt_2d* t2, int len_2) {
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if(len_1 == 0 || len_2 == 0) {
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return false ; // arbitrary
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}
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for(int k1 = 0; k1 < len_1; k1++) {
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for(int k2 = 0; k2 < len_2; k2++) {
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if(intersects_seg_seg_2d(
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t1[k1].x, t1[k1].y, t1[(k1+1)%len_1].x, t1[(k1+1)%len_1].y,
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t2[k2].x, t2[k2].y, t2[(k2+1)%len_2].x, t2[(k2+1)%len_2].y
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)) {
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------ //
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void remove_entity(entity** arr, int* memlen, int* len, int index) {
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if(*len > 0) {
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(*arr)[index] = (*arr)[*len -1];
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*len -= 1;
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}
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}
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void add_entity(entity** arr, int* memlen, int* len, entity ent) {
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if(*memlen == *len) {
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entity* newarr = malloc(sizeof(entity)*2*(*memlen));
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for(int k = 0; k < *len; k++) {
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newarr[k] = (*arr)[k] ;
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}
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free(*arr);
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*arr = newarr ;
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*memlen *= 2;
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}
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(*arr)[*len] = ent ;
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*len += 1;
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}
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// ------------------------------------------------------------------------------------------------ //
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void import_digits(SDL_Renderer* renderer) {
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imgs res;
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res.arr = malloc(sizeof(SDL_Texture*)*11);
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SDL_Texture* texture;
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SDL_Surface* img;
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// -------------------------------------------------------- //
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img = SDL_LoadBMP("./res/digits/digit-0.bmp");
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texture = SDL_CreateTextureFromSurface(renderer, img);
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SDL_FreeSurface(img);
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res.arr[0] = texture;
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// -------------------------------------------------------- //
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img = SDL_LoadBMP("./res/digits/digit-1.bmp");
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texture = SDL_CreateTextureFromSurface(renderer, img);
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SDL_FreeSurface(img);
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res.arr[1] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-2.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[2] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-3.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[3] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-4.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[4] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-5.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[5] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-6.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[6] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-7.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[7] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-8.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[8] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/digit-9.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[9] = texture;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/digits/sign-minus.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[10] = texture;
|
|
|
|
res.len = 11 ;
|
|
digits = res;
|
|
}
|
|
|
|
void import_letters(SDL_Renderer* renderer) {
|
|
imgs res;
|
|
res.arr = malloc(sizeof(SDL_Texture*)*26);
|
|
SDL_Texture* texture;
|
|
SDL_Surface* img;
|
|
|
|
int cc = 0 ;
|
|
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-a.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-b.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-c.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-d.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-e.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-f.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-g.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-h.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-i.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-j.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-k.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-l.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-m.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-n.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-o.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-p.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-q.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-r.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-s.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-t.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-u.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-v.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-w.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-x.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-y.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
cc += 1 ;
|
|
// -------------------------------------------------------- //
|
|
img = SDL_LoadBMP("./res/letters/letter-z.bmp");
|
|
texture = SDL_CreateTextureFromSurface(renderer, img);
|
|
SDL_FreeSurface(img);
|
|
res.arr[cc] = texture;
|
|
|
|
res.len = 26 ;
|
|
letters = res;
|
|
}
|
|
|
|
void free_digits(imgs dgts) {
|
|
for(int i = 0; i < dgts.len; i++) {
|
|
SDL_DestroyTexture(dgts.arr[i]);
|
|
}
|
|
free(dgts.arr);
|
|
} |