binding-of-isaac/templates/room_5

35 lines
1.2 KiB
Plaintext

Blocks :
[-10.0, 0.0, -10.0, 20.0, 1.0, 20.0, 0.0, 0.0, 192, 192, 192]
Teleporters :
[-10.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 255, 0, 0; -1, 0]
[-5.0, 1.0, -10.0, 10.0, 2.0, 1.0, 0.0, 0.0, 255, 255, 0; 0, -1]
[9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 1, 0]
[-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 0, 1]
Entities:
[-15.0, 4.0, -15.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 4, 0.0, 5.0, 0.0, 2, 1, 0]
[-5.0, 9.0, -15.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 5, 5.0, 0.0, 0.0, 6.0, 0.0, 0.0]
[0.0, 10.0, -5.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 4, 0.0, 0.0, 5.0, 2, 1, 35]
[0.0, 15.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 5, 0, 0]
Weight :
50
$
entities:
[x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..]
if entityType = 4 (moving platform)
[.. amplitude_x, amplitude_y, amplitude_z, mult, divd, phase] with
amplitude_{x,y,z} = double[>= 0.0]
{mult,divd} = int
{phase} = int[0, 360]
else if entityType = 5 (linear moving platform)
[.. amplitude_x, amplitude_y, amplitude_z, speed_x, speed_y, speed_z] with
amplitude_{x,y,z} = double[>= 0.0]
speed_{x,y,z} = double
else
[..]