binding-of-isaac/levels/level_04/room_0

67 lines
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Blocks:
[-16.0, -1.0, -16.0, 32.0, 1.0, 32.0, 0.0, 0.0, 192, 192, 192]
[-14.0, 0.0, -6.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-14.0, 0.0, -2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-14.0, 0.0, 2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-14.0, 0.0, 6.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-14.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-10.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-10.0, 4.0, -10.0, 4.0, 1.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-10.0, 0.0, -6.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-10.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ -6.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ -6.0, 0.0, 2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ -6.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ -2.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ -2.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 2.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 2.0, 0.0, 2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 2.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 6.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 6.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, -14.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 2.0, -10.0, 4.0, 3.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, -6.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, -2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, 2.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, 6.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[ 10.0, 0.0, 10.0, 4.0, 5.5, 4.0, 0.0, 0.0, 128, 128, 128]
[-14.0, 5.5, -14.0, 28.0, 1.0, 28.0, 0.0, 0.0, 128, 128, 128]
Entities:
[ -5.9, 0.1, -5.9, 3.8, 3.8, 3.8, 0.0, 0.0, 192, 129, 192, 1, 0, 10, 0.98, 1.0] // crates
[ -1.9, 0.1, -5.9, 3.8, 3.8, 3.8, 0.0, 0.0, 192, 129, 192, 1, 0, 10, 0.98, 1.0]
[ -1.9, 0.1, 2.1, 3.8, 3.8, 3.8, 0.0, 0.0, 192, 129, 192, 1, 0, 10, 0.98, 1.0]
[ 6.1, 0.1, 2.1, 3.8, 3.8, 3.8, 0.0, 0.0, 192, 129, 192, 1, 0, 10, 0.98, 1.0]
[-16.0, 0.0, -0.3, 32.0, 0.3, 0.6, 0.0, 0.0, 192, 192, 192, 1,0, 2, 1.0, 0.0, 0.0, 0.0, 0.0, 5]
[-0.3, 1.2, -16.0, 0.6, 0.3, 32.0, 0.0, 0.0, 192, 192, 192, 1,0, 2, 1.0, 0.0, 0.0, 0.0, 0.0, 5]
[ -9.0, 0.0, 7.0, 2.0, 0.2, 2.0, 0.0, 0.0, 192, 129, 192, 1, 0, 14, 0] // keys
[ -5.0, 0.0, 7.0, 2.0, 0.2, 2.0, 0.0, 0.0, 192, 129, 192, 1, 0, 14, 1]
[ 3.0, 0.0, -9.0, 2.0, 0.2, 2.0, 0.0, 0.0, 192, 129, 192, 1, 0, 14, 2]
[ 7.0, 0.0, 7.0, 2.0, 0.2, 2.0, 0.0, 0.0, 192, 129, 192, 1, 0, 14, 3]
[-10.0, 0.0,-10.0, 1.0, 4.0, 4.0, 0.0, 0.0, 255, 255, 255, 1, 0, 12, 0, 1] // gate
[ -9.0, 0.0,-10.0, 1.0, 4.0, 4.0, 0.0, 0.0, 255, 255, 255, 1, 0, 12, 1, 1]
[ -8.0, 0.0,-10.0, 1.0, 4.0, 4.0, 0.0, 0.0, 255, 255, 255, 1, 0, 12, 2, 1]
[ -7.0, 0.0,-10.0, 1.0, 4.0, 4.0, 0.0, 0.0, 255, 255, 255, 1, 0, 12, 3, 1]
[ 10.0, 0.0,-10.0, 4.0, 2.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 7, levels/level_04/, 1, resetting, 129, 129, 129] // reset
[-14.0, 0.0,-14.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 7, levels/level_04/, 1, congrats, 129, 129, 129] // win
[ 14.5, 0.5, 14.5, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 192, 25, 0, 0]
Weight:
0
$