binding-of-isaac/templates/room_1

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Blocks :
[-1.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255]
[-5.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255]
[-1.0, 0.0, -5.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255]
[3.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255]
[-1.0, 0.0, 3.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255]
Teleporters :
[-1.0, 0.0, -9.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 0, 0; 0, -1]
[-9.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 0; -1, 0]
[-1.0, 0.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 0, 255, 0; 0, 1]
[7.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 0, 0, 255; 1, 0]
Entities :
[1.0, 3.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[1.0, 4.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[1.0, 5.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[0.0, 6.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[0.0, 7.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[0.0, 8.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[0.0, 9.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
[0.0, 10.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0]
Weight :
50
$
entities:
[x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..]
if entityType = 4
[.. amplitude_x, amplitude_y, amplitude_z, mult, divd]
else
[..]