binding-of-isaac/levels/level_01/room_1

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Blocks :
[-16.0, 1.0, -1.0, 1.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192]
[15.0, 1.0, -1.0, 1.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192]
[-1.0, 1.0, -16.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
[-1.0, 1.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
[-16.0, 15.0, -1.0, 1.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192]
[15.0, 15.0, -1.0, 1.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192]
[-1.0, 15.0, -16.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
[-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
Entities :
[-2.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 1, 2, 0]
[ 1.0, 16.2, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 1, 2, 0]
[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 1, 2, 0]
[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 1, 2, 0]
[-1.0, 1.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.0]
[-1.0, 15.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.5]
[-14.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
[ 12.0, 7.5, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
Weight :
50
$
blocks:
[x, y, z, w, h, d, rhz, rvt, r, g, b]
teleporters:
[x, y, z, w, h, d, rhz, rvt, r, g, b, dest_chx, dest_chy]
entities:
[x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..]
// Entity types are :
// 0 (coin) -> damage equals the coin's value
// 1 (still explosive)
// 2 (seeking explosive)
// 3 (shooting still explosive)
// if entityType = 4 (moving platform)
[.. amplitude_x, amplitude_y, amplitude_z, mult, divd, phase] with
amplitude_{x,y,z} = double[>= 0.0]
{mult,divd} = int
{phase} = int[0, 360]
// else if entityType = 5 (linear moving platform)
[.. amplitude_x, amplitude_y, amplitude_z, speed_x, speed_y, speed_z] with
amplitude_{x,y,z} = double[>= 0.0]
speed_{x,y,z} = double
// else if entityType = 6 (text box)
[.. text, tred, tgreen, tblue] with
text = {char*}
// else if entityType = 7 (warp text box)
[.. dest_folder, room_count, text, tred, tgreen, tblue] with
{dest_folder,text} = {char*} (length <= 50)
{r,g,b} = int[0-256]
// else if entityType = 8 (lock box)
[.. cost, doPay, tred, tgreen, tblue] with
cost = int[> 0] (0 breaks)
doPay = {0, 1} (bool)
else
[..]