166 lines
6.1 KiB
C
166 lines
6.1 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <termios.h>
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#include <limits.h>
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#include <time.h>
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#include "hash.h"
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#include "structure.h"
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#include "base.h"
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#include "display.h"
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#include "proj.h"
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#include "entities.h"
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// ------------------------------------------------------------------------------------------------------------------------------------------------ //
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bool is_colliding_with_map(cube_0* cb) {
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for(int k = 0; k < current_room->map_size; k++) {
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for(int d = 0; d < 8; d++) {
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if(distance_pt_cube_0_3d(cb->x+cb->w*(d%2==0), cb->y+cb->h*((d/2)%2==0), cb->z+cb->d*((d/4)%2==0), current_room->map[k]) <= 0.01) {
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return true;
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}
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}
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}
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return false;
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}
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bool is_colliding_with_tp(cube_0* cb) {
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for(int k = 0; k < current_room->tps_size; k++) {
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for(int d = 0; d < 8; d++) {
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if(distance_pt_cube_0_3d(cb->x+cb->w*(d%2==0), cb->y+cb->h*((d/2)%2==0), cb->z+cb->d*((d/4)%2==0), current_room->tps[k]->hitbox) <= 0.01) {
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------------------------------------------------------ //
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void update_entity(entity* ent, float dtime) {
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(*ent->updatePos)(ent->pos->x, ent->pos->y, ent->pos->z, ent->pos->w, ent->pos->h, ent->pos->d, ent->pos->hz_angle, ent->pos->vt_angle, dtime, ent, ent->pos);
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}
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void update_entities(float dtime) {
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for(int k = 0; k < current_room->ent_len; k++) {
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if(current_room->ents[k]->updatePos != NULL) {
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//printf("e\n");
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update_entity(current_room->ents[k], dtime);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------------------------------------------------------ //
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void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
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ret->hz_angle += ((double)dtime)*15.0;
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}
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void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
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ret->hz_angle += ((double)dtime)*22.5;
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if((int)(5.0*ret->hz_angle) != (int)(5.0*(ret->hz_angle - ((double)dtime)*22.5))) {
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double dx = (x+w/2 - camx);
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double dy = (y+h/2 - camy);
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double dz = (z+d/2 - camz);
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double total = sqrt(dx*dx + dy*dy + dz*dz);
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dx = 170.0*dx/total;
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dy = 170.0*dy/total;
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dz = 170.0*dz/total;
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appendProj(x+w/2, y+h/2, z+d/2, 0.1, 0.1, 0.1, -dx, -dy, -dz, 0.0, 0.0, 0.0, 255, 0, 0, 10, 3.0);
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}
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}
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void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
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ret->vt_angle += ((double)dtime)*22.5;
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}
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// metad{1,2,3} = og pos
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// metad{4,5,6} = amplitudes
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// metai{1} = frequency multiplier
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// metai{2} = frequency divider
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// metai{3} = phase
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void moving_xyz(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
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ret->x = ent->metad1 + ent->metad4*cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0));
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ret->y = ent->metad2 + ent->metad5*cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0));
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ret->z = ent->metad3 + ent->metad6*cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0));
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//printf("%lf %lf %lf\n", ret->x, ret->y, ret->z);
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}
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void detectHit(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
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if(ret->red == 193) {
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ret->red = 0;
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ret->green = 192;
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ret->blue = 0;
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coins += *hp;
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player_hp -= (*dmg);
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if(*dmg != 0) {
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fade_dmg = 255;
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}
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*hp = 0;
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}
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}
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void translatePlayer(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
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double vx = ent->metad4*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
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double vy = ent->metad5*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
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double vz = ent->metad6*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
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//printf("(%lf %lf) (%lf %lf) (%lf %lf)\n", vx, camvx, vy, camvy, vz, camvz);
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if(true) {
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double oldvx = camvx;
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camvx += vx/dtime;
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camx -= oldvx*dtime;
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camx += camvx*dtime;
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noResetSpeed = true;
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}
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if(true) {
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double oldvy = camvy;
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camvy += vy/dtime;
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camy -= oldvy*dtime;
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camy += camvy*dtime;
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noResetSpeed = true;
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}
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if(true) {
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double oldvz = camvz;
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camvz += vz/dtime;
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camz -= oldvz*dtime;
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camz += camvz*dtime;
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noResetSpeed = true;
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}
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}
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void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
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double dx = (x+w/2 - camx);
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double dy = (y+h/2 - camy);
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double dz = (z+d/2 - camz);
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double total = sqrt(dx*dx + dy*dy + dz*dz);
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dx = 110.0*dx/total;
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dy = 110.0*dy/total;
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dz = 110.0*dz/total;
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ret->x -= dtime*dx;
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if(is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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ret->x += dtime*dx;
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}
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ret->y -= dtime*dy;
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if(is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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ret->y += dtime*dy;
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}
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ret->z -= dtime*dz;
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if(is_colliding_with_map(ret) || is_colliding_with_tp(ret)) {
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ret->z += dtime*dz;
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}
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if((int)(ret->x+ret->y+ret->z) != (int)(ret->x+ret->y+ret->z-dx-dy-dz)) {
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}
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}
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void explodeOnHit(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
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player_hp -= (*dmg);
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if(*dmg != 0) {
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fade_dmg = 255;
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}
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*hp = 0;
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} |