61 lines
2.6 KiB
C
61 lines
2.6 KiB
C
#ifndef DISPLAY_H
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#define DISPLAY_H
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void init_draworder();
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void updateRenderer(SDL_Renderer* renderer);
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void resetRenderer(SDL_Renderer* renderer);
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void drawRectToRenderer(SDL_Renderer* renderer, SDL_Rect* rect, int R, int G, int B, int A);
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void placeRectToRenderer(SDL_Renderer* renderer, int X, int Y, int W, int H, int R, int G, int B, int A);
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void placeRectToRendererNoColor(SDL_Renderer* renderer, int X, int Y, int W, int H);
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void drawLineWithThicc(SDL_Renderer* renderer, int width, int x1, int x2, int y1, int y2, int R, int G, int B, int A);
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void drawLineWithThiccNoColor(SDL_Renderer* renderer, int width, int x1, int x2, int y1, int y2);
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void drawLineWithThiccGradient(SDL_Renderer* renderer, int start_width, int end_width, int x1, int x2, int y1, int y2, int R, int G, int B, int A);
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void drawDigitToRenderer(SDL_Renderer* renderer, imgs data, int digit, int X, int Y, int W, int H);
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void drawCharToRenderer(SDL_Renderer* renderer, imgs data, char c, int X, int Y, int W, int H);
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void drawNumberToRenderer(SDL_Renderer* renderer, imgs data, int n, int X, int Y, int W, int H, int Woffset);
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void drawStringToRenderer(SDL_Renderer* renderer, imgs data, char* s, int X, int Y, int W, int H);
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double pt_z_distance_to_camera(double x, double y, double z);
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double segment_z_distance_to_camera(double x0, double y0, double z0, double x1, double y1, double z1);
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double square_z_distance_to_camera(
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double x0, double y0, double z0,
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double x1, double y1, double z1,
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double x2, double y2, double z2
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);
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void addTriangle(
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double x0, double y0, double z0,
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double x1, double y1, double z1,
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double x2, double y2, double z2,
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int red, int green, int blue
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);
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void axialRotation_X0(double* y, double* z, double theta);
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void axialRotation_X(double* y, double* z, double theta, double cst_y, double cst_z);
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void axialRotation_Y0(double* x, double* z, double theta);
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void axialRotation_Y(double* x, double* z, double theta, double cst_x, double cst_z);
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void axialRotation_Z0(double* x, double* y, double theta);
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void axialRotation_Z(double* x, double* z, double theta, double cst_x, double cst_z);
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void project_to_camera(double x0, double y0, double z0, double* rx, double* ry, double* rz);
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void draw_segment(SDL_Renderer* renderer, double sx, double sy, double sz, double ex, double ey, double ez);
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void drawOutlineOfCube_0(SDL_Renderer* renderer, cube_0 c);
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void drawCurrentRoom(SDL_Renderer* renderer);
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void drawData(SDL_Renderer* renderer);
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void renderTriangleNoProject(
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SDL_Renderer* renderer,
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double x0, double y0, double z0,
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double x1, double y1, double z1,
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double x2, double y2, double z2,
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int red, int green, int blue, bool debug
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);
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#endif |