binding-of-isaac/src/move.c

227 lines
6.7 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <ncurses.h>
#include <unistd.h>
#include <termios.h>
#include <limits.h>
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "hash.h"
#include "structure.h"
#include "base.h"
#include "entities.h"
#include "move.h"
// ---------------------------------------------------------------------------------------------------- //
double sensitivity = 0.12 ;
double fov = 90.0 ;
double speed = 0.22 ;
double min_dist = 0.7 ;
// ---------------------------------------------------------------------------------------------------- //
int player_hp ;
bool stop_evetything;
double camx ;
double camy ;
double camz ;
double rot_hz ;
double rot_vt ;
double tan_fov ;
int draw_type ;
int fade_dmg ;
bool has_changed ;
void init_csts() {
camx = 3.0 ;
camy = 3.0 ;
camz = 3.0 ;
rot_hz = 0.0 ;
rot_vt = 180.0*3.14159/180.0 ;
draw_type = 0 ;
player_hp = 1000 ;
fade_dmg = 0;
stop_evetything = false ;
tan_fov = tan((fov * 3.14159 / 180.0) / 2.0) ;
}
void set_player_coords(int old_chx, int old_chy) {
for(int k = 0; k < current_room->tps_size; k++) {
if(current_room->tps[k].dest_chx == old_chx && current_room->tps[k].dest_chy == old_chy) {
if(true) {
camx = current_room->tps[k].hitbox->x + current_room->tps[k].hitbox->w/2.0;
camy = current_room->tps[k].hitbox->y + current_room->tps[k].hitbox->h +1.5;
camz = current_room->tps[k].hitbox->z + current_room->tps[k].hitbox->d/2.0;
}
return ;
}
}
}
bool is_colliding(float dtime) {
for(int k = 0; k < current_room->map_size; k++) {
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->map[k]) ;
if(dist <= min_dist) {
return true ;
}
}
for(int k = 0; k < current_room->tps_size; k++) {
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->tps[k].hitbox) ;
if(dist <= min_dist) {
int old_chx = player_chx ;
int old_chy = player_chy ;
player_chx = current_room->tps[k].dest_chx ;
player_chy = current_room->tps[k].dest_chy ;
current_room = hashtbl_find_opt(visited, player_chx, player_chy);
set_player_coords(old_chx, old_chy);
return true ;
}
}
for(int k = 0; k < current_room->ent_len; k++) {
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->ents[k].pos) ;
if(dist <= min_dist) {
if(current_room->ents[k].onHit != NULL) {
(*current_room->ents[k].onHit)(dtime, current_room->ents[k].hitpoints, &current_room->ents[k].damage, &(*(current_room->ents[k].pos)));
if(*(current_room->ents[k].hitpoints) <= 0) {
if(current_room->ents[k].onDeath != NULL) {
(*current_room->ents[k].onDeath)(dtime);
}
remove_entity(&current_room->ents, &current_room->ent_memlen, &current_room->ent_len, k);
}
}
return true ;
}
}
return false ;
}
bool pass = true ;
void playerActions(float dtime) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
break;
case SDL_MOUSEMOTION:
has_changed = true ;
rot_hz += sensitivity * event.motion.xrel / 100.0 ;
rot_vt -= sensitivity * event.motion.yrel / 100.0 ;
if(rot_hz >= 2*3.141592) {
rot_hz -= 2*3.141592 ;
} else if(rot_hz < 0.0) {
rot_hz += 2*3.141592 ;
}
if(rot_vt <= 3.14159/2.0) {
rot_vt = 3.14159/2.0;
} else if(rot_vt >= 3.0*3.14159/2.0) {
rot_vt = 3.0*3.14159/2.0 ;
}
break;
}
}
const Uint8* state = SDL_GetKeyboardState(NULL);
if(state[SDL_SCANCODE_Z] == 1) {
for(int k = 0; k < 10; k++) {
camz += speed*cos(rot_hz)*cos(rot_vt)/10;
camx -= speed*sin(rot_hz)*cos(rot_vt)/10;
camy += speed*sin(rot_vt)/10;
if(is_colliding(dtime)) {
camz -= speed*cos(rot_hz)*cos(rot_vt)/10;
camx += speed*sin(rot_hz)*cos(rot_vt)/10;
camy -= speed*sin(rot_vt)/10;
k=11;
}
}
}
if(state[SDL_SCANCODE_Q] == 1) {
for(int k = 0; k < 10; k++) {
camx -= speed*cos(rot_hz)/10;
camz -= speed*sin(rot_hz)/10;
if(is_colliding(dtime)) {
camx += speed*cos(rot_hz)/10;
camz += speed*sin(rot_hz)/10;
k=11;
}
}
}
if(state[SDL_SCANCODE_S] == 1) {
for(int k = 0; k < 10; k++) {
camz -= speed*cos(rot_hz)*cos(rot_vt)/10;
camx += speed*sin(rot_hz)*cos(rot_vt)/10;
camy -= speed*sin(rot_vt)/10;
if(is_colliding(dtime)) {
camz += speed*cos(rot_hz)*cos(rot_vt)/10;
camx -= speed*sin(rot_hz)*cos(rot_vt)/10;
camy += speed*sin(rot_vt)/10;
k=11;
}
}
}
if(state[SDL_SCANCODE_D] == 1) {
for(int k = 0; k < 10; k++) {
camx += speed*cos(rot_hz)/10;
camz += speed*sin(rot_hz)/10;
if(is_colliding(dtime)) {
camx -= speed*cos(rot_hz)/10;
camz -= speed*sin(rot_hz)/10;
k=11;
}
}
}
if(state[SDL_SCANCODE_SPACE] == 1) {
stop_evetything = true ;
} else {
pass = true ;
}
if(state[SDL_SCANCODE_T] == 1) {
fprintf(stderr, "Killed.\n") ;
exit(1) ;
}
if(state[SDL_SCANCODE_A] == 1) {
rot_hz -= sensitivity;
}
if(state[SDL_SCANCODE_E] == 1) {
rot_hz += sensitivity;
}
if(state[SDL_SCANCODE_P] == 1) {
rot_vt -= sensitivity;
}
if(state[SDL_SCANCODE_M] == 1) {
rot_vt += sensitivity;
}
}
void drawHPbar(SDL_Renderer* renderer) {
SDL_Rect r ;
r.x = 1400 ;
r.y = 100 ;
r.w = 50 ;
r.h = 800 ;
SDL_SetRenderDrawColor(renderer, 96, 96, 96, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(renderer, &r);
r.x += 10 ;
r.w -= 20 ;
r.y += 10 ;
r.h -= 20 ;
SDL_SetRenderDrawColor(renderer, 32, 32, 32, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(renderer, &r);
r.y = 110+(780*(1000-player_hp))/1000 ;
r.h = 780-r.y+110 ;
SDL_SetRenderDrawColor(renderer, fade_dmg, 255-fade_dmg, 32, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(renderer, &r);
}