#ifndef GEN_H #define GEN_H typedef struct entry { room* area; int weight; } entry; typedef struct fct_entry { int id; char* name; void (*updatePos)(float dtime, entity* ent, cube_0* ret); // act as velocity function void (*onHit)(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret); // triggers when object is hit void (*onDeath)(float dtime); // metadata // int metai1; int metai2; int metai3; int metai4; int metai5; int metai6; double metad1; double metad2; double metad3; double metad4; double metad5; double metad6; double metad7; double metad8; double metad9; char* metach1; char* metach2; int tex; int tex2; } fct_entry; extern int build_text_box(char* msg, int red, int green, int blue); extern int build_lock_box(char* msg, int red, int green, int blue); void init_ent_generator(int n); void copy_room(room* src, room* dest, int chx, int chy); void build_starting_chunk(int chx, int chy); void init_hashtbl(); void get_number_blocks(int* ret_cubes, int* ret_tps, int* ret_ent, FILE* ptr); void align_to(FILE* ptr, char ch); void parse_one_room(int id, char* filename); void parse_rooms(int n_rooms, char* folder); void generate_nearby_chunks(int render_dist); void free_pool(); void free_ent_generator(); void init_to_free(); void free_to_free(); #endif